And you get more points for disableing bigger vehicles....like jets give you 6 points for disableing and tanks 6...smaller jeeps 2.
Hey kyle, not a bad idea, but why would the pliers make it easier to get engy badges? Also, why would you get 2 points for destroying commander assets instead of one?
I realize it's not a serious request, but I'd like to see you go 3 minuets without dying or using a healthpack. It's longer than you think. And I mean as infantry, becuase that's the only time you'd be hit by a blowdartAdonlude wrote:
Thats a cool idea but how about a NINJA class?Pug wrote:
I like this idea.
Create a new kit - "Spy".
(Shoots frickin lasers and ill tempered to boot).
The ninja would be armed with:
Katana - 1 hit kills just like a knife only with 4x the reach of the knife
10xThrowing Stars - Short range weapon doing maybe 20 dmg
10xPoison Blow Darts - Short range weapon that degrades life after 3 minutes unless a medkit is used
Yup like BFV but I gotta say that cutting thru fences would be really cool, Good Idea Dude !
i did that once. on dragon valley a lone apc tried to cap vista point and i wasnt a AT engy or spec ops so i just crouched next to its side. and he just sat there for 2 minutes wondering why the flag wasnt capping. it was so funny, his turret was rotating all over the place looking for meM1-Lightning wrote:
Blowing commander assets up is more fun. Besides, a tank isn't considered enemy unitl an enemy is in it and I'd like to see you spend 45 seconds near an enemy tank without being noticed. I'd rather spend my 45 seconds looking for the enemy commander so I can gut him with my blade.
why spend time disabling vehicles such as tanks, jets, and choppers when you can jsut get in them and get a ton of kills?
QFEKamikaze17 wrote:
why spend time disabling vehicles such as tanks, jets, and choppers when you can jsut get in them and get a ton of kills?
Think of all the time and energy it would cost the enemy is engineering cost, it would send thier budget through ther roof, not to mention thier insurance.
Sounds like a good idea.
Hmmmm, point taken!APortillo wrote:
Well it also takes more than an adjustable wrench to repair stuffDeadboyUSMC wrote:
Takes more than a pair of pliers to disable a howitzer, but it's a cool idea.
I think it was meant for if someone was already IN the vehicles, and you were out of C4/Mines.chittydog wrote:
QFEKamikaze17 wrote:
why spend time disabling vehicles such as tanks, jets, and choppers when you can jsut get in them and get a ton of kills?
but using his time suggestions, sitting outside of an enemy tank for 30 seconds? that would be pretty much impossible unless if he was afk...BolvisOculus wrote:
I think it was meant for if someone was already IN the vehicles, and you were out of C4/Mines.chittydog wrote:
QFEKamikaze17 wrote:
why spend time disabling vehicles such as tanks, jets, and choppers when you can jsut get in them and get a ton of kills?
Ever seen what happens if you were to jam said pliers into the flash suppressor or toss them into the barrel of a loaded howitizer.. I hope your life insurance is paid up if you are standing near it when they fire it.DeadboyUSMC wrote:
Takes more than a pair of pliers to disable a howitzer, but it's a cool idea.
Flash suppressor? Do you mean the muzzle brake? No point in trying to suppress the flash of a cannon homie!Jedikiah wrote:
Ever seen what happens if you were to jam said pliers into the flash suppressor or toss them into the barrel of a loaded howitzer.. I hope your life insurance is paid up if you are standing near it when they fire it.DeadboyUSMC wrote:
Takes more than a pair of pliers to disable a howitzer, but it's a cool idea.
But yeah, getting junk in the barrel would definitely ruin your day, especially if you were using PD fuses.
As engineers can repair disabled assets.chittydog wrote:
why would the pliers make it easier to get engy badges?
It's being done more discreetly, so there is no fire or bombs or anything. It takes longer than repairing, hence the high points. No point is wasting 2 hours for 120 team points..chittydog wrote:
why would you get 2 points for destroying commander assets instead of one?
I'd be happy if it was only used to defuse claymores. Crawl up behind it and poke it a little with the pliers and presto it's gone. Especially with no vehicles claymores are everywhere and it's annoying.