kA_sick
Member
+0|6949|Wien
Well i dont know but when someone runs over your mine or claymore you just shouldnt be punished. It should be like "xxx[player] has died." and he would just get a Death. I mean its really hard too teamkill since you you can blow the up with nades, tanks , etc....
You should just have the possibilty to punish someone when you are in a jet and ran over and friendly mine and helos(when some noobs plant mines on the spawningpoints) i think it would be an easy way to realize that and after someone has ran over 3 or maybe 5 mine he should get an autopunish with loosin 4 points/teampoints.
Maybe this would be an idea to stop some "into mine running noobs"...
jools
Member
+-1|7010|a galaxy far, far away....
This is quite old, but I'll always second it. Just like commanders don't get penalized for artillery TKs, claymore and antitank mines TKs should not penalize snipers and engineers.
balleklorin
Member
+0|6919
I couldn't agree more! I've stopped using mines because of this, I'm getting punished for "teamkilling" just because 50% of my teammates are blind and run stright into my  mines....
kilroy0097
Kilroy Is Here!
+81|7045|Bryan/College Station, TX
Just a random comment in a random thread.

I think C4 should be able to be cleared by more C4. At least to clear it out of the way like debris.
See C4 layed next to a flag area? Drop your own C4 on it and detonate and watch their C4 go flying. Now you have a cleared spot to take the flag.
"When fascism comes to America, it will be wrapped in the flag and carrying a cross." - Sinclair Lewis
faust82
Member
+0|6988|Sykkylven, Norway
I don't think you should be excempt from TKP when using these things, since that would lead to the smacktards deliberately teamkilling with the mines. It should, however, be a delay period for the TKP on stuff like this, with nice red text going across his screen as he waits for respawn. "The red skulls are NOT powerups!".

On one hand, TKP abuse on mines is massive. On the other, I don't want to see a world where I can't punish fuckers who throw mines in front of my tank so they can start camping for it again.



FaustEdit: How about a "report mine" button? If you have planted the mine, and reported it, you'll get a three or five second waiting period before you're immune to TKP on that particular mine. Your teammates will know the damn mine is there, since you've reported it. It also makes it hard to TK for hardware using mines, since you'll either have time to react, or the ability to punish.

Last edited by faust82 (2005-12-06 05:20:29)

Horseman 77
Banned
+160|7038
Wouldnt help, the only thing a fagg@t can do faster than run over a friendly mine in plane view is..........

you got it , hit punish.
castille
Member
+0|6925
I agree with the timer idea.  It would prevent people from abusing claymores and mines by throwing them in front of friendly units.   After 5 seconds, if they get blown up, it's their own fault for ignoring the little red skull.  The main reason I've stopped using AT mines and claymores is that I wind up with a negative score because people are too stupid to know that the red skulls appear on things other than C4.
kA_sick
Member
+0|6949|Wien
well its really hard to tk with claymores your teammate when you throw them infront of their feet! even if u are standing and a sniper throws it under your feet u have to chance to get away from it but if u get to near the second time then its over... and i mean u can also throw a nade on a claymore!

well and to you faust! if some idiot throws mines infront and u cant shoot them or somehow get around them then either ask some other friendly engi to disarm then or just get out of the tank and let the noob drive over them and to fuck him a little bit try somehow that he kills you running over his own mines that u can punish him for killing you and himself hrhr....
ozzi92
Member
+2|6907
well wat i think about mines is this..
i really hate it when ur teammates put mines blocking all the roads and u can't get out of the base with ur tank i think that u should be albe to like disable the mines if someone from ur team mate put them there
Mike<Eagle23>
BF2sEU old school admin - I don't care who you are
+359|6929|Germany

use the tank's main gun to make the mines explode, no problem
KrazyEyezKillaz
Member
+0|6918
Why not have different symbols for each item, that way you don't drive over a mine thinking it is a C4.  Have different symbols for Claymore, C4, and Mines!!! Then there is no excuse.
Ruger=696th=
Member
+0|6906|Marrero, La.
Yes I agree with you Krazy. Its a pain sometimes. Also being punished for some dumbass who can't see your mines set is a joke. Im not the one who killed him. He's a jerk off who ran over them.
Tangy Meat Sauce
Member
+0|6927
The biggest thing I hate about this...  well, it used to be the mines.  People will abuse the hell out of this, primarily to get you booted.  One game in particular some whiny people wanted me mutinied as cmdr even though I was doing a bangup job, and some dude actually intentionally ran over mines I laid and punished on the teamkill.  since this was before they patched artillery tk's out, that was the "last straw" and I got autokicked due to teamkilling.

But, my biggest pet peeve now is dipshits that run over clearly visible claymores I've set up to protect my ass when I'm set up trying to snipe an area.  I will agree that the different explosive types need different custom icons so they can be clearly identified, but if you see a red skull and crossbones at the base of a ladder or on a platform, don't be a dillweed and run over it assuming it's not a claymore or out of petulance cus you wanted to climb that building too.   It costs the sniper teamwork  points even if you don't punish (and most of the morons I'm typing about here do punish regardless) AND one of the only two claymores they get.

Last edited by Tangy Meat Sauce (2005-12-18 22:42:44)

Ty
Mass Media Casualty
+2,398|6976|Noizyland

Taking away the punish option for mines would result in excessive teamkilling with explosives. You know those nubs who stand in front of your plane before you take off? They will now place a mine in the runway for you. You die, they live and you can't punish.

Or on choppers. I admit I have done something like this. Some asshole was teamkilling me and my mate in order to get the chopper so I eventually let him have it. I even laced it with C4 for him. Now that's generous.
Once he flew far enough away I detonated, (oh joy that was fun!)
I was quite rightly punished for this, (it was so fucking worth it,) but if the punish option is taken away, there will be real assholes who want the chopper killing the lucky bastard who got there first.

There will also be people exploiting Claymores. What an easy way to teamkill someone, just lay a mine when they're in front of you. You kill, they die, and they can't punish! Sweet, you're in the clear.

See? Unfortunatly it just wont work. I am pissed off every time some clueless team mate drives over one of my mines and punishes, but what are ya gonna do? I just live with it. It's not the end of the world.
[Blinking eyes thing]
Steam: http://steamcommunity.com/id/tzyon
Tangy Meat Sauce
Member
+0|6927
Yeah, there's no way you can dissociate tk'ing from the explosives...  the game would be a disaster.  All I ask (which is completely unreasonable, I realize) is that people be conscientious about the damn skull and crossbones.  If you're driving a vehicle and you see the way further down the past is covered in the skull and crossbones, the way is mined.  Don't try to squeeze your buggy through, die, and punish.  There's probably a REASON those mines are there and not only do you cost your team a ticket when you die, you cost a teammate points AND you free up the path for an enemy vehicle to come strolling in. 

I was on Leviathan the other day at the start of the round and quickly mined the round in.  Of course, some pinhead decided he was going to hop in a buggy and just start driving suicidally right for the fully populated MEC base with another guy in the vehicle.  His suicide happened earlier than he expected as he drove right over my mine, killing both of them and costing me 12 teamwork points.  Seconds later, the parade of MEC vehicles came pouring in and the Fuel Depot quickly went down. 

I could write up hundreds of stories like these.  Don't get me started. 
Tcx_1
Member
+3|6942|Alberta, Canada
Of course you would also have to blame some of the mine-layers.  The should be no reason a buggy has to 'squeeze' through any road. 
Most mine-layers put  a solid row of mines blocking the entire path.  I find no problem with people who punish them, since those mines do more harm then good.
Tangy Meat Sauce
Member
+0|6927
There's not much point to mining in a such a way as to allow access, because access out also means access in, meaning enemy vehicles that can see your mines will just drive through the holes and your time is wasted.  I don't mine often, but when I do it's almost always covering an entire path, usually for a very good reason (I know a fleet of vehicles is en route, i.e.).  It's one thing if it's the only way out, but more often people are either ignorant or impatient and just drive over them anyhow.
faust82
Member
+0|6988|Sykkylven, Norway
Tyferra, how about reading all posts before replying?

Fuckers throwing mines in front of you to TK you before you have a chance to react would still get punished with my timer idea.
MajorHoulahan_MASH
Member
+31|6923
I absolutely agree with the OP, if one does not look where he drives, that is ignore the red skull warning signs of AT-mines, he should be punished, and NOT the engeneer who placed them.

If you ignore the red signs of a train/road crossing : would you drive through anyway even though a train is about to smash you  ? 

And if you insist on driving in that direction, there are usually MORE roads that are not mined to go there, so its easy to avoid TKs and still go where you want; if only the impatient ones would THINK  about this ....!

The easy solution would be the program would give a  -2  points penalty for ANY friendly car running over a friendly mine to the driver of that car. No "voting"or page up/down possible for that. 

To avoid engeneers laying mines all over the place for no reason at all but to hinder teammates, the software-program could restrict mine-laying to those engeneers  for 5 minutes, if more than X penalties are given in Y seconds/minutes for placing those mines.

As it is now, laying AT-mines is discouraged, and "blind"drivers  have no incentive to care about it.

This was the same problem in BF1942, so maybe EA/DICE could try programming some of our suggestions about this problem ?

Last edited by MajorHoulahan_MASH (2005-12-20 08:06:03)

topal63
. . .
+533|6920

MajorHoulahan_MASH wrote:

I absolutely agree with the OP, if one does not look where he drives, that is ignore the red skull warning signs of AT-mines, he should be punished, and NOT the engeneer who placed them.

If you ignore the red signs of a train/road crossing : would you drive through anyway even though a train is about to smash you  ? 

And if you insist on driving in that direction, there are usually MORE roads that are not mined to go there, so its easy to avoid TKs and still go where you want; if only the impatient ones would THINK  about this ....!

The easy solution would be the program would give a  -2  points penalty for ANY friendly car running over a friendly mine to the driver of that car. No "voting"or page up/down possible for that. 

To avoid engeneers laying mines all over the place for no reason at all but to hinder teammates, the software-program could restrict mine-laying to those engeneers  for 5 minutes, if more than X penalties are given in Y seconds/minutes for placing those mines.

As it is now, laying AT-mines is discouraged, and "blind"drivers  have no incentive to care about it.

This was the same problem in BF1942, so maybe EA/DICE could try programming some of our suggestions about this problem ?
No way man!

I "punish" everytime a teammate kills me with a worthless mine. They're worthless - because if a guy is heading for flag - most of the time the battle hasn't gotten supra-hot - he sees it - he shoots it - it blows up.

If I see any mine while casually moving around in a tank/apc I blow them up - no matter which team placed them - if I don't see them it is because I am engaged with the opposing team - and trying to stay alive.

But teamates who place mines in front-of/behind-of team-vehicles are morons - they might have placed them there when things weren't NOT hot but now they ARE! Do you think I don't need to back up and avoid that AT missle? That I am backing up and shooting at a C4 tosser and avoiding him so I can run over an ILL placed mine - set by a moron-teamate? 

Every time I have killed by claymore/mine - it is always his fault:
a.) I needed a supply crate the battle got hot - and a mine was set - BOOM!
b.) Avoiding damage - and then end up getting blown up by a team-mates mine.
c.) Driving fast to an enemy base in a transport see the mind hit the brakes to late boom!
d.) A sniper sets a claymore thinking that he owns that roof/that no one else wants to use that posistion.
e.) Etc.

I only place mines in the heat of battle - when I can - and if it fails to blow them up - I toss a grenade at it - to blow the ILL placed mine up.

In fact I have jumped out of a burning tank - placed a group of mines down quickly - ran back as a sqaud moved onto my position - threw a grenade at the mines and killed the whole squad.

POINT is if you kill your team-mates by leaving live mines around - it is your fault! You are the one assuming they could easily avoid the placement.
LumpyRN
Member
+0|6905

topal63 wrote:

No way man!

I "punish" everytime a teammate kills me with a worthless mine. They're worthless - because if a guy is heading for flag - most of the time the battle hasn't gotten supra-hot - he sees it - he shoots it - it blows up.

If I see any mine while casually moving around in a tank/apc I blow them up - no matter which team placed them - if I don't see them it is because I am engaged with the opposing team - and trying to stay alive.

But teamates who place mines in front-of/behind-of team-vehicles are morons - they might have placed them there when things weren't NOT hot but now they ARE! Do you think I don't need to back up and avoid that AT missle? That I am backing up and shooting at a C4 tosser and avoiding him so I can run over an ILL placed mine - set by a moron-teamate? 

Every time I have killed by claymore/mine - it is always his fault:
a.) I needed a supply crate the battle got hot - and a mine was set - BOOM!
b.) Avoiding damage - and then end up getting blown up by a team-mates mine.
c.) Driving fast to an enemy base in a transport see the mind hit the brakes to late boom!
d.) A sniper sets a claymore thinking that he owns that roof/that no one else wants to use that posistion.
e.) Etc.

I only place mines in the heat of battle - when I can - and if it fails to blow them up - I toss a grenade at it - to blow the ILL placed mine up.

In fact I have jumped out of a burning tank - placed a group of mines down quickly - ran back as a sqaud moved onto my position - threw a grenade at the mines and killed the whole squad.

POINT is if you kill your team-mates by leaving live mines around - it is your fault! You are the one assuming they could easily avoid the placement.
its thinking like this that pisses me off. i play engy alot, i lay mines down along likely aproaches to a flag, i leave room for friendlys to pass the well marked mines.  i even type out MINES when a friendly is going where they are laid and yet those tards just ignore them, run over them and punish.  its my fault you ignored the mine warning????  how is that?  mines give you TWO warnings, a skull and cross bones ON the mine and a red box on the right side of your screen telling you your in a mined area?  youre so special you can ignore that? its my fault you have to turn slightly to avoid them?  you come on my server and do that, your gone.
i agree however that mining every open space where friendlys cant go by is stupid, but you can as you say, blow them up.  you lay mines in a very spread out line DOWN the road, not across it.  one every  30 virtual feet.  in shadows, crests, somplace where the enemy cant see them well.
i get alot of kills using mines, the enemy dosnt see them where i put them but friendlys can.  yet there are tards galore who love to have engy's kicked cause they cant fly full speed the whole way.  mines are defensive, not made for the "heat" of the battle zone. they are used to protect flags NOT in the immediate battle area. why allow an enemy to run full speed to you back flag when you can stop that by some well placed mines?  and if the enemy can see them so damn well and blow them up why cant your teamates?????  people who punish for ignoring the warning's should be kicked/banned. 
it irritates me when i see a whole line of mines crossing a road, they are easily seen by EVERYBODY and wont kill ANYBODY except tards who want to get the engy kicked for TK's.
mines on some maps can change the whole game if used properly, too bad there are way too many people with your view of the game.
the TK punish system is out of whack anyway.  people dont even think, they just punish. they chase the nade you tossed in the room with 4 enemy, you kill all 4 and your teamate, and they punish. your in a tank, they come flying head on into you in a jeep and die by crashing into you, they punish.  everybody in this game TK's it happens when FF is ON!  think about why you punish people. if they TK you for equipment, or just to be a butthead they SHOULD be punished, but for every accidental TK?  NOBODY is that good! and those that punish every TK should be locked out of the game.
topal63
. . .
+533|6920
Man you are full of it? A little anyway

Or

Play with some super sucky players - if your actually getting mine-kills.

If you think I don't know where people place C4 or mines on maps your assumption is false. For example a palm bush on Karkand - I know something might be there - I am both: out of C4 splash range; and will not run over that bush! I will wait for a UAV on the area. If I think there are no C4 specialists within range I will shot the bush and then move forward. GUESS what sometimes the bush blows up because someone threw a few mines in it!

What I know is that most flags can be taken in a wide-variety of ways and at a significant distance from the flag there is NO REASON ever to get that close to some ASSUMED well placed enemy-mine. Also GUYS who try to take FLAGS (alone) with an APC/or/TANK on a server with seasoned players are asking to get BLOWN UP. If you stop moving in an APC/or/TANK the majority of the time YOU WILL GET C4-ed!

Like I said before: I shoot mines when I see them! They are worthless against any decent player.
But they are an utter nuisance when set by team-mates. Maybe you haven't read some of the other threads on here? I am assuming not - for if you did - you might know that tossing grenades at your own mines has become a common thing for the conscientious engineer to do - instead of leaving traps for his team-mates.

Frankly I could care less if some-one punishes me for a teamkill - for many it is an automatic response anyway - no matter how it happened.

I play engineer only when using a tank (or when commander) - and only use the mines when I THINK I KNOW the enemy is heading somewhere definite. The times I have been teamkilled vs. opponent-killed by mines FEELS like 10:1!

It might be less than 10 to 1, but I have been teamkilled far to often by ILL placed team-mines.

As I said - when the going gets hot - thats when a team-mine will be there to blow you UP! It's another one of Murphey's Laws!

Your ASSUMPTION that your team-mates can avoid them is FALSE!

Last edited by topal63 (2005-12-21 11:01:51)

MajorHoulahan_MASH
Member
+31|6923
QUOTE : topal63

No way man!

I "punish" everytime a teammate kills me with a worthless mine. They're worthless - because if a guy is heading for flag - most of the time the battle hasn't gotten supra-hot - he sees it - he shoots it - it blows up.

If I see any mine while casually moving around in a tank/apc I blow them up - no matter which team placed them - if I don't see them it is because I am engaged with the opposing team - and trying to stay alive.

But teamates who place mines in front-of/behind-of team-vehicles are morons - they might have placed them there when things weren't NOT hot but now they ARE! Do you think I don't need to back up and avoid that AT missle? That I am backing up and shooting at a C4 tosser and avoiding him so I can run over an ILL placed mine - set by a moron-teamate? 

I only place mines in the heat of battle - when I can - and if it fails to blow them up - I toss a grenade at it - to blow the ILL placed mine up.

In fact I have jumped out of a burning tank - placed a group of mines down quickly - ran back as a sqaud moved onto my position - threw a grenade at the mines and killed the whole squad.

POINT is if you kill your team-mates by leaving live mines around - it is your fault! You are the one assuming they could easily avoid the placement.

END QUOTE


1st. Most enemies DONT see enemy mines is my experience
2nd. becouse YOU are engaged in a  fight with the enemy, so you blow up strategic defenses of your teammate  ?
3rd. you ONLY place mines in the heat of the battle ??  Mines are strategic assets, although BF1942 and BF2 reduced them to throw away pizzas...

NOW , IF (big IF) i would follow your kind of logic , topal63:

1. if YOU are playing commander, and i was engeneer in your team, i would NOT repair your "dumb and ill-placed" assets if they are destroyed, if and  when you are not around to rapair them or have no supplies.
2. ïf you place your "worthless" tank in the wrong spot and the enemy damages it , it is "your fault it got damaged", i would NOT repair YOUR tank at the risk of getting shot while you sit nice and cosy inside it. (analogy: why should i care, you blow my mines away regardless)
3.  you just blow friendly mines that hinder you away with your tank or grenade ? What about a  little respect for teammates (engeneers) , or does the RED SKULL not appear in your view ?
4. you seem to use AT-mines yourself as some kind of throw-away-C4 pack, so what about strategic use of mines ?

btw. you also sound to me like the type of commander that gives supply crates to himself and says to his teammates "sorry (morons), supplies not available now"..

Thats what bothers me a lot lately, its all about : score, medals, points  , but only a small minority realizes this game could be about strategy and TEAMWORK !

Last edited by MajorHoulahan_MASH (2005-12-21 11:24:42)

Dr0pped
Member
+8|6956|Ontario, Canada

topal63 wrote:

Your ASSUMPTION that your team-mates can avoid them is FALSE!
Wow, no doubt in your mind, is there?

The point is that mines CAN be avoided most of the time and therefore his assumption is largely correct. It is possible, but most people just don't heed the warnings and die as a result, then punish someone else for their negligence.
topal63
. . .
+533|6920

MajorHoulahan_MASH wrote:

SECTION A
1st. Most enemies DONT see enemy mines is my experience
2nd. becouse YOU are engaged in a  fight with the enemy, so you blow up strategic defenses of your teammate  ?
3rd. you ONLY place mines in the heat of the battle ??  Mines are strategic assets, although BF1942 and BF2 reduced them to throw away pizzas...

NOW , IF (big IF) i would follow your kind of logic , topal63:

SECTION B
1. if YOU are playing commander, and i was engeneer in your team, i would NOT repair your "dumb and ill-placed" assets if they are destroyed, if and  when you are not around to rapair them or have no supplies.
2. ïf you place your tank in the wrong spot and the enemy damages it , it is "your fault it got damaged", i would NOT repair YOUR tank at the risk of getting shot while you sit nice and cosy inside it. (alanogy: why should i care, you blow my mines away regardless)
3.  you just blow friendly mines that hinder you away with your tank or grenade ? What about a  little respect for teammates (engeneers) , or does you RED SKULL not appear in your view ?
4. you seem to use AT-mines yourself as some kind of throw-away-C4 pack, so what about strategic use of mines ?

btw. you also sound to me like the type of commander that gives supply crates to himself and says to his teammates "sorry (morons), supplies not available now"..

Thats what bothers me a lot lately, its all about : score, medals, points  , but only a small minority realizes this game could be about strategy and TEAMWORK !
To pont #1 and #2 (SECTION A)
You are an inexeperiend player.

To point #3 (SECTION A)
Mines are worthless - they ARE NOT STRATEGIC ASSETS! (The patch made them worthless not me.)


To point #1  (SECTION B)
I dont expect you to fix them - I am already doing that - if I am commander - I am an engineer. It's a waste of a supply crate - especially if there is an enemy C4 spec-ops guy waiting for just such to happen (a crate drop).

To point #2  (SECTION B)
I don't expect you to fix a damaged tank - nor want you too.  9 times out of 10 I will need to back up even further and you will be standing behind me thinking you are doing good - then I back up and you punish me for a teamkill - DAMAGE occurs significantly faster then A REPAIR does. I would rather have you killing the enemy.

To point #3  (SECTION B)
Often inexperienced players mine the only base exit - thinking they are doing good by stoping incomming vehicles - but what they have done is bared the necessary exit. YES I always blow up the mines - because the are worthless and in the WAY!

To point #4  (SECTION B)
Mines are in NO WAY strategic - your inexpereince is showing here. And yes I have tossed grenade off of a roof at them (the mines I placed) - destroying an APC that would not have run over the mine(s). By the way C4 is way more effecitve in BF2 for destroying enemy assests - than mines are.

Your idea of teamwork and mine are different.
1.) The punish - does not bother me - it is an indicator that I need to be more careful about my play (if I can be). You are not learning from you punishes and you are taking the word "punish" personal - it is just a word used in a GAME! Those are your problems not mine.
2.) If you decide to take the word "punish" personal and not help out the team - that is your choice.
3.) Getting the oppenent ticket count to ZERO before yours is the object of the game - whatever leads to that is TEAMPLAY (and the team wins).
4.) etc . . .

Last edited by topal63 (2005-12-21 11:28:42)

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