hmmmmmmmmm. andDes.Kmal wrote:
of course not, its the intrawebs.[=][=]DADDYOFDEATH wrote:
You sound like a retard on crack with your posts, nothing personal.Des.Kmal wrote:
HAHA!!! Search fuckfaces cant tell me to search now, since i checked hte threads and this hasnt been said yet!
Instead of making it only 50% for a repair point(as some said in the threads that i SEARCHED FOR... make it go as fast as getting healed with a med pack.
That would solve the problem that everyone is having with repairs... like the 2 or 3 threads i see every week.
maybe you should search some more, there has been plenty of threads about repairs and how it should go as fast as a healing someoneDes.Kmal wrote:
HAHA!!! Search fuckfaces cant tell me to search now, since i checked hte threads and this hasnt been said yet!
Instead of making it only 50% for a repair point(as some said in the threads that i SEARCHED FOR... make it go as fast as getting healed with a med pack.
That would solve the problem that everyone is having with repairs... like the 2 or 3 threads i see every week.
I second that..doc. josh wrote:
Enemy poo on a stick Spotted
link me. right now.disfunctionalass wrote:
maybe you should search some more, there has been plenty of threads about repairs and how it should go as fast as a healing someoneDes.Kmal wrote:
HAHA!!! Search fuckfaces cant tell me to search now, since i checked hte threads and this hasnt been said yet!
Instead of making it only 50% for a repair point(as some said in the threads that i SEARCHED FOR... make it go as fast as getting healed with a med pack.
That would solve the problem that everyone is having with repairs... like the 2 or 3 threads i see every week.
Add me on Origin for Battlefield 4 fun: DesKmal
I can throw down 4 health packs and have 2 heal points withing 10 seconds.
It takes a week of wrenching on anything to earn a point.
They dont need to speed up the repair. They should speed up the points.
Repairing a sevearlly damaged tank should be worth at LEAST 2 points.
It takes a week of wrenching on anything to earn a point.
They dont need to speed up the repair. They should speed up the points.
Repairing a sevearlly damaged tank should be worth at LEAST 2 points.
its kinda the exact same concept.Altophish wrote:
I can throw down 4 health packs and have 2 heal points withing 10 seconds.
It takes a week of wrenching on anything to earn a point.
They dont need to speed up the repair. They should speed up the points.
Repairing a sevearlly damaged tank should be worth at LEAST 2 points.
Add me on Origin for Battlefield 4 fun: DesKmal
Reparing a tank takes longer.Bell wrote:
A heal takes a 100% heal, so two guys who are wounded healing them both = 1 heal point.
A repair takes 100% repair so fixing two tanks which are damaged, repairing them both = 1 repair point.
So wtf is your problem?
You can't throw a wrench down and then a tank on fire instantly becomes repaired.
You're kind of a sitting duck when repairing.
Can i third that!??sgt.sonner wrote:
I second that..doc. josh wrote:
Enemy poo on a stick Spotted
No its not!! If it went faster u would repair a tank(fast) get your 1 repairpoint and then u would have to find another vehicle/com. asset to repair to get your next. Plus, if repairs were faster tanks would become better, if u got double repair points only the repairing engi would benifit. Or is it just me who is loller crazy????Des.Kmal wrote:
its kinda the exact same concept.Altophish wrote:
I can throw down 4 health packs and have 2 heal points withing 10 seconds.
It takes a week of wrenching on anything to earn a point.
They dont need to speed up the repair. They should speed up the points.
Repairing a sevearlly damaged tank should be worth at LEAST 2 points.
I think if you repair a tank 100%, you should get 2 repair points. Infantry combat is kills/heals/revives/resupplies. Tank combat (not raping infantry) is not a whole lot of kills/some repair points/some ressuplies. Generally, it's pretty fun, but you end up checking out with not as much points as you would expect. So maybe getting a repair point for repairing half a tanks health might be a little more rewarding
I think what Des is saying should apply more to assets. They take ages to repair, your wrist seems to cramp up easily, and you get only measly repair point off of one blown up asset. Make it repairing assets faster and equal to 2 repair points. Blowing them up should also merit two points.
I think what Des is saying should apply more to assets. They take ages to repair, your wrist seems to cramp up easily, and you get only measly repair point off of one blown up asset. Make it repairing assets faster and equal to 2 repair points. Blowing them up should also merit two points.