I had a semi-related topic about how I was experiencing a double standard of sorts when playing online battlefield. I wanted to try my luck here as that thread got somewhat derailed and I was looking for a fresher audience, and this is a topic that deserves its own discussion.
When I was taking a video of a demo I recorded of myself performing a trick jump (it gets you to the top of the hotel in Karkand, and no, it's not the way shown on secretsofbattlefield.com, it's actually a much safer, easier, reliable way), I noticed something extremely odd when I watched the demo over again.
In this video which I've taken from that demo, you can see straight up what I'm talking about when I mention "damage double standard". From my viewpoint playing the game, I run into square, skirmish a little with 4-5 bots, and run away deciding not to want to fight that many. Most of the shots that hit me will never register on my screen - it's as if they never were fired. Keep in mind this is SINGLE PLAYER and bots DONT LAG. When I arrive at the stairs to the house by square, I pull out my medkit, and proceed to take 9 more hits to the back of the head as I ascend the stairs (I was 1/3rd bars remaining, almost dead). I receive no healing except the slow regen from having the bag out.
http://members.shaw.ca/jshosted/bulleteating.mpg
it is 8 megs, a small download if you're on cable, should only take a minute to take a look over.
Some facts:
- 50-75% of the shots you will see land on me are "no registers" on my screen. I note taking no damage.
- Enemies are the blue names, allies are the red. Viewpoint of the replay apparently.
- This occured in single player, vs bots on easy mode (I do not think that bots receive a damage reduction on easy, most people seem to agree they just receive an accuracy decrease. In this situation, the bots shots were accurate, almost no misses)
- No cheats or settings other than the defaults for the single player game of Karkand are used. If this becomes questioned, I can provide the demo file.
- I am a medic (no armor). I receive no healing other than some slow regen that I get from pulling out the bag while running up the stairs. The healing shouldn't have even mattered - I should have died twice from the damage
- The sound is left in the video on purpose. You can confirm each hit by hearing the "FWAP" sound of the bullet striking body. You can also see my head visibly reeling - the game acknowledges I've been hit, but my client does not.
I would really appreciate any feedback or ideas on what is going on here. This is an issue for me that I experience when I play multiplayer games a LOT (I usually have to put an incredible amount of fire into someone to kill them). In this case, single player, it's the mirror - I'm taking hits, and not acknowedging them.
When I was taking a video of a demo I recorded of myself performing a trick jump (it gets you to the top of the hotel in Karkand, and no, it's not the way shown on secretsofbattlefield.com, it's actually a much safer, easier, reliable way), I noticed something extremely odd when I watched the demo over again.
In this video which I've taken from that demo, you can see straight up what I'm talking about when I mention "damage double standard". From my viewpoint playing the game, I run into square, skirmish a little with 4-5 bots, and run away deciding not to want to fight that many. Most of the shots that hit me will never register on my screen - it's as if they never were fired. Keep in mind this is SINGLE PLAYER and bots DONT LAG. When I arrive at the stairs to the house by square, I pull out my medkit, and proceed to take 9 more hits to the back of the head as I ascend the stairs (I was 1/3rd bars remaining, almost dead). I receive no healing except the slow regen from having the bag out.
http://members.shaw.ca/jshosted/bulleteating.mpg
it is 8 megs, a small download if you're on cable, should only take a minute to take a look over.
Some facts:
- 50-75% of the shots you will see land on me are "no registers" on my screen. I note taking no damage.
- Enemies are the blue names, allies are the red. Viewpoint of the replay apparently.
- This occured in single player, vs bots on easy mode (I do not think that bots receive a damage reduction on easy, most people seem to agree they just receive an accuracy decrease. In this situation, the bots shots were accurate, almost no misses)
- No cheats or settings other than the defaults for the single player game of Karkand are used. If this becomes questioned, I can provide the demo file.
- I am a medic (no armor). I receive no healing other than some slow regen that I get from pulling out the bag while running up the stairs. The healing shouldn't have even mattered - I should have died twice from the damage
- The sound is left in the video on purpose. You can confirm each hit by hearing the "FWAP" sound of the bullet striking body. You can also see my head visibly reeling - the game acknowledges I've been hit, but my client does not.
I would really appreciate any feedback or ideas on what is going on here. This is an issue for me that I experience when I play multiplayer games a LOT (I usually have to put an incredible amount of fire into someone to kill them). In this case, single player, it's the mirror - I'm taking hits, and not acknowedging them.
Last edited by Sud (2005-12-19 00:02:33)