I shoot for whatever is best at the time that I feel when I take the shot.
Of course, if I can get away with a headshot, I'll go for that (with
any gun, and not just the sniper rifles). However, most firefights, with anything but the sniper rifle, are aimed for center mass of the target available. If the need for an accurate shot with the sniper rifle is needed, but not a lethal headshot is required, I'm more than willing to hit whatever I can. At the very least, they'll be really hurt. At the best, they'll die. I usually do this when fast results are needed (like when defending flags or teammates engaged in fighting), and will probably result in a better outcome.
Snoopie66 wrote:
savking wrote:
L9 takes off 95% health
Wrong!
It leaves 2 bars on non-body-armored players (medic, sniper, engineer, specop),
but it leaves about a third of the health bar on at, support and assault!
Are you positive? When a friend and myself tried this out, with just two of us on a server, a shot to the chest of any of the kits resulted in two bars of health. Mind you, this was on a SF server, with the M24 and the M95, but they resulted in the same damage to both armored and unarmored infantry. I didn't check the L96 (because it wasn't available), but I'd almost think that it'd hit with the same damage as the M24.
xX[Elangbam]Xx wrote:
Todd_Angelo wrote:
xX[Elangbam]Xx wrote:
When you aim do you move the mouse and click the milli second it crosses over the guy or do you wait for 2 seconds to line it up?
Neither really, but the first one is close to how I aim if I'm playing my A game and it's a fast-paced situation.
Almost never do the second... 2 seconds? What are we, geriatric?
lol i dunno i always get pissed/ nervous when i miss headshot whether i missed by an inch (in real life....duh) or if the stupid hit counter doesn't work so I'm like: "easy does it...and don't move"
keep in mind i use a factory mouse so I'm like Tiny Time here.
Well, given that you're on a factory mouse, it's very much like having trigger control with an actual weapon. If you press the fire button on the mouse, but you're also moving your hand ever so slightly when you fire, you could very well be missing the shot. Maybe during those 2 seconds that you're "settling in", you're controlling your "trigger control."
Now, mind you, I'm on a factory mouse, too. With a couple years of online sniping experience (as well as many, many, MANY rounds passed through actual firearms), I tend to not "jerk" the mouse when I'm pushing the mouse button and firing.
So, think of it this way. All those people with "leet" gaming mouses are, in effect, using a crutch for trigger control by making their mouses not so sensitive to almost involuntary hand movement.
Oddly enough, I never noticed any sight "sway" in BF2, unlike other FPS's. I don't think they have it there (at least visibly).
EDIT: Added response to a reply that hadn't been previously there.
Last edited by TrueArchon (2006-07-19 18:52:46)