Stop worring about points... you'll have better games... like DirtyMexicans sig says : rank/point dont mean shit.
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- "Positive K/D ratio" Am I the only one annoyed by this?
Say what dude? the ratio can be expressed as a fraction, or as decimal, either of which is guaranteed to be positive (or 0, lol)nlsme wrote:
wow you must be really smart not to understand that a positive k/d ratio is not a matter of a positive number it is a fucking ratio. therefore if your deaths equals one and you don't 1 have kill then you are in the neg.you are 1 kill (-1) from being at a "1.00" ratio and 2 kills from a + ratio.Moggle wrote:
Oh boy, let's try again slowly shall we...I'll speak slowly for you so you can catch it.nlsme wrote:
umm no that would be negative, in the fraction then it wouldnt be zero it would be one,5 over 5 would be one so anything less then 5 would be a neg ratio.
Any real number greater than zero (including things like 1/2, 1/3, 4/5, 1, 2, etc.) is a positive number. That means a kdr of 0.anything is still positive .
I know that many ancient civilizations took a long time to discover / understand the concept of negatives and the null (zero) number, so I'd estimate that you are only about 2000-3000 years behind the rest of the world.
If you really still don't believe me find any graphing calculator and have it graph 1/X and look at all values greater then 0 on the X axis....A ratio or fraction cannot be negative if both parts of it is positive...
For the people still telling me to just play for fun: read the thread, its not about the game, just something Ive noticed about people talking about the game.
I'm just glad I'm not the only one who is a big enough nerd to be annoyed by the term....
Positive can also mean favorable.
lol, you bastard, we both know that is not what is ment
This is not necessarily true. If you fall off a roof or get pinned between a vehicle and the environment when exiting the vehicle you get a death, but no one gets the kill for it. Additionally, if someone kills you but you get revived, the person that kills you still gets the kill but you don't get a death counted against you.PBAsydney wrote:
All KDRs average should be 1.000000000000000000000000000000
So, for every guy with a 2.0 kdr, there should be another one with 0.5 (or 2 with 0.75 etc.)
If the game didn't count the number of times I died from my chute not deploying off a 2 story building, my vehicles rolling over me when getting out of them, or from going down stairs too fast I think my KDR would be about 1 point higher than it is. In some games I die more from bad luck freak deaths than actually being killed by the enemy.
I really really hate that. There is no way you could hurt your self that much running down stairs. Ive taken to ducking contently while going down them and it helps, but its just stupid.LG-MindBullets wrote:
... or from going down stairs too fast ...
A more accurate term for the way many people use the phrase "positive K/D ratio" is "positive K/D differential."nlsme wrote:
wow you must be really smart not to understand that a positive k/d ratio is not a matter of a positive number it is a fucking ratio. therefore if your deaths equals one and you dont 1 have kill then you are in the neg.you are 1 kill (-1) from being at a "1.00" ratio and 2 kills from a + ratio.
It's just that ratio has fewer syllables than differential so it's easier to say when you're drunk.
Actually he has one sucide, so in theory he would have -1 kills? It's like scoring an own goal in soccer.Snake wrote:
Correction... http://bf2s.com/player/80598646/ (needs to have the "/" at the end for the link to work). But LOL!
In that case he would have a negative KDR.
I can't believe how many people on here don't understand the whole concept of zero and positive and negative numbers.
Linguistically it is not incorrect to call a KDR below 1 negative, mathematically it is.
There is no way to get an actual negative ratio because the stats feed for kills doesn't handle negative numbers.
Linguistically it is not incorrect to call a KDR below 1 negative, mathematically it is.
There is no way to get an actual negative ratio because the stats feed for kills doesn't handle negative numbers.
What is the average kill to death ratio in BF2? According to BF2S, I'm ranked 186,110 out of 318,938 players. However, the .75 range includes some 3641 players, a little over one percent. I'm willing to bet that the seventieth percentile range (.7000-.7999), which includes 36040 players, a little over 11 percent, is near average. However, 107,957 players have a k/d of 1.0 or better, which is 33% of all players. Conversely, there are 47208 players lower than .5044, or about 15%. The worst k/d in the BF2S rankings has a .0014 after 55.75 hours of play. So, you're not as bad as you think, unless you're PuRo_PeDo, then you are--poor bastard. The top ratio? 71.7000, after 10 hours of play, nine of which were in a jet on Operation Cleansweep (6 hours) and Wake (3 hrs.). kick_the_retard is a stat padder. That goes for most of the people at the top of the list, those are accounts set up to get a high k/d ranking. Numerous accounts have less than 20 hours of play and many of them are aviators. Thus, my money is on the seventieth percentile range, if the ridiculous accounts are thrown out.
Just to chime in on the "negative"/"positive" debate: A ratio is a dimensionless quantity denoting an amount of one quantity in relation to another. As it is impossible to have a negative number of kills or deaths, a smaller quantity of kills in relation to deaths is not technically negative, it is just low. Or, if you will, you get pwned too much--like me (.7544).
Just to chime in on the "negative"/"positive" debate: A ratio is a dimensionless quantity denoting an amount of one quantity in relation to another. As it is impossible to have a negative number of kills or deaths, a smaller quantity of kills in relation to deaths is not technically negative, it is just low. Or, if you will, you get pwned too much--like me (.7544).
Strange, fingers on a chalkboard to me are people who don't put the apostrophe in the correct place, like "but its like..." when it should be "but it's like...".VicktorVauhn wrote:
Every player in the game has a positive K/D ratio....
EVERYONE....Negative numbers are less then 0, not less then one. You would have to either have a negative amount of kills, or a negative amount of deaths for it to be positive...
I know what you mean....and yes its a very stupid thing to bitch about, but its just fingers on a chalk board to me for some reason...
Am I the only one lame enough to be annoyed by this?
Just messing with ya. I actually agree that technically you are correct, but as language evolves, original meanings become obscured by common usage.
your fucked upUr-Jack wrote:
Think everyone has their own anal annoyance. Mine is when people say 24/7/365 when there aren't 365 weeks in a year, should be 24/7/52.
Positive KDR = More Kills to Death = Kills divided by death >= 1
If you have less that 1 is is a Positive DKR meaning more deaths than kills.
http://www.math.grin.edu/~stone/courses … atios.html
If you have less that 1 is is a Positive DKR meaning more deaths than kills.
http://www.math.grin.edu/~stone/courses … atios.html
It's just a phrase.
Let's have a quick resume.
nlsme fails at mathematics. Any number that is greater than 0 is a positive number. Since you can't have negative kills or deaths, your ratio (meaning kill/death=ratio) cannot become less than 0, and hence will always be positive.
Now, let's convert this thread from teaching math to making a new, catchier and better expression to simply say "Kill/death ratio of 1 or more".
nlsme fails at mathematics. Any number that is greater than 0 is a positive number. Since you can't have negative kills or deaths, your ratio (meaning kill/death=ratio) cannot become less than 0, and hence will always be positive.
Now, let's convert this thread from teaching math to making a new, catchier and better expression to simply say "Kill/death ratio of 1 or more".
all day, all week, all year..... I think you misunderstand that saying.Ur-Jack wrote:
Think everyone has their own anal annoyance. Mine is when people say 24/7/365 when there aren't 365 weeks in a year, should be 24/7/52.
A suicide can't be a negative kill. I think reviving is negative killing. Negative being the opposite of the positive(in this case killing is the positive). So when you revive, you're doing the opposite of killing. I know it's kinda off-topic, just wanted to throw that in there. ;D
If you really want to get picky, it's:Ur-Jack wrote:
Think everyone has their own anal annoyance. Mine is when people say 24/7/365 when there aren't 365 weeks in a year, should be 24/7/52.
23.934/7/52.142857...
i just think it's a lot easier to type or say 'positive kdr' rather than 'a ratio of kills to death which is greater than one.' that's quite a mouthful, eh? yes, .25 is a positive number, but it signifies that your kills minus your deaths is a negative number. so, semantically, when someone is talking about a 'positive kdr' in relation to the stats on this webpage, 1.01 would be 'positive' and 0.99 would be 'negative' because the kdr is a representation of kills to deaths.
Yeah, it bugged me a little too. But we are all just saying positive as something better than "breaking even".
Or, you could say that a lot of people are smart and have re-adjusted their view to be that 1.0 is the "start point" (AKA zero), so anything above the "start point" would be positive.
Whatever, I'm sure most of us are aware that any number above 0 is positive, but in this specific case, it's TECHNICALLY not correct, but THEORETICALLY correct.
Or, you could say that a lot of people are smart and have re-adjusted their view to be that 1.0 is the "start point" (AKA zero), so anything above the "start point" would be positive.
Whatever, I'm sure most of us are aware that any number above 0 is positive, but in this specific case, it's TECHNICALLY not correct, but THEORETICALLY correct.
It's already been said, but to be redundant so everyone understands, a Positive K/D is one greater than zero. The only possible way for this to occur is for someone to never kill, resulting in a 0/anything which is zero, and NOT POSITIVE. For a negative ratio to occur (presuming we're staying in the real number system), either the number of kills or deaths have to be negative. Suiciding doesn't subtract kills, and to die a negative amount makes no sense.
Now here's the fun part, let's say we look at someones [Kills/Deaths - 1] (KDR minus 1). Then a 1.0 wouldn't be positive, It'd be zero. All values of Kills/Deaths that are less then one would be a negative KDR minus 1, and all values of KDR above one would be positive. So from now on, everyone who's KDR ratio is above 1 has a positive KDR minus 1.
Now here's the fun part, let's say we look at someones [Kills/Deaths - 1] (KDR minus 1). Then a 1.0 wouldn't be positive, It'd be zero. All values of Kills/Deaths that are less then one would be a negative KDR minus 1, and all values of KDR above one would be positive. So from now on, everyone who's KDR ratio is above 1 has a positive KDR minus 1.
Many people get revived. You still get the kill, but they don't get the death.
the point kill/death CAN be taken as a priciple of how much damage you do to someone
a .5 k/d means you take half someone life away but get killed
you cant get a ratio without the 2 things occuring so saying you die but dot kill is not a ratio persay because you cant measure how many deaths you would have before you make a kill
in other words a soldier who lived in a war but killed enemies doesnt have a k/d as he didnt die so you cant measure the deaths(as he never died)
a .5 k/d means you take half someone life away but get killed
you cant get a ratio without the 2 things occuring so saying you die but dot kill is not a ratio persay because you cant measure how many deaths you would have before you make a kill
in other words a soldier who lived in a war but killed enemies doesnt have a k/d as he didnt die so you cant measure the deaths(as he never died)
I laugh at people that don't know the difference between a positive number and a negative one, you all need to sue whatever school system you went through.
This actually means, judging by this thread, that about 50% of forum users are retards that doesn't know the difference between the two.
As some people tried to point out: ITS IMPOSSIBLE TO HAVE A NEGATIVE KD RATIO !!!!
TIP: not possible to either die -1 time or kill -1 one enemy.
This actually means, judging by this thread, that about 50% of forum users are retards that doesn't know the difference between the two.
As some people tried to point out: ITS IMPOSSIBLE TO HAVE A NEGATIVE KD RATIO !!!!
TIP: not possible to either die -1 time or kill -1 one enemy.
Last edited by Spiers.ckz (2007-01-04 04:54:52)
The Average FPS player can get a KDR of 1.45
Meaning anyone below 1.45 KDR is poor at BF2.
Meaning anyone below 1.45 KDR is poor at BF2.
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