I'd like to point out a habit that people seem to have when rushing an enemy flag, particularly in infantry only servers.
You and 5-6 teammates are approaching a flag to cap it. The flag looks empty and we are a few meters from the cap zone. Naturally, the OBVIOUS thing to do is to start nade spamming the cap radius to kill all those invisible troops. No one seems to decide to stop running towards the flag though, so a couple troops end up getting TK'ed (we're down to 4 now). And then enemies start to spawn, we're out of useful nades, and the snipers decided to place some claymores right in the cap area so when an enemy moves in, or when one of us dies, the claymore takes out everyone around. And now we're back to the nearest flag to try and rush a flag that is now packed with enemies.
Solution: Make sure that your grenades won't stop our advancing. I understand you are trying to clear an area, but having to wait for all those grenades to clear means we lose precious seconds and give the enemy chance to regroup. If we're that close, you should be using your guns anyway. Also, claymores are useless if you place them right where we are all standing. They are triggered by a falling dead body which means if one of us dies, there's a high chance that clay will go off and take the rest of us out.
I figure it'd be too much to ask to cut out the grenade spamming that is rampant on infantry only servers, so I'll just limit it to "Don't nade spam our path or where there are teammates". I'm sure most of you can abide by that request.
You and 5-6 teammates are approaching a flag to cap it. The flag looks empty and we are a few meters from the cap zone. Naturally, the OBVIOUS thing to do is to start nade spamming the cap radius to kill all those invisible troops. No one seems to decide to stop running towards the flag though, so a couple troops end up getting TK'ed (we're down to 4 now). And then enemies start to spawn, we're out of useful nades, and the snipers decided to place some claymores right in the cap area so when an enemy moves in, or when one of us dies, the claymore takes out everyone around. And now we're back to the nearest flag to try and rush a flag that is now packed with enemies.
Solution: Make sure that your grenades won't stop our advancing. I understand you are trying to clear an area, but having to wait for all those grenades to clear means we lose precious seconds and give the enemy chance to regroup. If we're that close, you should be using your guns anyway. Also, claymores are useless if you place them right where we are all standing. They are triggered by a falling dead body which means if one of us dies, there's a high chance that clay will go off and take the rest of us out.
I figure it'd be too much to ask to cut out the grenade spamming that is rampant on infantry only servers, so I'll just limit it to "Don't nade spam our path or where there are teammates". I'm sure most of you can abide by that request.