yes
yeah i do occasionaly, ill make a fraps of some other anooying thing, when you get really high and then just bomb your plane staright down you get a almost glitchy like fog where the fog outline is, its hard to explain ill mkae a fraps later.Sgt_Sieg wrote:
Yeah, so after trying it on multiple computes, on all different graphical settings and hardware all textures still show up as gray for me. You have something similar with the ground James?
its all apreciated. ther isnt any voice to tell you when you are out of bounds, as i didnt put a combat area in, so you cud fly more freely everywhere. it dunt sya it beacause when you fly out REALLY far, the level starts to stop, so it has to kill you off quickly...JaM3z wrote:
right things i found with it thats slightly annoying.
No out of bounds marker or voice to tell your going out of bounds
Middle flag is going to raped it will be uncappable how on earth are infranty supposed to get there and then cap the flag with out having 100+ 500lb bombs dropped on there head?
Texture on the terrain does not load unless your right over it.
And the AA on top of the TV Stations are useless at on comming planes.
But other than that hurry and finish it, sorry that was some constructive critism but other than that this will be a great map.
I also like the names of the carrier's Final Fantasy anyone?
i cna put one in if you all want, but i think it will cut donw on the flying space a wee bit.
and yeh twas the editor.VeNg3nCe^ wrote:
Quick question Link.... what prog did you use to make that map? The BF2 Editor?
some people are having troubles wit gray fog like stuff everywhere, i shudv pm'ed you a hopeful fix.
Ok I just tested out.. Overall Great Job.. There are some things that I would like to see added though concerning the island... Now I know that it is gonna get raped really bad so I say u put up like 4 stingers/Igla... There should be some sort of bunker type thing too. Now is there gonna be a ticket bleed if someone captures the island.. I think there should so there is more of an icentive (is that how u spell it?) to capture it. And i also noticed something. Let's say someone gets in a jet, bails out over the island and captures it. Now how the hell are they gonna get off of the island?? How are the ppl that spawn there gonna get off the island?? I say you put up like 3-4 transport choppers so the ppl can get off the island.
Other than that GREAT MAP!!!
Other than that GREAT MAP!!!
Last edited by AirForceOne1 (2006-07-06 14:49:21)
Bump
ok, i think i have a fix for the werd fog!
im uploading a newer version now, and il tell you all the link when its done.
im uploading a newer version now, and il tell you all the link when its done.
hears a idea for the middle island, but the flag in a bunker!
I don't know if this was mentioned earlier but I think it would be a good idea to draw from the original Aviators map. DC No Fly Zone. It was in the old Desert Combat mod for BF1942 and was one of the best flying maps ever. I wouldn't copy it because I believe DCON might be using it again but draw some inspiration from that.
ok, iv fixed the fog issue for real this time, so pm me if u wanna test it, and il set up a date for next weekend or summut on when we can all play it
You should add a J-10 in the middle of the map and who gets it gets it
first thing i would do is bomb it, and then time it exactly right so no one gets it.DirtyMexican wrote:
You should add a J-10 in the middle of the map and who gets it gets it
Put a roof over the runways and just have an oppening at the end that way there wont be any base raping/bombing and the people can take off with no worries.
ahh tht is a very good idea, i will do that, but only for the mec island.ShadowFoX wrote:
Put a roof over the runways and just have an oppening at the end that way there wont be any base raping/bombing and the people can take off with no worries.
thankyou,
dont feel like reading the whole thread, but did this go through? where can we play the map?
its been made, but im giving it a few people to see if all works and if thers any changes needed to be made to it before i set up a date when we can play it.
pm me if you wanna test it
pm me if you wanna test it
sure im inFFLink13 wrote:
its been made, but im giving it a few people to see if all works and if thers any changes needed to be made to it before i set up a date when we can play it.
pm me if you wanna test it
ok, right now the 0.3 version is being tested on my clans server right now (map link here)
the server ip it is being tested on is: 85.236.101.29:16767
hopefully see you on ther,
if you do go on, dont forget to giv me feedback so i can finish up the final one with everything needed.
the server ip it is being tested on is: 85.236.101.29:16767
hopefully see you on ther,
if you do go on, dont forget to giv me feedback so i can finish up the final one with everything needed.
Yea, I tried it, and would like something on the middle island. It serves a few purposes actually. 1, as a motive for people to actually take the base, and 2, for the person who capped it to get off the base. I actually managed to land an Su-34 on it, took me a while to find a space relatively flat enough so that I could do it, but yea. Maybe one small airfield with the 2 chinese jets (1 j-10, another Su-30) on an airfield that's covered.It also makes it harder for people to land inside the airfield while still providing a quick way of getting off the island without having to suicide. Keep me updated on the new revisions. Graet map, not much flaws that I see anyway.
the cap radius is huge, the cap time is 5 seconds, so you can cap in whilst in a plane flying over it.chaosdragon001 wrote:
Yea, I tried it, and would like something on the middle island. It serves a few purposes actually. 1, as a motive for people to actually take the base, and 2, for the person who capped it to get off the base. I actually managed to land an Su-34 on it, took me a while to find a space relatively flat enough so that I could do it, but yea. Maybe one small airfield with the 2 chinese jets (1 j-10, another Su-30) on an airfield that's covered.It also makes it harder for people to land inside the airfield while still providing a quick way of getting off the island without having to suicide. Keep me updated on the new revisions. Graet map, not much flaws that I see anyway.
its an aviator map, not an infantry map.
and also, when the flag is capped, boats and stinger spawn everyhwere on the island.
but thnx for the feedback, tis apreciated greatly.
Last edited by FFLink13 (2006-07-10 07:08:56)
ill be on that server tonight playing it
well, I've played it, and it's a good map. ( FFLink was on as well, in fact, we had quite a good time. I helped him check one of the airfields to see if it was straight, he didn't think it was. it was straight.)
it wasnt:
lol, probably my shitty graphics...
il turn terrain on medium now
lol, probably my shitty graphics...
il turn terrain on medium now
Could you upload the map on another site please? because it keeps saying 'If you are not downloading anything, you are using a proxy-server or a shared IP-address. A Premium-account solves this problem'FFLink13 wrote:
ok, right now the 0.3 version is being tested on my clans server right now (map link here)
and I don't want to spend 9.90 EUR for the premium account just so I can DL it, even though the map would probably be worth it!
Last edited by gbr.hitman (2006-07-10 10:45:08)
suck up...
but sure, il upload it somewhere else for ya, il post the link back wen its up.
but sure, il upload it somewhere else for ya, il post the link back wen its up.
fflink, the arifields was straight, remember I ran a jet all the way down it, so it probably is bad grahics.........