Kurazoo
Pheasant Plucker
+440|6903|West Yorkshire, U.K
Karkand - Warlord, Cannabis- cocain it gets more addictive
specialistx2324
hahahahahhaa
+244|6907|arica harbour
warlord rocks especially the palace battles where people just nade the holy hell out of each other.
iPoon.be
Internet Poon
+145|6748|Belgium
Ive been playing Ghost town lately, and i think its more my kind of map than warlord.

You may think warlord is best for sniper battles, but its actually ghost town o.O it isnt that big, so you know where you enemy could be, but there are soooo many rooftops that youre on the edge of your seat at all times anyway ^^

i hope i didnt step on too many warlord-lovers toes on this thread but im gonna play some more ghost town
VidSicious
Member
+25|6992
Warlord is actually good if you don't spawn at the TV station.  Too many no skilled nubs camp outside with armor.  Or spawn there once, if you get raped, don't go back like an idiot.  And don't be a suicidal maniac and parachute into the plaza if the enemy owns it and are waiting for you.  I shake my head in amazement as guys parachute into a hail of bullets time after time after time. 

So those are the don'ts.  What is to like are the awesome infantry battles between hideout and gatehouse, gatehouse and mosque, and palace (except for the no skilled nub who always seems to want to take the APC and shoot into the windows like a 6 yr old).

Even better... find a server with ff on so you don't get as many gheymores in the palace.  Or if you are on a server with no ff, don't be the idiot to go around a corner first.  Be the medic to revive the idiot in front of you (after you kill the enemy!).

If you really want to have fun though... NIGHT MAPS FTW! (Just make sure you turn up the gamma on your video card by 50% and don't use the googles too much, you won't need to.)
samfink
Member
+31|6774
actually, parachutinbg into the plaza can be a good tactic. if there are enemies waiting, then steer yuor paracte so you comearound behind theenemoes, then knife them OR steer out of the  way and go to the TV station.
TheDarkRaven
ATG's First Disciple
+263|6843|Birmingham, UK
I know I will offend many, but I agree with others in that Ghost Town is a far superior map. Also, if Vanilla BF2 is your thing, then Mashtuur is probably the map for you. Personally, Mashtuur defeats all, but Ghost Town and Mass Destruction are also great!
Reject_Wolf
Former Karkand Addict
+32|6801|Windsor, Ontario, Canada

imdead wrote:

"Former Karkand Addict" hmmm... have you crossed over?? I think not from your reply. Reason: Pick any map and compare it to Karkand:

Warlord: The ONLY one that comes close is Warlord, but the chokepoints are so much that for armor to get headway it needs tactic. So what did EA do? Make a dropzone for SAS to get a hold on the situation.  Karkand the armor is at the front and can stand back and shoot and still get loads of points. Tanks in SF will not do that, if they do they will be sitting ducks. People on Karkand do not move...yeah you heard me.. they stand still either at the spawnpoint or snipe from the top. Karkand people lay at spawnpoints and PKM it out. SF maps you would not survive very long in that instance. The only time you see nade spamming is at the Palace.

Mass Destruction: Is it like Karkand? NO. More like SHarqi, it has two helos' and a damn good map, uses all kits. Karkand? Not one bit. Moving along.

Surge: Not even going here, nothing like Karkand. Moving on.

Ghost Town: Most snipers go here because everything but the middle flag can be capped by choppers, the choppers are the ownage in this map, again nothing like Karkand, yeah theres a slight Karkand whoreage, but it can be overcome with teamwork, there isn't any teamwork on Karkand.

Night Flight: Karkand? the only thing you can say about the sameness is its PURE infantry, Karkand isnt' pure infantry. Night Flight is the best map there is, but people are too afraid to play in the dark. More like Mashtuur.

Leviathan: Its a Maze. Nothing like Karkand, hell it takes skill to fly in the dark, unfortunatly ALL flags can be capped by the chopper. More like Mashtuur.

Devils Perch: APC Whoreage in some instances but takes ALOT of teamwork, reminds me of Wake...Nothing like Karkand.

Iron Gator: Another Wake look-a-like. Pure Infantry inside, but takes skill to get inside. No nade spamming here, no "lay-down-and-rape" either, not like Karkand.

See Karkand mixes Infantry and Armor, but they mix it wrong to where the armor takes the better hand, it takes 3 shots (90% of the people) to kill a tank and when you have two together fixing each other the only way to take them out is Derka-Derka, in which you can't really do all the time effectively (I have no problem sometimes). Just like Wake where J-10's get the uppper hand, in Karkand its the armor - I don't play in metal much, but I've witnessed to where tanks are the frontrunners and the infantry realizes how good they are and stand behind (like you are supposed to do in RL). SF you would not get away with it, SF is the true infantry rules, well except on Ghost Town. Mass Destruction brings ALL aspects (except for planes because the Rebels couldn't black market any) or warfare into play, not one kit or vehicle is stronger than the other, the purest map of them all.


EDIT: Night Flight is the ONLY PURE infantry map, let me say it again.. there is one BMP, that's it. Yeah you can attest that it has trucks, but eh....
You are wrong, an APC will rock you on any one of those maps.  And you keep on talking about teamwork like Special Forces is the only place that it will happen.  Yeah, right.  It can happen on any map, you just have to make it happen, don't expect it to happen.
Bratwurstschnecke
Member
+77|6895|respawn screen
The funniest thing that happened to me was this. I tried to capture the claymored tv-station, neutralized the flag. Three enemies tried to defend. I ran into the claymore and one unlucky enemy got 1 kill & 3 teamkills. He was kicked then...

Seriously, Warlord is a good map. You can avoid tanks/apcs at 6 from 7 flags. Only Plaza belongs to the tanks.

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