Yes,it is in that line of code: ObjectTemplate.armingDelay 3 -> claymore is armed 3 seconds after placement.UnOriginalNuttah wrote:
is there a delay between drop and arm?
I want to see that in a video or try this myself first before I actually believe that it's possible to crawl over claymores if you just stay slow enough.UnOriginalNuttah wrote:
say you are in a corridor with no choice but to crawl through the 7m trigger zone.... that'll require about 10s/m (@0.1m/s) x 7m = 70 seconds minimum to crawl through the zone... obviously if there might be a slightly shorter path near the edge of the trigger radius, but it's still a hell of a long time not to hold that button a millisecond too long. Remember, it's only 10cm per second or it blows...
And who knows if you really have to tip your movement keys,maybe you can zoom with the iron sights and just keep the forward key pressed.
Is it allowed to shoot,reload or throw a nade while crawling towards the clay or does the trigger pick up these movements too?
I guess there will a lot of other questions show up and all that still needs some research and testing.
But besides that,if in theory you are right,if there's no way to crawl sideways out of the 30° trigger cone it takes damn long to overcome this.
Last edited by Mj.Blindfisch (2006-09-03 10:33:57)