Upon some hard researching...I have found out that China doesn't use the Ak-47s except in times where all other assualt rifles cannot be aquired. They tend to have the Type88 as Assualy (with the Gernade luancher), Medic, supoort and sometimes the sniper, as opposed to Aks for Assualt and Medic with the Type 88 for support and sniper.
Another thing that gets to me is that the H&K guns, (The G3-series, the MP5 and the Mp7) suck!
Accruacy wise, my toy pistol could do better than what I see the MP5 does in the game. With Power, I don't see how 3 bullets from a MP5&7 can't kill a person.
And what's with the GL-less G3 anyway? I've seen a G3 and it can have a GL there! And again with the G3, the accuracy makes one wonder if it's acutally a support gun with a magazine...
The 50cal. sniper rifles are great for sniping. But I don't see how they can't blow tear some poor troop in half with a single bullet smack in the middle of the chest.
Now I shall rant about idiots in squads:
1) I believe that a squad is to act together and not go all over a map and only use your leader as a mobile spawn point when you wish to.
2) I believe that roles should vary....there should be at least 1 of every role in a squad, perhaps with another support, engineer or medic.
3) If you think that the round thing your team's engineer just put on the road is a cookie, then go ahead, drive on it.
4) And if you happen to find a sniper's claymore on the stairs or ladder, chances are that you should climb down or risk being blown into a bloody pulp
5) A medic's job is to heal you, don't run away from him.
6) A Engineer is repairing you from behind or beside you, don't rush off or reverse to squish him.
7) A squad leader should stay BACK, and act as a mobile spawn for your team-mates assualting a point.
8) If you happen to be Medic, Support or Engineer, stay back and provide covering fire (+ your repair/ammo/health packs) for your Assualt and Special Ops team-mates.
9) If you happen to TK someone by accident, say sorry, even if they're idiots who think mines are cookies and claymores are skittles on props.
10) Support does not spell Rambo, don't go charging into a base with nades and guns a blazin'. Leave that to the Special Ops or Assualt.
11) If you happen to be able to drop packs, put them out most often so that poeple won't have to run around asking for a medic/support and just follow your healing/resupplying/repairing aura.
12) All support (support, medic and engineer) should be in a vehicle, not walking, if you find your self walking, then either you're squad is on a covert mission requireing stealth or a vehicle would be too obvious of a place and would be shot to death if you get in one.
13) Roles of players in a squad:
Spec. Ops: Assualt and booby trap positions to deny enemy of equipment and/or spawn camps and/or assets.
Assault: Assualt, use smoke or flashbangs to provide cover during a assualt (ie storming a enemy building)
Support: Provide ammo, stays at rear to provide covering fire.
Engineer: Close quarter combat in emergencies, stays in a vehicle most of the times, mines or unmines roads and repairs stuff.
Medic: Heals poeple, could be part of assualt but usually at the end with other supporting roles and heals only after a firefight or other safe oppurtunity.
Anti-tank: Stays back, usually the squad leader. Only engages enemies if threatened, annoys the hell out of armoured targets with the buzzing noise.
A Sniper is a special role - not really suited for a squad, unless the sniper is spotting out enemies from afar, putting up ambushs with claymores or sitting at the back as the squad leader acting as a mobile spawn.
But squad leaders tend to be Anti-tanks.
Comments? Rants? Flames? Suggestions?
Another thing that gets to me is that the H&K guns, (The G3-series, the MP5 and the Mp7) suck!
Accruacy wise, my toy pistol could do better than what I see the MP5 does in the game. With Power, I don't see how 3 bullets from a MP5&7 can't kill a person.
And what's with the GL-less G3 anyway? I've seen a G3 and it can have a GL there! And again with the G3, the accuracy makes one wonder if it's acutally a support gun with a magazine...
The 50cal. sniper rifles are great for sniping. But I don't see how they can't blow tear some poor troop in half with a single bullet smack in the middle of the chest.
Now I shall rant about idiots in squads:
1) I believe that a squad is to act together and not go all over a map and only use your leader as a mobile spawn point when you wish to.
2) I believe that roles should vary....there should be at least 1 of every role in a squad, perhaps with another support, engineer or medic.
3) If you think that the round thing your team's engineer just put on the road is a cookie, then go ahead, drive on it.
4) And if you happen to find a sniper's claymore on the stairs or ladder, chances are that you should climb down or risk being blown into a bloody pulp
5) A medic's job is to heal you, don't run away from him.
6) A Engineer is repairing you from behind or beside you, don't rush off or reverse to squish him.
7) A squad leader should stay BACK, and act as a mobile spawn for your team-mates assualting a point.
8) If you happen to be Medic, Support or Engineer, stay back and provide covering fire (+ your repair/ammo/health packs) for your Assualt and Special Ops team-mates.
9) If you happen to TK someone by accident, say sorry, even if they're idiots who think mines are cookies and claymores are skittles on props.
10) Support does not spell Rambo, don't go charging into a base with nades and guns a blazin'. Leave that to the Special Ops or Assualt.
11) If you happen to be able to drop packs, put them out most often so that poeple won't have to run around asking for a medic/support and just follow your healing/resupplying/repairing aura.
12) All support (support, medic and engineer) should be in a vehicle, not walking, if you find your self walking, then either you're squad is on a covert mission requireing stealth or a vehicle would be too obvious of a place and would be shot to death if you get in one.
13) Roles of players in a squad:
Spec. Ops: Assualt and booby trap positions to deny enemy of equipment and/or spawn camps and/or assets.
Assault: Assualt, use smoke or flashbangs to provide cover during a assualt (ie storming a enemy building)
Support: Provide ammo, stays at rear to provide covering fire.
Engineer: Close quarter combat in emergencies, stays in a vehicle most of the times, mines or unmines roads and repairs stuff.
Medic: Heals poeple, could be part of assualt but usually at the end with other supporting roles and heals only after a firefight or other safe oppurtunity.
Anti-tank: Stays back, usually the squad leader. Only engages enemies if threatened, annoys the hell out of armoured targets with the buzzing noise.
A Sniper is a special role - not really suited for a squad, unless the sniper is spotting out enemies from afar, putting up ambushs with claymores or sitting at the back as the squad leader acting as a mobile spawn.
But squad leaders tend to be Anti-tanks.
Comments? Rants? Flames? Suggestions?