http://the-dmz-site.com/server_mayhem.shtml
However, I didn't say you were dismissive, I said that with that by calling the event pointless you were being dismissive.
We have a pretty sophisticated server monitor (as demonstrated here) which will be constantly monitored by a couple of DMZ admins. They will be reporting to ZULU and myself, through vent, anyone they see with the 'wrong' kit.
We will be in game and have spawned on each side then suicided, we will then be able to cycle through players and follow the action. If we see, or have reported to us, a player with the wrong kit we will follow them to see if they break the 'excessive use' rule.
If they do then we will inform another admin to 'issue a yellow', they will be tracking which players have had yellows and issue reds appropriately.
This process is manageable and effective at spotting people who break the rules as I have set them.
It would be very difficult to stop all use of the other teams kit.
That's the practical reasoning. I also have a 'spirit of the thing' argument for the rules as set which may help (but probably not):
While I see the swapping of a players kit, and the subsequent extended use of it, as basically playing the 'wrong' kit set (bad). I see the quick change within a situation differently. If the mechanics of the game were that a players kit was (as in RL) as load of stuff in their hands or in webbing then a player shooting an enemy soldier and then grabbing some explosives from the corpses bag (for example) would not mean they had become that enemy's specialist class but was merely using stuff found lying about the place. This is the spirit I was aiming for with this rule. It's not the same as saying that 'a USMC guy getting in a Vod doesn't become a MEC guy' but on that side of 'the line'.
I see the other argument and may subscribe to it if it weren't for the technical limitations and the belief that being draconian will impede the fun, I might subscribe to it. I don't think I'm being shortsighted at all, in fact i have thought very carefully about this event, I just see it differently to you. I'm sure we'll have to agree to disagree but I wanted you to know my thinking. I hope you appreciate that I'm not trying to argue the toss with you but felt you deserved to know that I am not merely disregarding your opinion.
No, true, fair comment, but it does put me in that set. TBH though, it's not something I would be bothered about.Todd_Angelo wrote:
No, actually it wasn't aimed at you. If I had been talking directly to you I would have addressed my comment to you specifically; I'm hardly the shy and retiring type
That's your opinion and I'm not knocking you for it but lets be clear for everyone, it's your opinion.Todd_Angelo wrote:
I don't agree with this part of the rules and anybody who thinks it's right I think is shortsighted, that's as far as it goes.
I thank you for your support and honestly do appreciate it (as with all who have shown support in whatever way).Todd_Angelo wrote:
And for the record: if I were dismissive of your efforts with regard to organising the event I wouldn't have given you karma at least twice, with comments thanking/complimenting you for your help in the organisation and running, now would I? Nor would I have posted supportive comments about things like the karma you'd received from twats who think snipers are useless who'd negged you just for your part in this, e.g. here.
However, I didn't say you were dismissive, I said that with that by calling the event pointless you were being dismissive.
OK, so a little insight into how the catching of transgressors will work may help here.Todd_Angelo wrote:
The competition is silly and will prove nothing, but that much was clear from the outset; however as soon as you mix the kits up for combat it becomes a travesty. It's either a medics v. snipers battle or it's not, is how I see it.
Catching transgressors on the fly during a busy 64-player match isn't going to be feasible IMO, although I'm eager to be proved wrong.
We have a pretty sophisticated server monitor (as demonstrated here) which will be constantly monitored by a couple of DMZ admins. They will be reporting to ZULU and myself, through vent, anyone they see with the 'wrong' kit.
We will be in game and have spawned on each side then suicided, we will then be able to cycle through players and follow the action. If we see, or have reported to us, a player with the wrong kit we will follow them to see if they break the 'excessive use' rule.
If they do then we will inform another admin to 'issue a yellow', they will be tracking which players have had yellows and issue reds appropriately.
This process is manageable and effective at spotting people who break the rules as I have set them.
It would be very difficult to stop all use of the other teams kit.
That's the practical reasoning. I also have a 'spirit of the thing' argument for the rules as set which may help (but probably not):
While I see the swapping of a players kit, and the subsequent extended use of it, as basically playing the 'wrong' kit set (bad). I see the quick change within a situation differently. If the mechanics of the game were that a players kit was (as in RL) as load of stuff in their hands or in webbing then a player shooting an enemy soldier and then grabbing some explosives from the corpses bag (for example) would not mean they had become that enemy's specialist class but was merely using stuff found lying about the place. This is the spirit I was aiming for with this rule. It's not the same as saying that 'a USMC guy getting in a Vod doesn't become a MEC guy' but on that side of 'the line'.
I see the other argument and may subscribe to it if it weren't for the technical limitations and the belief that being draconian will impede the fun, I might subscribe to it. I don't think I'm being shortsighted at all, in fact i have thought very carefully about this event, I just see it differently to you. I'm sure we'll have to agree to disagree but I wanted you to know my thinking. I hope you appreciate that I'm not trying to argue the toss with you but felt you deserved to know that I am not merely disregarding your opinion.
Not sure what you're saying here.Kmarion wrote:
It's called catering to one particular side. Keep it fair but keep it BF2.... Change ALL the aspects of the game and it is no longer even BF2.