Thank you for saying optimumMj.Blindfisch wrote:
Not only is Books right and presents it in a wonderfully eloquent way - he also has the sniper skill to back this up.
I'm not that much of a writer,but I can make my point quite well aswell,I guess.
So,here's my idea of why snipers shouldn't rush to flags:
I mostly hang out at the south tip on Wake,spot every important enemy(boats,helis,there's a lot of shit heading this way.)for the jets and helis to intercept and kill a lot of boats and lone survivors in the ocean with the transport/sniper rifle,all this while also doing my routine of killing guys on the arty isle.
I also support the jets and raping helis that way,I take out the IGLA-guy as soon as he sits in it.
By wounding enemies I make it easier for the jets to take out more enemies with their bombs and cannon.
All teamwork with no reward in form of points,except for kill assists,which the "teamwork-classes" already get plus their additional teampoints.
When the US take one lousy flag the commander mostly tells me to leave the position,which I always ignore.
I'm not the only soldier in the PLA,right?
And this holding the position has paid off so many times for the team.
For example:South Base taken,Beach taken,stalemate between Airfield and Beach.
I am in the bunker on the south tip of the island and invite people into my squad so they attack South Base and from there attack the Beach.
If all is going down and the US have every flag I'm sometimes the last spawnpoint and hope for the whole team.
Rushing in then and trying to take the flag as a lone sniper against a whole army is just suicide and would seal the fate of the team.
Attacking as a sniper means to me:Staying in the back(long range is the optimum for the rifle,right?),letting people spawn on you and help out your guys by "pre-killing" the enemy(one hit,2 bars left,easy victim for assault).Not many teampoints there but a lot of teamwork.
Last edited by EntertaineR_06 (2006-08-19 15:02:51)