Bernadictus
Moderator
+1,055|6949

https://img67.imageshack.us/img67/3530/title7sk.jpg

This is an updated version of my old SPAAA/SAM guide, which can be found here.
Version 2 contains new maps (scroll down) and graphics.


For those who don't know SPAAA/SAM stands for:
Self Proppeled Anti-Aircraft Artillery/Surface-to-Air Missiles.

I am still working on this guide, so you will not read all I have to tell yet!

Index

1. Awards & Badges
2. Gear
3. Targets
4. Tactics
5. Ground Targets
6. Classes
7. Map Overview

https://img65.imageshack.us/img65/9816/awards1gt.jpg

https://img138.imageshack.us/img138/42/b1yj5.jpg

https://img138.imageshack.us/img138/8003/b2hh1.jpg

https://img142.imageshack.us/img142/2461/b3nz1.jpg

https://img142.imageshack.us/img142/5041/b4vk2.jpg

https://img398.imageshack.us/img398/9775/vehicles8tq.jpg

MEC Tunguska
Full name: 2S6 Tunguska M-1 Low Level Air Defense System
Country: Russian Federation
Gun statistics: 2x30mm, 5000 rpm
Missile statistics: 4x9M311-M1 SAM NATO Designation SA-19 “Grison”
Advantage: High rate of fire.
Dis-Advantage: Radar dome blocks line-of-sight when aimed towards ground.

USMC Linebacker
Full name: M6 Bradley Linebacker Short Range Air Defense System
Country: United States of America
Gun statistics: 1x25mm M242 Bushmaster, 200 rpm
Missile statistics: 4xRMP FIM-92D/Block 1 FIM-92E SAM
Advantage: More accurate then other SPAAA, Stinger missiles fire faster after eachother.
Dis-Advantage: Slower rate of fire.

USMC USS Essex
Full name: LHD(2) USS Essex
Country: United States of America
Gun statistics: 2x Phalanx Close In Weapon System (CIWS)
Missile statistics: 2x RIM-7 Sea Sparrow
Advantage: Unlimited ammo, 8 missiles.
Dis-Advantage: Static, gun overheats quite fast.

PLA Type 95
Full name: PGZ-95
Country: Peoples Republic of China
Gun statistics: 4x25mm, 600-800 rpm
Missile statistics: 4xQW-2 IR-Homing  SAM
Advantage: High rate of fire.
Dis-Advantage: Lesser damage per gun. Inaccurate due to space between guns.

Static Stinger Site
Full name: FIM-92 Stinger
Country: United States of America
Missile statistics: 2xFIM-92

Static IGLA site
Full name: Russian 9K38 Needle NATO designation SA-18 “Grouse”
Country: Russian Federation
Missile statistics: 2x9M38

https://img398.imageshack.us/img398/5544/targets7an.jpg

EF= Euro Forces, AF= Armored Fury, SF= Special Forces

Bomber Aircraft
Threat Level: 5
Max Points: 4
Type: F15 Eagle, SU-34 Flanker, SU-30, A10 Warthog (AF), Fatan Q-5 (AF), Su39 Frogfoot (AF)
Armor: Medium

These slow flying aircraft are your main concern. Armed with 5 bombs they can be a real threat in hands of an experienced pilot.

Fighter Aircraft
Threat Level: 3
Max Points: 2
Type: F18e Hornet, F-35b JSF, J-10, MiG-29 Fullcrum, Eurofighter Typhoon (EF)
Armor: Medium

The main purpose of these planes is to intercept other aircraft. While being armed with only 2 bombs they still posses a great threat, but again, only if used by skilled pilots.

Transport Helicopters
Threat Level: 1-2
Max Points: 12
Type: UH-60 Blackhawk, Mi-17 Hip, Z-8
Armor: Medium – Heavy

The  workhorses of the battlefield. These helicopters carry up to 6 person transporting them from point A to B. Although not the fastest, these birds are more armored than the attack helicopters.

Attack Helicopters
Threat Level: 4
Max Points: 4
Type: Tiger HAP (EF), Mi-35 Hind (SF), AH-64D Apache (SF), WZ-10, AH-1Z Cobra, Mi-28 Havoc
Armor: Medium

The attack helicopter is, next to the bomber aircraft, you #1 enemy. Being able to hover, they can  create ambushes and hide out of your sight until the last moment. Their cannon is not much worth, but the 8X missile pod and guided missiles  are their mightiest assault weaponry onboard.

Scout Helicopters
Threat Level: 2
Max Points: 6
Type: EC-635 (AF), OH-6A Little Bird (AF), WZ-11 (AF)
Armor: Light

Lighty armored and armed, these choppers pose no threat to you unless you are in a static AA site.
Do keep in mind that they are scout helicopters and that there’s a big chance they have armored vehicles coming after them.

UAV
Threat Level: 0
Max Points: 0
Armor: Medium – Heavy

The all seeing eye of your and the enemy team. Unarmed but transmits your teams locations.

https://img144.imageshack.us/img144/9176/tactics1wl.jpg

Tactical Displacement ; “Hit and Run”
This tactic requires quite a bit of terrain/map knowledge.

Most pilots do not anticipate a moving object, they memorize your location whether or not you fired at them, because they see you as an easy target.

After you notice/spot an overcoming jet, you can translate it’s behavior into his next step. If he   makes a hard turn left/right or pulls up to make a loop, you can bet he is coming back for you.
Start driving in his opposite direction and move away from the obvious. Planes have a bomb sight that detects you so make sure the bomber can’t line up.

In the case of a helicopter, try to keep objects such as trees in between you and the target.
There aren’t many skilled gunners out there, most are lucky shots, so the more object in between the harder you are making it for them.

After you repositioned yourself, keeping track of you retaliating target, prepare to fire and move.
Keep repositioning yourself in various ways to keep your behavior unpredictable.

Tactical Oversight ; ”Hill Top Hunter”
This tactic requires a keen eye, and a good sense of trajectory prediction because the objects will probably move by at a high rate off speed.

The higher you are the more air you can cover. Seek a hilltop which overlooks the battlefield.
Examples are: the dam road on Kubra Dam, the hills near the center oil-tanks of Daqing, the hills north of the helicopter pads on SF:Ghost Town etc, etc…

When detecting a target with the missile radar lock start firing your cannon in his direction/path of movement. 9 out of 10 times the pilot will deploy his counter-measures and that is your moment of glory. Keep tracking and firing on the target as he moves by and wait until he has passed you and is flying away from you. Now if there are no more flares and the target is locked, fire your missiles on after the other and keep firing your cannon until the target is either dead or out of range.

After that, reposition and reload/repair and prepare for the next engagement.

Tactical Mousegame ; ”Hide & Seek”
Engage the target constantly and hide behind buildings. Helicopter pilots can’t resist a kill and will mostly come after you.

Untactical displacement ; ”Head on Rumble”
This is the easiest of tactics. And  is basically a bluff tactic. If done properly the enemy pilot will freak out & die or make a dumb move killing himself. This can also work in reverse, by driving away from helicopters also might give an advantage because the pilot has to correct his flight path. Use the terrain to force the enemy pilot into a crash after this manuevre.

Upping change off hitting target ; "Tailpipe Thunder"
As a static/mobile AA site it is easier to fire at planes that fly away from you. Let them pass over you and relock them.

Tactical Reinforcement ; "All your missiles are belong to us"
This tactic is useable for the USS Essex gun only. Static AA has only 2 missiles, and mobile AA reloads missiles per battery of 4 missiles. The USS Essex RIM-7 Missile battery can be reloaded per missile.
Dropping 1 or more supply crates near your RIM-7 battery causes it to reload the battery constantly.

Incoming planes will count the missiles fired, but won't expect them to reload faster, often causing them to feel godlike. And at the moment they become reckless, unleash the whole battery at them.

Fire the first 4 when is is at a fair distance from you, then use the gun, and whilest the target is flying away, fire the last 4 missiles in combination with the Phalanx CIWS.

Ofcourse keep track of flare deployment!

Static Engagement ; "Hold Your Horses!"
When in either the IGLA or STINGER Static AA site you are  limited in movement, and an easier target for helicopters/bombers.

Never, ever, fire at oncoming planes! You will miss, instead, get the hell out if you see a plane comming, and move your ass, if it is still alive, back in the AA site to fire some AA up that flyboy' tailpipe.

https://img148.imageshack.us/img148/9203/groundtarget.jpg

Armor - APC/MBT's
Threat Level: 5
Max Points: APC/10 MBT/4
Type: BTR-90, LAV-25,WZ 551,M1A2SEP, T90S, Type 88
Armor: Heavy

Attacking armor might sound cool, but the cannon on your AA is useless against the armor of a tank, and will only deal a little amount of damage to the target.

The missiles however can deal damage/destroy an already damaged tank if they are well placed.
Remember that unlocked missiles have a will of their own and aren't controllable in any way.

AA
Threat Level: 3
Max Points: 4
Type: M6 Bradley Linebacker, Tunguska M-1, Type 95
Armor: Medium

Going against other AA is pretty time-consuming and useless, unless you are engaging static AA.
Let your armor driving teammates solve the enemy AA problem.

Transport
Threat Level: 0
Max Points: 0
Type: HMMWV,Desert Patrol Vehicle (DPV),NJ 2046,GAZ 39371 Vodnic,FAV Buggy,ATV, Civilian cars.
Armor: Light - Medium

Infantry
Threat Level: 1-5
Max Points: 2
Type: Anti-Tank, SpecOps, Medic, Support, Engineer, Assault, Sniper
Armor: Light

Mobile AA vs infrantry is like setting loose a fox in a den full of chickens. But do remeber that some chickens (engineer, at and specops) can bite back!

https://img82.imageshack.us/img82/3581/classeskt4.jpg

SpecOps
While using SpecOps you can secure your location bij putting C4 at position enemies might be comming through.

Anti-Tank
Ideal for defending yourself from enemy armor.

Sniper
Like SpecOps. Claymore is too defend your position from infantry.

Medic
Useless in my opinion.

Engineer
For securing your location with AT-Mines and repairing your AA Vehicle.

Support
When your AA Vehicle is runining out of ammo this class can resupply yourself. Always comes in handy when you have a commander which does not understand 'I need supplies'.

https://img148.imageshack.us/img148/1058/maps.jpg

Dragon Valley
https://img148.imageshack.us/img148/1817/dragon_valley_64.th.jpg

Operation Clean Sweap
https://img148.imageshack.us/img148/935/operation_clean_sweap_64.th.jpg

Zatar Wetlands
https://img148.imageshack.us/img148/2935/zatar_wetlands_64.th.jpg

Fushe Pass
https://img148.imageshack.us/img148/8779/fushe_pass_64.th.jpg

Kubra Dam
https://img148.imageshack.us/img148/9774/Kubra_Dam_64.th.jpg

Daqing Oilfields
https://img148.imageshack.us/img148/34/daqing_oilfields_64.th.jpg

Last edited by Bernadictus (2006-08-17 10:43:58)

=TH=[Eleanor]-NL-
The Karma Collector!
+233|6903|The Netherlands
Wohoo first response!
BUDFORCE
Moderator Emeritus
+76|6984|London UK

Finally someone making a post on how to use AA effectively, if only there were more people like you and less people moaning about inbalance...

+1 for sure.

Excellent post
Lucien
Fantasma Parastasie
+1,451|6865
Add the tactic of getting out of your AA vehicle whenever the jet can see you. Only get in a lock on when he can't see you. Hide somewhere where you're hard to see without the green box.

Choppers are best taken on close range

If you're patient wait for the jet you want to down to drop his flares. If you hide and wait for him to expose himself you can get in enough missles before he can get away. It's the only way an AA vehicle has ever really downed me: I drop flares due to some other AA/jet, then I end up flying right into another AA vehicles lock-on zone while escaping from the other.

BUDFORCE wrote:

Finally someone making a post on how to use AA effectively, if only there were more people like you and less people moaning about inbalance...

+1 for sure.

Excellent post
Oh but they are. There is no way an AA vehicle can shoot you down if you pay attention and don't constantly fly low like most pilots. Drop flares, fly behind stuff, and you'll have broken the lock and be out of range before he can shoot you down. Then just come back at him from above and finish him off.

Last edited by SargeV1.4 (2006-08-10 06:48:44)

https://i.imgur.com/HTmoH.jpg
BUDFORCE
Moderator Emeritus
+76|6984|London UK

If you are going to add to your post, I would mention how handy it is to be support class while using the mobile AA tanks, as you often run out of ammunition before you die and the ability to reload yourself is more important then repairing yourself, or at least this is what I find.

Also, one other tactic against attack choppers is to drive straight at them, even try to stay directly underneath them if possible, its makes it really hard for pilot/gunner (take it from someone with alot of expirience in a chopper)
c0ldfyr3
Member
+23|6879|Ireland
Why the double post??
jkohlc
2142th Whore
+214|6738|Singapore
fucking impressive....espcially the map overviews..
kaptainflam
Member
+2|6926
+1 for you.
I've got my expert AA following previous guide like that !
Thanks.
KF.
Bernadictus
Moderator
+1,055|6949

c0ldfyr3 wrote:

Why the double post??
I would say; "Read both and use them eyes, and you'll find the reason why."
paranoid101
Ambitious but Rubbish
+540|6952
Damn good post

You could also add when you fire from static AA sites make sure you fire both Missiles, because it really annoying when you jump into a AA site to shoot at a Heli thats close range, only to find one missile is loaded and by the time you have fired that one, your dead before it reloads .
_The.Don_05
Im super serial
+58|6795|England
Wow nice guide the layout and graphics are great +1 for your efforts
If only all guides were written like this one.

Last edited by _The.Don_05 (2006-08-10 09:05:22)

Larsson
Member
+2|6738|Hamburg, Germany
Thanx man,

good guide +1!
Delphy
Member
+45|6797|Bristol, UK
Also don't bother firing stingers at an enemy chopper near you unless its taken some damage or they will probably gun or rocket you straight back. Oh, and use the mid-ships site on the Essex, as most jets will pre-emptively blow up the one on the bow.
.:ronin:.|Patton
Respekct dad i love u always
+946|7021|Marathon, Florida Keys
my guide:

Get in AA, point at chopper, wait till flares are gone punch off as many missles as you can in 1/2 a second.

Enjoy your skillless kills.

Agenst planes: Shoot at from behind, enjoy your skilless kill.
https://i54.photobucket.com/albums/g117/patton1337/stats.jpg
Bernadictus
Moderator
+1,055|6949

SargeV1.4 wrote:

Add the tactic of getting out of your AA vehicle whenever the jet can see you. Only get in a lock on when he can't see you. Hide somewhere where you're hard to see without the green box.

Choppers are best taken on close range

If you're patient wait for the jet you want to down to drop his flares. If you hide and wait for him to expose himself you can get in enough missles before he can get away. It's the only way an AA vehicle has ever really downed me: I drop flares due to some other AA/jet, then I end up flying right into another AA vehicles lock-on zone while escaping from the other.

BUDFORCE wrote:

Finally someone making a post on how to use AA effectively, if only there were more people like you and less people moaning about inbalance...

+1 for sure.

Excellent post
Oh but they are. There is no way an AA vehicle can shoot you down if you pay attention and don't constantly fly low like most pilots. Drop flares, fly behind stuff, and you'll have broken the lock and be out of range before he can shoot you down. Then just come back at him from above and finish him off.
In true life the Linebackers work in pairs with AWACS patrol airplanes, so there isn't any method off escape these days, that is why they focus on long range striking.
SoC./Omega
Member
+122|6753|Omaha, Nebraska!
Great guide bud, and yes the pilot memorizing your location bc you are a easy target is entirely right, everytime i hear the lock on my plane i switch views to see if its a plane or AA and if i dont see a plane i put my bomb mode on and search all bases with stingers/iglas and once i see them i fly like im not gonna get them and then make a sharp turn and gun them down, easy kills
l41e
Member
+677|6860

.:ronin:.|Patton wrote:

my guide:

Get in AA, point at chopper, wait till flares are gone punch off as many missles as you can in 1/2 a second.

Enjoy your skillless kills.

Agenst planes: Shoot at from behind, enjoy your skilless kill.
For the love of god. Would you people stop moaning about "skilless kills" from AA? Point-and-click my ass...more like point, track, wait for flares, track some more, click twice, all while avoiding being bombed/strafed/sniped/blown to hell.
CloakedStarship
Member
+76|6777
Amazing guide.
Feature this shit.
Bernadictus
Moderator
+1,055|6949

k30dxedle wrote:

.:ronin:.|Patton wrote:

my guide:

Get in AA, point at chopper, wait till flares are gone punch off as many missles as you can in 1/2 a second.

Enjoy your skillless kills.

Agenst planes: Shoot at from behind, enjoy your skilless kill.
For the love of god. Would you people stop moaning about "skilless kills" from AA? Point-and-click my ass...more like point, track, wait for flares, track some more, click twice, all while avoiding being bombed/strafed/sniped/blown to hell.
Idem.
Mekstizzle
WALKER
+3,611|6833|London, England
By far one of the best guides i've ever read, one thing:

The higher you are the more air you can cover. Seek a hilltop which overlooks the battlefield.
Examples are: the dam road on Kubra Dam, the hills near the center oil-tanks of Daqing, the hills north of the helicopter pads on SF:Ghost Town etc, etc…
There is one problem as then (especially helicopters) can get "under you" (especially on kubra, which is like a massive trench if you get me. And the AA vehicles can't engage things "underneath them" (just like tanks) thus leaving the aircraft free. It's an effective tactic i see alot of people doing, however on maps like kubra and even sometimes with the statics on wake i just go really low behind the ridges in the canyons (kubra) etc.. and i'm free. Even worse for the poor dude in the Tungska (or w/e) as he's got that dome infront of him when looking down-ish.
Bernadictus
Moderator
+1,055|6949

Mekstizzle wrote:

By far one of the best guides i've ever read, one thing:

The higher you are the more air you can cover. Seek a hilltop which overlooks the battlefield.
Examples are: the dam road on Kubra Dam, the hills near the center oil-tanks of Daqing, the hills north of the helicopter pads on SF:Ghost Town etc, etc…
There is one problem as then (especially helicopters) can get "under you" (especially on kubra, which is like a massive trench if you get me. And the AA vehicles can't engage things "underneath them" (just like tanks) thus leaving the aircraft free. It's an effective tactic i see alot of people doing, however on maps like kubra and even sometimes with the statics on wake i just go really low behind the ridges in the canyons (kubra) etc.. and i'm free. Even worse for the poor dude in the Tungska (or w/e) as he's got that dome infront of him when looking down-ish.
Use the landscape, I always use elevations to lift the back side of the SPAAA up so one front points down, and in case of helicopters they have to get up to make an effective kill, and your missile lock can seek target below your gun reach.
skootercvhs
Has anybody seen my foot?
+2|6684|Houston, Texas
nice work this will come in handy!
Nyte
Legendary BF2S Veteran
+535|6964|Toronto, ON
My version:

Point AA at chopper, wait for flares then look away from chopper so they think I'm not targetting them anymore.  Target again while the flares are dropping but target from above the chopper so you don't lock onto the flares, fire.

Done.
Alpha as fuck.
Snake
Missing, Presumed Dead
+1,046|6778|England

This is probably the best guide on this site...and now its back, and better than before
Bernadictus
Moderator
+1,055|6949

Is there anyone willing to assist in making some videos?

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