=[4th]=Tommo
Member
+1|6768
CTF , we got to have CTF in bf2 !

we should be able to use the arty ! so when ppl request it grid poitions come up if ur on the arty , and have to try hit it , or summin like that

music in jeeps !!! like bfv ... also u should be able to upload ur own music and be able to play it out load . dogging bombs to bon jovi !!! yea baby !


also y get - points for trying to move teams ??? thats gay .


also mabye a custom kit , chose ur nade , main weapon , 2nd weapon so on....


ill post more when i think em up

what u guys think ?
Amish_electrition22
Member
+9|6880|Minneapolis-MN
I want the music and the arty.
=[4th]=Tommo
Member
+1|6768
o i got another !! u should have to get multipal ppl in a tank to run it , gunner , driver ... mabye that will do not many more .. and u should be able to jump on top and put a nade through hatch


+ me if u like the idea

Last edited by =[4th]=Tommo (2006-06-23 11:43:23)

Adogg
Member
+5|6797
Only thing I'd like to see is this...

Adogg wrote:

Three new maps in a booster pack (or patch) all focusing on one segment (i.e. Only planes, Only tanks or Only Infantry):
Battle to Baghdad: UMSC Armor takes the republican guard armor head on ... (too bad a dust storm just grounded their air support)
Pearl Harbor Redux: Chinese Carriers are moving towards Pearl Harbor. US Carriers are moving to stop them (Lead elements of both air attacks are meeting up)
Isn't bureaucracy great?: After Congress cut funding to the US Military, the Pentagon reduced the use of expensive tracked vehicles in favor of cheaper wheeled fighting vehicles. Unfortunately, these vehicles are vulnerable to attack (tires!) and have been bogged down in the city of jksfnksjdnfskjnfskjs <insert crazy town name here>. SF & Ranger units have become pinned down in viscous house to house fighting. Crazy beeters are around for movement.
FAF-Teeje
Member
+47|6786
ya, that -points thing for trying to switch teams pisses me off.  it thinks u commited suicide, and takes 2 points away.
TrollmeaT
Aspiring Objectivist
+492|6916|Colorado
CTF was never played that heavily in 1942, thats why it isn't in there anymore, waste of space according to them.

Battlefield2Player wrote:

What do you guys think of this:


My List of Improvements for Bf2:

-Introduce a new "kit" - spectator.  Spectators appear to be civilians, and if they are killed, points are taken away (similar to that of America's Army).  Civilians cannot shoot or injure soldiers.
That would be fun if it didn't count towards the count on each side & no more than 3 civ's for lag
-Introduce blood and gore to the battlefield (it's not like kids have never seen blood before).
YES! If the head & other body parts deformed with each shot like SOF II I'd scorch my shorts
-"Spawn Protection" (you have 5 seconds where no one can shoot you, and you can shoot no one; may help reduce amount of spawn killing)
Sounds good but people might whine about this
-Increase ammunition in assault kit when the G3 is selected.
yes I've wanted a 30 round clip for some time, but have gotten better with the g3 shots because of limited ammo
-Bring back the ability to shoot & jump at the same time.
No way, the bunny hopping threads are still about with it nerfed, I personally never had a problem with it I adjusted
-FIX THE HOTEL GLITCH AND RED/BLUE- TAG BUG!
Yes these are very important if not the top of the list too fix
-New maps, weapons, vehicles & armies!
They will tell you great 2142 is coming out, but I agree these are always good additions[b]
-Decrease armor power / quantity.
[b] Sorry I'm a tank whore so I'd have to disagree on this point

-In-game music (such as in Battlefield Vietnam).  You can insert your own music as well.
Yeah it would be nice if it were alot easier
-Remove the "delay" you experience when you try to stand from the prone position.
once again you would have countless threads complaining about prone this or that, no thanks
-Your own health is reduced when you attempt to injure a teammate.
not a bad idea but that would let them take 2 out on the team instead of one causing tickets to fall faster
-Snipers' claymores kill not only enemies, but teammates as well.
the community seems split on this issue, guess it depends on if your using them or not, I was happy about this one because teammates always seem attracted to my shiny mines.
-Snipers' claymores are limited so that when they are replenished with more claymores, the "old" claymores immediately disappear.  (Same with land mines)
I thought this did happen, least it does to me
-Anti-tank missiles can no longer "go through" armor or a vehicle.
I thought they fixed this but I could be wrong, I've only experienced this one time in game
-Another slot for the squad (instead of 6, there will be 7; as there are 7 kits).
Nice , up the players per side as well
-Any "booster pack" with a maximum of three maps is considered a patch, and is FREE.
We can dream
OK there are a few a friend and I came up with.  Whaddaya think?
Good ideas
FrankieSpankie3388
Hockey Nut
+243|6774|Boston, MA
-Claymores can be destroyed by hand grenades.

-Anti-Tank gets hand grenades.

-You could throw grenades into the tank hatch and kill the people inside, while keeping the tank alive so you could steal it yourself.
Snake
Missing, Presumed Dead
+1,046|6809|England

- CHINA -vs- MEC maps

- Improved mounted AA (i.e. Stinger sites - they are next to useless), maybe some flak cannons or something

- Humvees with TOW's in BF2, not just in SF

- Bring the Apache into BF2, EF & AF

- Assault should have a few smoke grenades, not just 1

- Second seat on mobile AA...make it worth while

- Make the BH minigun better than a peashooter, i.e. can damage enemies and cause just a little bit of splash damage

- Spawn protection time

- 2 points for destroying commander assets, not 1 point (which is stupidly low for what it is)

- Fix all known bugs

- TOW's on Wake

- Increase the focus on teamplay, such as giving the SL a point for every flag that his squad members capture (not assist in capturing)

- Make a distinction on the radar between higher and lower levels for enemy troops/tanks who have been spotted or are on a UAV (similer to Goldeneye or Perfect Dark, a small triangle facing up for above you, and a small triangle facing down for if they are below you)

- Medals/badges/ribbons (whatever) for defibrillator kills, IAR commander asset destroying and IAR No. of tanks destroyed (and also for air units)

- Additional award for snipers who get X amount of kills IAR with a sniper rifle ONLY (not claymore whoring)

Last edited by Snake (2006-06-24 11:08:57)

MDW
Member
+43|6920|Dortmund, Germany
BUGFIXES
- Red Tag Bug
- Form Squad Bug (Sometimes, you can't form a squad, even if the max. number of squads isn't reached yet)
- AT Missiles going through targets
- If the Tiger-HAP's gunner used a TV, the cannon is fucked up

GENERAL CHANGES
- Change the M95's crosshairs. Giving it bad sights IS NOT the right way to ballance a weapon
- When a N00b blocks a friendly plane/vehicle and gets overrun, it shouldn't be TK, but a suicide which gets the N00b -2
- Power down the J-10 or make the other planes better, so they can atleast stand a chance
- More badges which concentrate on accuracy with a certain weapon

MAPS
- New Map for SF; SEALs Vs. Insurgence, setting: Tora Bora style mountain-fortress with tunnels and fortifications, 65% indoor-battle
- New Map for EF; EU Vs. PLA, featuring the Tiger HAP which only appears on ONE Map so far
- New Map for AF; USMC Vs. MEC, setting: The coast of Florida, sunny/clear weather, the MEC has an uncap on a cargo-ship which they used to cross the Atlantic unnoticed by the US. Contains 5+ APCs and many boats, the US have quickly build fortifications at the beachheads, D-Day style map

If I get more ideas, I'll post 'em

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