Vub
The Power of Two
+188|6810|Sydney, Australia

bennisboy wrote:

Vub wrote:

v = 2ti + 1.5(t^2)j
correct, karmarama
I don't however understand how r can represent a 2D vector and be equal to the sum of two linear vectors in different directions. The only thing close I've seen to this representation is complex numbers z = x + iy, but even that, the vector is split into a modulus and argument part.

But thanks for the karma

Last edited by Vub (2006-09-24 07:28:52)

SteikeTa
Member
+153|7063|Norway/Norwegen/ Norge/Noruega
Jesus.... some of you are young and still doing math like this? OR do you just have a very good memory? I now understand how to solve it So thanks!!!
BUT, i still dont understand how to solve the testing bit while using 3/5..... my brain is getting too old.
jimmanycricket gave me the first correct answer and showed the answer of the testing. But that way of writing it, Im just not used to it. Sorry, im a retard... What makes me crazy is the fact that this is the easiest of what im going to learn in this course!!!!!

Last edited by SteikeTa (2006-09-24 07:32:21)

Coolbeano
Level 13.5 BF2S Ninja Penguin Sensei
+378|7079

LaidBackNinja wrote:

starkingdoms wrote:

just move the (3x - 1)/10 to the right side.  multiply the left side by 2 to get rid of the fractions.  then subtract 3x from the 8x, that gives 5x -2 = 1.

then add 2 to the right side, that gives 3.  divide 3 by 5 giving x = 3/5
Exactly. No calcutators needed. I just did it that way in 30 seconds.
Same as I...

Now here's a good problem to solve; how does the BF2s community spend so much time and posts on such a simple high-school level prealgebra problem, when we all seem to be expert physicists according to that thread about different dimensions from the particle accelerator?
karma27police
Member
+2|6800
It's kinda sad the ways people were trying to solve this problem and trying to sound right... The answers 3/5th and it is Freshman Year Math
Vub
The Power of Two
+188|6810|Sydney, Australia
Prove that if x = 3/5 then (4x-2)/5 - (3x-1)/10 = 0

To test x = 3/5, substitute every x you see with 3/5 and see if it equals 0.
So: (4{3/5}-2)/5 - (3{3/5}-1)/10 = 0

Multiply the 3/5 with the 4 and 3 where applicable. When multiply an integer with a fraction, multiply to the numerator
So: ({12/5}-2)/5 - ({9/5}-1)/10 = 0

({12/5}-{10/5})/5 - ({9/5}-{5/5})/10 = 0

(2/5)/5 - (4/5)/10 = 0

2/25 - 4/50 = 2/25 - 2/25 = 0 THEREFORE TRUE
killa_karnickl
Plöt aba Madurah
+34|6759|Austria - Graz

jimmanycricket wrote:

((4x-2)/5)-((3x-1)/10) =0


<=> ((4x-2)/5) = ((3x-1)/10)

<=> 8x-4=3x-1

<=>5x=3

<=>x=3/5
Have the same here.

x=3/5

But I made it in a different way. Yours need to have a zero on the other side, with another one, u have to substact too.

Here is mine:

[(4x-2)/5] - [(3x-1) /10] = 0  multiplicate with 10 to remove the fraction. so u have:

10*[(4x-2)/5] - 10*[(3x-1) /10] = 0  now shorten it.

2*(4x-2) - 1*(3x-1) = 0  now muliplikate the brackets

(8x-4) - (3x-1) = 0 now remove them. watch the minus in the second one. It will turn into a plus

8x - 4 - 3x + 1 = 0 now its quite simple

5x - 3 = 0 

5x = 3

x=3/5

easy, isn't it?
Toilet Sex
one love, one pig
+1,775|6888

I have no idea what any of you are talking about. Idiots. >_>
bennisboy
Member
+829|6962|Poundland

SteikeTa wrote:

Jesus.... some of you are young and still doing math like this? OR do you just have a very good memory? I now understand how to solve it So thanks!!!
BUT, i still dont understand how to solve the testing bit while using 3/5..... my brain is getting too old.
jimmanycricket gave me the first correct answer and showed the answer of the testing. But that way of writing it, Im just not used to it. Sorry, im a retard... What makes me crazy is the fact that this is the easiest of what im going to learn in this course!!!!!
dont worry you'll get used to it n ffind it easy after a while
Sone
i piss excellence
+22|6840|Houston (Spring), TX
5X - 3
   10

Common denominator = 10, so multiply the 4X - 2 by 2

Last edited by Sone (2006-09-24 07:49:47)

bennisboy
Member
+829|6962|Poundland

Vub wrote:

bennisboy wrote:

Vub wrote:

v = 2ti + 1.5(t^2)j
correct, karmarama
I don't however understand how r can represent a 2D vector and be equal to the sum of two linear vectors in different directions. The only thing close I've seen to this representation is complex numbers z = x + iy, but even that, the vector is split into a modulus and argument part.

But thanks for the karma
Its because r represents the position vector in a vertical plane. meaning that the overall position vector can be given by the horizontal and vertical components. Like how a co-ordinate on a graph is split into x and y
Vub
The Power of Two
+188|6810|Sydney, Australia

bennisboy wrote:

Vub wrote:

bennisboy wrote:

correct, karmarama
I don't however understand how r can represent a 2D vector and be equal to the sum of two linear vectors in different directions. The only thing close I've seen to this representation is complex numbers z = x + iy, but even that, the vector is split into a modulus and argument part.

But thanks for the karma
Its because r represents the position vector in a vertical plane. meaning that the overall position vector can be given by the horizontal and vertical components. Like how a co-ordinate on a graph is split into x and y
I get what you mean r constitutes both the horizontal and vertical components. But X and Y are separate. Adding two vectors in different directions is impossible. Unless we're not talking conventional vector addition.

Edit: Different directions other than 180 deg

Last edited by Vub (2006-09-24 08:08:59)

bennisboy
Member
+829|6962|Poundland

Vub wrote:

bennisboy wrote:

Vub wrote:


I don't however understand how r can represent a 2D vector and be equal to the sum of two linear vectors in different directions. The only thing close I've seen to this representation is complex numbers z = x + iy, but even that, the vector is split into a modulus and argument part.

But thanks for the karma
Its because r represents the position vector in a vertical plane. meaning that the overall position vector can be given by the horizontal and vertical components. Like how a co-ordinate on a graph is split into x and y
I get what you mean r constitutes both the horizontal and vertical components. But X and Y are separate. Adding two vectors in different directions is impossible. Unless we're not talking conventional vector addition.

Edit: Different directions other than 180 deg
man I need a diagram. Its very basic vectors actually. say you have a triangle abc. with the distance ab given vector a and the distance bc given vector b. to find out the vector a to c, you just add b to a as it means you are getting from a to c. this gives a+b. it is just an expansion of that principle but from the origin.
Vub
The Power of Two
+188|6810|Sydney, Australia
A vector consists of a magnitude and a direction. You will get neither one of them by adding the X and Y vectors.

In fact, using your example, adding a and b will give you a vector that's length ab+bc in either ab or bc's direction.
bennisboy
Member
+829|6962|Poundland

Vub wrote:

A vector consists of a magnitude and a direction. You will get neither one of them by adding the X and Y vectors.

In fact, using your example, adding a and b will give you a vector that's length ab+bc in either ab or bc's direction.
actually its basic GCSE vectors for the example I just gave. it will work out as the vector AC, If I had a diagram I'd prove it but I cant be bothered to make one.
You are thinking of a vector as a magnitude with and angle of travel are you not? The first question I gave you can actually resolve the vectors to give one magnitude and one angle (if you designate a value for t).
Infact I'm doing it right now in my maths AS-level homework and getting all the answers correct.
DrunkFace
Germans did 911
+427|6997|Disaster Free Zone

Vub wrote:

A vector consists of a magnitude and a direction. You will get neither one of them by adding the X and Y vectors.

In fact, using your example, adding a and b will give you a vector that's length ab+bc in either ab or bc's direction.
No adding 2 vectors will give you a third vector of different size and direction. His example with the triangle explains it the best.

If you have 2 engines pushing you in differnt directions (vectors).
1. 10m/s north
2. 10m/s east

and you add them, you get sqrt 200 m/s North East your new vector.

Just complete the triangle and that third line is your new vector with a new size and direction.

EDIT: just found a diagram (has nothing to do with my example tho)
https://www.physics.uoguelph.ca/tutorials/vectors/25anew.gif
By adding vectors A, B and C you get D.

Last edited by DrunkFace (2006-09-24 08:31:42)

bennisboy
Member
+829|6962|Poundland

DrunkFace wrote:

Vub wrote:

A vector consists of a magnitude and a direction. You will get neither one of them by adding the X and Y vectors.

In fact, using your example, adding a and b will give you a vector that's length ab+bc in either ab or bc's direction.
No adding 2 vectors will give you a third vector of different size and direction. His example with the triangle explains it the best.

If you have 2 engines pushing you in differnt directions (vectors).
1. 10m/s north
2. 10m/s east

and you add them, you get sqrt 200 m/s North East your new vector.

Just complete the triangle and that third line is your new vector with a new size and direction.

EDIT: just found a diagram (has nothing to do with my example tho)
http://www.physics.uoguelph.ca/tutorial … 25anew.gif
By adding vectors A, B and C you get D.
woo i got proved ritght without having to make a diagram cheers bro
Vub
The Power of Two
+188|6810|Sydney, Australia

DrunkFace wrote:

Vub wrote:

A vector consists of a magnitude and a direction. You will get neither one of them by adding the X and Y vectors.

In fact, using your example, adding a and b will give you a vector that's length ab+bc in either ab or bc's direction.
No adding 2 vectors will give you a third vector of different size and direction. His example with the triangle explains it the best.

If you have 2 engines pushing you in differnt directions (vectors).
1. 10m/s north
2. 10m/s east

and you add them, you get sqrt 200 m/s North East your new vector.

Just complete the triangle and that third line is your new vector with a new size and direction.

EDIT: just found a diagram (has nothing to do with my example tho)
http://www.physics.uoguelph.ca/tutorial … 25anew.gif
By adding vectors A, B and C you get D.
You don't get 20m/s NE though, you get 10x(squareroot of 2) m/s NE.
Vub
The Power of Two
+188|6810|Sydney, Australia

bennisboy wrote:

The first question I gave you can actually resolve the vectors to give one magnitude and one angle (if you designate a value for t).
Can you please show me how?
DrunkFace
Germans did 911
+427|6997|Disaster Free Zone

Vub wrote:

DrunkFace wrote:

Vub wrote:

A vector consists of a magnitude and a direction. You will get neither one of them by adding the X and Y vectors.

In fact, using your example, adding a and b will give you a vector that's length ab+bc in either ab or bc's direction.
No adding 2 vectors will give you a third vector of different size and direction. His example with the triangle explains it the best.

If you have 2 engines pushing you in differnt directions (vectors).
1. 10m/s north
2. 10m/s east

and you add them, you get sqrt 200 m/s North East your new vector.

Just complete the triangle and that third line is your new vector with a new size and direction.

EDIT: just found a diagram (has nothing to do with my example tho)
http://www.physics.uoguelph.ca/tutorial … 25anew.gif
By adding vectors A, B and C you get D.
You don't get 20m/s NE though, you get 10x(squareroot of 2) m/s NE.
You get squareroot (102 + 102) = squareroot of 200... which i put. Its a right angle triangle. You talked about imaginary numbers before yet your getting simple year 10 maths wrong, whats wrong with you.. getting old and forgetful?
bennisboy
Member
+829|6962|Poundland
basically see how he got root20 as his answer, if you have say 10i + 10j, draw a little triangle with 2 sides of 10, then use inverse tangent of 10/10, to get 45 deg, this gives us a vector of direction 45deg from horizontal and of magnitude root20. this will work for all vectors
SteikeTa
Member
+153|7063|Norway/Norwegen/ Norge/Noruega

bennisboy wrote:

basically see how he got root20 as his answer, if you have say 10i + 10j, draw a little triangle with 2 sides of 10, then use inverse tangent of 10/10, to get 45 deg, this gives us a vector of direction 45deg from horizontal and of magnitude root20. this will work for all vectors
Ok, next year, Ill probably understand what you guys are talking about. Since this course will probably cover this as well....

Maybe not since you are writing in english
bennisboy
Member
+829|6962|Poundland

SteikeTa wrote:

bennisboy wrote:

basically see how he got root20 as his answer, if you have say 10i + 10j, draw a little triangle with 2 sides of 10, then use inverse tangent of 10/10, to get 45 deg, this gives us a vector of direction 45deg from horizontal and of magnitude root20. this will work for all vectors
Ok, next year, Ill probably understand what you guys are talking about. Since this course will probably cover this as well....

Maybe not since you are writing in english
lol, you'll understand the maths bit at least, hopefully. lol. where you from then?
SteikeTa
Member
+153|7063|Norway/Norwegen/ Norge/Noruega

bennisboy wrote:

SteikeTa wrote:

bennisboy wrote:

basically see how he got root20 as his answer, if you have say 10i + 10j, draw a little triangle with 2 sides of 10, then use inverse tangent of 10/10, to get 45 deg, this gives us a vector of direction 45deg from horizontal and of magnitude root20. this will work for all vectors
Ok, next year, Ill probably understand what you guys are talking about. Since this course will probably cover this as well....

Maybe not since you are writing in english
lol, you'll understand the maths bit at least, hopefully. lol. where you from then?
Im from Norway, Bodø. Far north. Have just enrolled in second degree math class. Night classes. Everyone is younger than me in that class..... hehe, but thats ok. I look young, so they dont know

But when im sitting there, I feel like a complete idiot. Since the others recently had first degree math, and I had it the last time... hmmm, 9 years ago. Dont remember all the rules for equations and fractions. But its slowly coming back. Thanks to everyone!!
Z-trooper
BF2s' little helper
+209|7074|Denmark
The answer: X = 3/5
jimmanycricket
EBC Member
+56|6971|Cambridge, England

DrunkFace wrote:

Vub wrote:

DrunkFace wrote:

No adding 2 vectors will give you a third vector of different size and direction. His example with the triangle explains it the best.

If you have 2 engines pushing you in differnt directions (vectors).
1. 10m/s north
2. 10m/s east

and you add them, you get sqrt 200 m/s North East your new vector.

Just complete the triangle and that third line is your new vector with a new size and direction.

EDIT: just found a diagram (has nothing to do with my example tho)
http://www.physics.uoguelph.ca/tutorial … 25anew.gif
By adding vectors A, B and C you get D.
You don't get 20m/s NE though, you get 10x(squareroot of 2) m/s NE.
You get squareroot (102 + 102) = squareroot of 200... which i put. Its a right angle triangle. You talked about imaginary numbers before yet your getting simple year 10 maths wrong, whats wrong with you.. getting old and forgetful?
just coz you know that square root of -1 = I dosnt mean you know basic maths.

Last edited by jimmanycricket (2006-09-24 10:00:14)

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