TheDarkRaven wrote:
Please read my first post, two above. Also, that is all well and good MrE, but a loss of two fighting forces to your team would be devastating. I can see your point of view, however.
I did indeed read your post, and got the Simpsons reference first time round.
I've only been playing a few months, and wasn't aware that Spec-Ops used to carry 6 packs of C4. Honestly, I think it's
better at 5, mainly for the reasons I mentioned above.
With 5 packs, it's better if it's not just a single Spec-op. It's better for his survival and the success of the mission if two go in. This encourages teamwork, and the game (at least on the public servers) is so desperately lacking in teamwork that I applaud any attempt to encourage it.
Sure, if you're playing with small teams, then two guys disappearing for half the round is going to hurt. But on small maps there's less stuff to blow up, so it means less. However, take this scenario:
A full 64-man server. Doesn't matter what map. Two guys on one of the teams form a small squad, both as Spec-Ops, and jump in a buggy. They circumvent the lines of battle, and reach the enemy base. First, they blow up the artillery pieces, then the scanning systems. Then they hang around for a while. Any engineer that comes near the assets has to deal with two guys with carbines, so unless the engineer has backup, he's screwed. If the enemy commander drops supply crates to try and fix his toys, the Spec-Ops team can reload on C4 from the box, then grenade the crate and blow the assets up again. Now, if they stay there, the team that's suffering this attack can either divert serious numbers of troops to dislodge them (you'd probably need a full squad, if the Spec-Ops hide well), or spend the entire round without radar, UAV or artillery. That's GAME-WINNING. Hell, while they're there, they might even be able to find the enemy commander and assassinate him a few times, causing more disruption to his team. On a full server, I'd be more than happy for two of my teammates to devote their time to this kind of disruptive operation, since it makes life a hell of a lot easier for those of us back on the front lines.
It's things like this that the Spec-Ops class is designed to do. Their gun is kinda weak and they have no armour, so the front lines are a risky place for them. Small, sneaky squads can do all sorts of damage, and it doesn't have to be direct ticket-taking to be productive.