Xader_Vartec
Member
+1|6793
ALL of the monitors I own are widescreen.  I don't use non-widescreen monitors anymore. 

After reading one of the featured threads about changing the resolution of your game I realized that I was NOT playing this game in a widescreen resolution (just the default 800x600).  In case you don't know this means that there is distortion.  Basically, everything is squished.  Most games I notice this right away and look to fix it but didn't catch it this time. 

Does this affect game mechanics at all?  For example and specifically: would this afffect my aim?

Also, while doing a search for this topic (widescreen) I saw it mentioned that the game does not support widescreen resolution.  Is this true even if I edit the video.con file?
InnerMonkey
Member
+62|7020
No, it doesn't affect your gameplay really.

  On my 1920x1200 WS panel, it clips the viewable area slightly at the native resolution.  At 1600x1200, it stretches to fit the screen, which softens the image a bit, but is still playable.

Here's the link where I found help:
http://www.widescreengamingforum.com/fo … php?t=1030

It's a great site for WS gaming info btw.  Bookmark it


My stats aren't great, but my KDR and such are still slowly increasing, so it didn't hurt my gameplay at least.  YMMV or course.

Last edited by InnerMonkey (2006-07-21 12:54:31)

Defiance
Member
+438|6972

It could, it depends on how "squished" it is. Imagine playing a game that's 20 pixels high and 1000 pixels wide that would be normal in 800x600. It would effect your gameplay.

Here's what you do. Go to the shortcut that you use to launch bf2. Open it up and in the "target" line you'll see the path to bf2 then something like +fullscreen 1 +menu 1 etc etc.

Go to the very end and add these.

+szx 1422 +szy 800

X is the width of the screen and Y is the height of the screen. 1422x800 is 16:9 and should work, but if your screen is 16:10 then use 1280x800.
Xader_Vartec
Member
+1|6793

Defiance wrote:

It could, it depends on how "squished" it is. Imagine playing a game that's 20 pixels high and 1000 pixels wide that would be normal in 800x600. It would effect your gameplay.

Here's what you do. Go to the shortcut that you use to launch bf2. Open it up and in the "target" line you'll see the path to bf2 then something like +fullscreen 1 +menu 1 etc etc.

Go to the very end and add these.

+szx 1422 +szy 800

X is the width of the screen and Y is the height of the screen. 1422x800 is 16:9 and should work, but if your screen is 16:10 then use 1280x800.
My widescreen options when I go to change them in the video settings of Windows are 1280x768, 1440x900, 1920x1080.  Those seem to be some odd options (it's a notebook computer). 

I'll test it out and see what I can find.
slo5oh
Member
+28|6962
also change +fullscreen to +widscreen.
Xader_Vartec
Member
+1|6793

Defiance wrote:

It could, it depends on how "squished" it is. Imagine playing a game that's 20 pixels high and 1000 pixels wide that would be normal in 800x600. It would effect your gameplay.

Here's what you do. Go to the shortcut that you use to launch bf2. Open it up and in the "target" line you'll see the path to bf2 then something like +fullscreen 1 +menu 1 etc etc.

Go to the very end and add these.

+szx 1422 +szy 800

X is the width of the screen and Y is the height of the screen. 1422x800 is 16:9 and should work, but if your screen is 16:10 then use 1280x800.
BF2 crashed to desktop with no message whenever I change the shortcut and add the sz parameters.
Bernadictus
Moderator
+1,055|7038

Im running windows at 1680 x 1050 (Imac 20" Widescreen) what should I add to the options to obtain a good view?
alpinestar
Member
+304|6897|New York City baby.
dice/ea need to add support for widescreen monitors.. It sucks having 24 inch widescreen and not beeing able to use it to its full potential
Xader_Vartec
Member
+1|6793
I got the 1440 by 900 to run...but something is odd.....the radar is squished now and the site is oval......but the opposite should be true: in 800x600 it should be squished and in 1440x900 is should be round....let me do some research and maybe I can figure out what's going on.
ShotYourSix
Boldly going nowhere...
+196|7020|Las Vegas
One stop shopping for all your widescreen support needs:

http://www.widescreengamingforum.com/forum/

look in the solutions section of the forums for widescreen workarounds for virtually every game known to man.  EDIT: whoops, I see that forum was already linked.....


This is what the command line in my shortcut looks like to allow 1920x1200 res for BF2 (also note that you can add your login here to skip that part when logging in)

"H:\Program Files\EA GAMES\Battlefield 2\BF2.exe" +menu 1 +fullscreen 1 +szx 1920 +szy 1200 +playerName ShotYourSix +passWord xxxxxxxxxxx
(password edited for obvious reasons)

Last edited by ShotYourSix (2006-07-21 15:00:59)

C01d Fusion
Member
+7|6822
heh, good thread, been wondering how to get bf2 to work with widescreen. Heres a screenshot of co-op at 1920 x 1200 after i used the shortcut addition
https://img90.imageshack.us/img90/1286/screen004bb3.th.jpg

Last edited by C01d Fusion (2006-07-21 15:30:20)

Xader_Vartec
Member
+1|6793

slo5oh wrote:

also change +fullscreen to +widscreen.
widscreen or widescreen?
ShotYourSix
Boldly going nowhere...
+196|7020|Las Vegas

Xader_Vartec wrote:

slo5oh wrote:

also change +fullscreen to +widscreen.
widscreen or widescreen?
Considering that BF2 does not natively support widescreen mode, it seems odd that it could interpret a widescreen command in the command line.  I've never seen this suggested in anything I've read so far.  Anybody tried this?  I'd be interested to hear results as I'd expect a CTD to result...
InnerMonkey
Member
+62|7020
With the 'e' would be the correction option.  I've tested with the +widescreen option and seen no difference.  I left it in just to feel better

Everything you need to know is in that link I posted (of linked off of it).  I know because that's where I figured out how to do it. 

I settled on the squashed resolution because on my panel, it's hardly noticeable.  Aim is not 'off', as I've tried sniping at that setting with no problems versus before I got the WS panel.  In my opinion and situation, this was better than having the FOV extend past the edges of my screen.  I don't have a panel with your particular native resolution, so I don't know how it looks....I can see how it would be more squashed than mine though.

BTW, I had to do more than just the shortcut (had to delete the video.con file too)...per the forum instructions at wsgf.
alpinestar
Member
+304|6897|New York City baby.
It still doesn't change the fact that BF2 doesn't support widescreen monitors
Xader_Vartec
Member
+1|6793
Ok....I have gotten it to work well enough.  I really don't think it is exactly right due to the fact that the radar circle still looks squished and and target sites are still oval (squished from the sides instead of from the top).

But it's definatley an improvement.  To see the difference between stretched 4:3 and a true widescreen bring both of the following pictures up at the same time and flip back and forth between them (from the following link http://www.widescreengamingforum.com/fo … php?t=1030):

http://www.paddywak.co.uk/Screenshots/B … 0-%203.jpg
http://www.paddywak.co.uk/Screenshots/B … 0-%202.jpg

The first one is stretched and the second one is "native" resolution.  The first thing you will notice is the clarity of the native resolution.  To me this is like putting on glasses.  One could argue that the "softer" image of the stretched picture makes it hard to target enemies due to "bluriness" of the image.  Secondly, look at the radar dish as you flip back and forth.  Do you see the significant change in it's apparent geometry?  If I'm aiming for the middle it might not matter but if it's a moving target and and I hit it in a corner then on one I might hit it and the other I might not.

Of course all this is the graphics only.  The question that then has to be posed is the relationship between what you see and the calculation of whether you hit it or not.  Old school games had "hit boxes".  The games don't actually calculate whether you hit a pixel.  It calculates whether you hit a geometric box that fit's around  the target.  Parts of the target (such as the arms and  bottoms of the legs) might not be in the hit box. 

I have no idea what the newer games like BF2 use(I haven't had time to research it today).  Obviously there are at least two boxes, one for body shot and one for head shot.  But do modern games have boxes that are very close to the actual image if not the exact image?  Would that mean that even if the image is stretched the box would be stretch and therefore it wouldn't matter? 

I don't know.  I'm beyond my knowledge at this point.

Last edited by Xader_Vartec (2006-07-21 15:58:24)

Xader_Vartec
Member
+1|6793

ShotYourSix wrote:

Xader_Vartec wrote:

slo5oh wrote:

also change +fullscreen to +widscreen.
widscreen or widescreen?
Considering that BF2 does not natively support widescreen mode, it seems odd that it could interpret a widescreen command in the command line.  I've never seen this suggested in anything I've read so far.  Anybody tried this?  I'd be interested to hear results as I'd expect a CTD to result...
It doesn't do anything.  I tried it and it never seemed to make a difference.

I think (from typos I made with resolution like putting a 780. instead of 780) that if it doesn't recognize the +whatever it ignores it and uses the config files.
Xader_Vartec
Member
+1|6793

alpinestar wrote:

It still doesn't change the fact that BF2 doesn't support widescreen monitors
It depends on what you mean by "support".  Typically "support" means if you cofigure something and it makes the game not work properly then they are not going to help you if you call them up on the help line.

I really don't care if a company "supports" widescreen in this way.  Anything their scripts can do on the "support" line I can figure out from playing around and the internet.

If by support you mean that the image on the screen is not properly displaying information when you set it to widescreen then yeah....they should.  The current solution is "good enough" for me I guess.

I'm just curious as to the affect it has on gameplay (see previous post).  One reason to purposefully NOT "support" widescreen is the same reason you can't increase the resolution of Starcraft (unless they have changed it in the last few years); it would give an unfair advantage to those with higher end monitors.  I personally believe that companies should abandon this reasoning.  There are so many other hardware issues directly affected by the cost of the hardware that can lend an advantage now (input devices, RAM, CPU Speed, internet connection) that the cat is already out of the bag so to speak.  You want an advantage?  Spend more money on your hardware and you'll get one.
alpinestar
Member
+304|6897|New York City baby.

Xader_Vartec wrote:

alpinestar wrote:

It still doesn't change the fact that BF2 doesn't support widescreen monitors
It depends on what you mean by "support".  Typically "support" means if you cofigure something and it makes the game not work properly then they are not going to help you if you call them up on the help line.

I really don't care if a company "supports" widescreen in this way.  Anything their scripts can do on the "support" line I can figure out from playing around and the internet.

If by support you mean that the image on the screen is not properly displaying information when you set it to widescreen then yeah....they should.  The current solution is "good enough" for me I guess.

I'm just curious as to the affect it has on gameplay (see previous post).  One reason to purposefully NOT "support" widescreen is the same reason you can't increase the resolution of Starcraft (unless they have changed it in the last few years); it would give an unfair advantage to those with higher end monitors.  I personally believe that companies should abandon this reasoning.  There are so many other hardware issues directly affected by the cost of the hardware that can lend an advantage now (input devices, RAM, CPU Speed, internet connection) that the cat is already out of the bag so to speak.  You want an advantage?  Spend more money on your hardware and you'll get one.
FOV(Field of View) is what I mean by BF2 not supporting wide screen monitors, counter strike source plus tons of other online games give that support with FOV adjustment only Mass multiplayer game that doesn't do it is BF2 so sad.
ShotYourSix
Boldly going nowhere...
+196|7020|Las Vegas
Just went ingame with the 'Widescreen" setting just to see what happened.

no discernable difference other than this, which I have never noticed before.....

https://img301.imageshack.us/img301/6656/screen001zv6.jpg

Meh....does not show up well in the pic but was annoying as hell at full res.  notice all the white spots around the bases of the trees.   Have never noticed this before.

Here is a link to the full res pic.
http://img141.imageshack.us/img141/9954 … 001xg4.jpg

Last edited by ShotYourSix (2006-07-21 17:13:28)

InnerMonkey
Member
+62|7020
interesting...mine doesn't do that.  maybe just a difference in video cards/drivers, I dunno.

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