GotMex?
$623,493,674,868,715.98 in Debt
+193|7066

I just downloaded the RC1 Vista and have it up and running and I gotta say, it kicks ass. However there is something that troubles me a lot in the computer world. It's this whole 64bit computing stuff. I am trying to figure out which version to install once they actually release it and I have to say, I am very unsure about what to do. I am about to install the 64bit version instead and give that a try, but I am kinda worried about compatiblity to be honest.

On one hand, I bought my Core 2 processor for three reasons, dual coreness, kickass specs, and 64bit capability. I like to be able to use my hardware to the max and enjoy things like 64 bit computing hehe. However, it seems that very few of the software companies are embracing this 64 bit stuff. I remember installing XP x64 or whatever that was called and was deeply disappointed by the lack of compatibility with games and my favorite apps. There were usually workarounds and stuff, but that's not what I'm looking for.

Back with XP 64, it was still just like an extra they gave for people who had 64bit capable computers. However, with the new release of Vista and the availablity of 64bit processors, I am thinking that this is really the future. However, I still find that it is hard to get everything to work on this mode. Games in particular are a pain in the ass to get to work and since this is a gaming computer more than anything, I don't like the pain that it is to get things to work.

So I am curious, is it gonna be worth installing 64bit edition of Vista? I don't want to install the 32 bit version and then have to reinstall 3 months later when 64bit becomes more mainstream. At the same time, I don't want to install 64bit and not be able to play BF2142 or any of the new games coming out. So anyone know what the deal is? Why are these apps not compatible with 64 bitness and why on Earth is Microsoft/Software companies not doing more to better integrate this advancement?
blademaster
I'm moving to Brazil
+2,075|6948
While 64-bit architectures indisputably make working with huge data sets in applications such as digital video, scientific computing, and large databases easier, there has been considerable debate as to whether they or their 32-bit compatibility modes will be faster than comparably-priced 32-bit systems for other tasks.
Theoretically, some programs could well be slower in 64-bit mode. Under some architectures, instructions for 64-bit computing take up more storage space than the earlier 32-bit ones, so it is possible that some 32-bit programs will fit into the CPU's high-speed cache while equivalent 64-bit programs will not. In basic terms moving 64 bits at a time to perform otherwise 32 bit work simply requires more processing effort to/from memory. A common argument is that, in applications like scientific computing, the data being processed often fits naturally in 64-bit chunks corresponding to double-precision floating-point types, and will be faster on a 64-bit architecture because the CPU will be designed to process such information directly rather than requiring the program to perform multiple steps — this is erroneous, however, because most 32-bit CPUs already have a 64-bit wide data bus and 64-bit registers for floating-point quantities. The only speed advantages come for manipulating 64-bit integer quantities, but this is rarely a performance-limiting task even for applications (such as large-file I/O) that require such manipulations.

The main disadvantage of 64-bit architectures is that relative to 32-bit architectures the same data occupies slightly more space in memory (due to swollen pointers and possibly other types and alignment padding). This increases the memory requirements of a given process and can have implications for efficient processor cache utilization. Maintaining a partial 32-bit model is one way to handle this and is in general reasonably effective. In fact, the highly performance-oriented z/OS operating system takes this approach currently, requiring program code to reside in any number of 31-bit address spaces while data objects can (optionally) reside in 64-bit regions.
Kmar
Truth is my Bitch
+5,695|6903|132 and Bush

Xbone Stormsurgezz
unnamednewbie13
Moderator
+2,060|7074|PNW

I'm running a Windows XP 64. I must say that while certain applications like Photoshop and video editing software run a bit faster, there is a minor drop in gaming framerate. Not only that, but WOW64 is incapable of running some older applications, like Doom. I don't know how Vista is going to handle 64 bit, but if you are still using XP exclusively and want the 64 bit version, either have both versions on dual boot, or keep a spare computer handy.

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