K8Kommunist
Member
+26|6564
Srsly.
Whoever designed the aircraft in BF2 must've been stoned. Every aspect of aircraft avionics and weaponry is simplified, bastardized or cheapened to a ridiculous level. No plane will remain in the air after two strikes from a stinger, there's no way any modern plane would not have an FCC controlling bomb release, you don't need a radar lock to use sidewinders, manuevers half as extreme as the moves most BF2 pilots make would cause blackouts, niether the MiG-29 or F-35B carries 600rounds of cannon ammo, the ROF on the cannon is about a third of what it should be, absence of any form of radar, etc. Goes on and on. I'm not sure why dice decided to re-skin the aircraft from BF1942 and call them modern day...
Zeon.
l33t sp33k Specialist
+159|6555|Behind j00OMFG HAX, Bristol UK
Welcome to DICE's world.
Mj.Blindfisch
Bulletdrop-Buddha
+338|6694|Germany
Bla,bla,bla...go play a flight-sim then.
BlackLegion42
Damn Command and Conquer Generals...
+62|6727|Rochester, NY
Not really DICE's is just a bunch of complainers that air power is too strong, so DICE had to oblige the whining.
Spark
liquid fluoride thorium reactor
+874|6672|Canberra, AUS
Anyway, do you really think people would want to fly some uber-complex contraption that looks as if it was stolen out of Flight Simulator 2006?
The paradox is only a conflict between reality and your feeling what reality ought to be.
~ Richard Feynman
spawnofthemist
Banned
+1,128|6639|Burmecia, Land of the Rain
its a game.
-[Silver.Inc*
BF2s AU Server Admin
+315|6578|Melbourne, Australia.

spawnofthemist wrote:

its a game.
Cybargs
Moderated
+2,285|6713

-[Silver.Inc* wrote:

spawnofthemist wrote:

its a game.
https://cache.www.gametracker.com/server_info/203.46.105.23:21300/b_350_20_692108_381007_FFFFFF_000000.png
-Gunsmoke-
Member
+165|6632|South Jersey
its only 1/3 the ROF it should be! damn, them chain guns on jet fighters go really fast, dont they.
jmbbf1975
Member
+1|6651

K8Kommunist wrote:

Srsly.
Whoever designed the aircraft in BF2 must've been stoned. Every aspect of aircraft avionics and weaponry is simplified, bastardized or cheapened to a ridiculous level. No plane will remain in the air after two strikes from a stinger, there's no way any modern plane would not have an FCC controlling bomb release, you don't need a radar lock to use sidewinders, manuevers half as extreme as the moves most BF2 pilots make would cause blackouts, niether the MiG-29 or F-35B carries 600rounds of cannon ammo, the ROF on the cannon is about a third of what it should be, absence of any form of radar, etc. Goes on and on. I'm not sure why dice decided to re-skin the aircraft from BF1942 and call them modern day...
Dude, please.  For one, I will say that, yes, it is "cheap"  but this game cost $50 and not $50,000,000.  It's a freakin game man....... 

Those who want want reality and who want to bitch and moan about how this game sucks should balls up and join up with the USMC and go be a ground pounder in Iraq/Afganistan.   REMEBER this is a GAME and only a GAME...

EA/DICE come up with a load of patches becasue of all of YOU who bitch and moan to them about how this aspect or that aspect suck.... JUST DEAL WITH IT!!!
moose_rider
Member
+30|6639|Puyallup, WA

cyborg_ninja-117 wrote:

-[Silver.Inc* wrote:

spawnofthemist wrote:

its a game.
K8Kommunist
Member
+26|6564

jmbbf1975 wrote:

K8Kommunist wrote:

Srsly.
Whoever designed the aircraft in BF2 must've been stoned. Every aspect of aircraft avionics and weaponry is simplified, bastardized or cheapened to a ridiculous level. No plane will remain in the air after two strikes from a stinger, there's no way any modern plane would not have an FCC controlling bomb release, you don't need a radar lock to use sidewinders, manuevers half as extreme as the moves most BF2 pilots make would cause blackouts, niether the MiG-29 or F-35B carries 600rounds of cannon ammo, the ROF on the cannon is about a third of what it should be, absence of any form of radar, etc. Goes on and on. I'm not sure why dice decided to re-skin the aircraft from BF1942 and call them modern day...
Dude, please.  For one, I will say that, yes, it is "cheap"  but this game cost $50 and not $50,000,000.  It's a freakin game man....... 

Those who want want reality and who want to bitch and moan about how this game sucks should balls up and join up with the USMC and go be a ground pounder in Iraq/Afganistan.   REMEBER this is a GAME and only a GAME...

EA/DICE come up with a load of patches becasue of all of YOU who bitch and moan to them about how this aspect or that aspect suck.... JUST DEAL WITH IT!!!
Do you honestly think it costs more money to make a game that is realistic? To make a virtual gun fire faster costs EA money? To make weapons loadouts more accurate costs money? What the fuck are you thinking? To further my point unnecessarily, take a look at Falcon4.0: Allied Force. F4.0 costs half of what BF2 does and is widely regarded to be as close to reality as you can legally get barring joining the USAF. While I see how excessive unique flight modeling for each aircraft in the game would become prohibitively expensive, to say that I should have low expectations for a game because it costs $50 is stupid, especially when $50 is the top end of PC game pricing.
I want more realistic gameplay in BF2 because the way I see it aircraft are totally broken. They are easy to fly and superior to every other unit in the game. To make aircraft damage models realistic, along with weapons loadouts, would not only make the game more challenging and fun for pilots but also much more fair for the groundpounders. It's not practical in the BF2 engine, but some realism at least to the level of ground weapon realism should have been implemented in the design. After all, M16s have 30 rounds, as they do in reality(minus combat reload). Is it too much to ask that in-game F-35B loadout be equivalent to reality F-35B loadout, as it is with most other units in the game, to an extent?
Is asking for balance and thoughtful game design "moaning about how this game sucks"? I fail to see how "go to afganistan" is a sensible response to my post. By saying "this is a GAME and only a GAME" infer that realistic games are not, in fact, games? Because I know about 10,000 OFP fans who will argue with you vehemently. Grasp at straws much?
By the way, the day that EA stops releasing patches is the day gamers stop buying their products. If EA is producing patches solely on the behest of myself, I think you bitches owe me some thanks because otherwise you'd be swamped with even more bugs, and without your prized L96.
Speaking of which, I doubt EA releases patches to please the "bitchers and moaners". This vocal minority the self-proclaimed "adaptive gamers" accuse of complaining so hard that EA patches ridiculously insignificant aspects, is, well, bullshit. If you can see that this complaining group is a minority, don't you think EA would see the same? Especially considering half the people sporting this theory, such as yourself, are just above the 75 IQ line. EA makes patches to please the majority of it's users and there's no feasible deduction to the contrary.
K8Kommunist
Member
+26|6564

Xietsu wrote:

jmbbf1975 wrote:

K8Kommunist wrote:

Srsly.
Whoever designed the aircraft in BF2 must've been stoned. Every aspect of aircraft avionics and weaponry is simplified, bastardized or cheapened to a ridiculous level. No plane will remain in the air after two strikes from a stinger, there's no way any modern plane would not have an FCC controlling bomb release, you don't need a radar lock to use sidewinders, manuevers half as extreme as the moves most BF2 pilots make would cause blackouts, niether the MiG-29 or F-35B carries 600rounds of cannon ammo, the ROF on the cannon is about a third of what it should be, absence of any form of radar, etc. Goes on and on. I'm not sure why dice decided to re-skin the aircraft from BF1942 and call them modern day...
Dude, please.  For one, I will say that, yes, it is "cheap"  but this game cost $50 and not $50,000,000.  It's a freakin game man....... 

Those who want want reality and who want to bitch and moan about how this game sucks should balls up and join up with the USMC and go be a ground pounder in Iraq/Afganistan.   REMEBER this is a GAME and only a GAME...

EA/DICE come up with a load of patches becasue of all of YOU who bitch and moan to them about how this aspect or that aspect suck.... JUST DEAL WITH IT!!!
http://img105.imageshack.us/img105/16/ow1zr.jpg
I guess I should expect as much from someone whose signature discusses the "groundings of immaturity". What the fuck does that mean, anyway?
K8Kommunist
Member
+26|6564

Spark wrote:

K8Kommunist wrote:

jmbbf1975 wrote:


Dude, please.  For one, I will say that, yes, it is "cheap"  but this game cost $50 and not $50,000,000.  It's a freakin game man....... 

Those who want want reality and who want to bitch and moan about how this game sucks should balls up and join up with the USMC and go be a ground pounder in Iraq/Afganistan.   REMEBER this is a GAME and only a GAME...

EA/DICE come up with a load of patches becasue of all of YOU who bitch and moan to them about how this aspect or that aspect suck.... JUST DEAL WITH IT!!!
Do you honestly think it costs more money to make a game that is realistic? To make a virtual gun fire faster costs EA money? To make weapons loadouts more accurate costs money? What the fuck are you thinking? To further my point unnecessarily, take a look at Falcon4.0: Allied Force. F4.0 costs half of what BF2 does and is widely regarded to be as close to reality as you can legally get barring joining the USAF. While I see how excessive unique flight modeling for each aircraft in the game would become prohibitively expensive, to say that I should have low expectations for a game because it costs $50 is stupid, especially when $50 is the top end of PC game pricing.
I want more realistic gameplay in BF2 because the way I see it aircraft are totally broken. They are easy to fly and superior to every other unit in the game. To make aircraft damage models realistic, along with weapons loadouts, would not only make the game more challenging and fun for pilots but also much more fair for the groundpounders. It's not practical in the BF2 engine, but some realism at least to the level of ground weapon realism should have been implemented in the design. After all, M16s have 30 rounds, as they do in reality(minus combat reload). Is it too much to ask that in-game F-35B loadout be equivalent to reality F-35B loadout, as it is with most other units in the game, to an extent?
Is asking for balance and thoughtful game design "moaning about how this game sucks"? I fail to see how "go to afganistan" is a sensible response to my post. By saying "this is a GAME and only a GAME" infer that realistic games are not, in fact, games? Because I know about 10,000 OFP fans who will argue with you vehemently. Grasp at straws much?
By the way, the day that EA stops releasing patches is the day gamers stop buying their products. If EA is producing patches solely on the behest of myself, I think you bitches owe me some thanks because otherwise you'd be swamped with even more bugs, and without your prized L96.
Speaking of which, I doubt EA releases patches to please the "bitchers and moaners". This vocal minority the self-proclaimed "adaptive gamers" accuse of complaining so hard that EA patches ridiculously insignificant aspects, is, well, bullshit. If you can see that this complaining group is a minority, don't you think EA would see the same? Especially considering half the people sporting this theory, such as yourself, are just above the 75 IQ line. EA makes patches to please the majority of it's users and there's no feasible deduction to the contrary.
And do you have ANY idea as to what the consequences of your suggestions will be? Well. Let's have a look:

1. The majority of the team spawns at jet spawn.
2. The balance of the game is trashed
3. TKing for jets or forcing TKs becomes common practice.

NO.
Do you not understand that I am speaking of making the planes weaker?
Spark
liquid fluoride thorium reactor
+874|6672|Canberra, AUS
Ah. Right. Sorry. Post deleted.

Maybe they just couldn't code something that complex.
The paradox is only a conflict between reality and your feeling what reality ought to be.
~ Richard Feynman
Xietsu
Banned
+50|6554

K8Kommunist wrote:

Xietsu wrote:

jmbbf1975 wrote:

Dude, please.  For one, I will say that, yes, it is "cheap"  but this game cost $50 and not $50,000,000.  It's a freakin game man....... 

Those who want want reality and who want to bitch and moan about how this game sucks should balls up and join up with the USMC and go be a ground pounder in Iraq/Afganistan.   REMEBER this is a GAME and only a GAME...

EA/DICE come up with a load of patches becasue of all of YOU who bitch and moan to them about how this aspect or that aspect suck.... JUST DEAL WITH IT!!!
http://img105.imageshack.us/img105/16/ow1zr.jpg
I guess I should expect as much from someone whose signature discusses the "groundings of immaturity". What the fuck does that mean, anyway?
I don't know what you're talking about.

Last edited by Xietsu (2006-06-17 21:51:56)

Reject_Wolf
Former Karkand Addict
+32|6580|Windsor, Ontario, Canada
Tanks require more than one person to use, APCs take time to prepare to go in water, grenades and claymores are deadly from even 100 ft away.  Everything is simplified for balence and therefore cannot be realistic.
Xietsu
Banned
+50|6554

Reject_Wolf wrote:

K8Kommunist wrote:

jmbbf1975 wrote:


Dude, please.  For one, I will say that, yes, it is "cheap"  but this game cost $50 and not $50,000,000.  It's a freakin game man....... 

Those who want want reality and who want to bitch and moan about how this game sucks should balls up and join up with the USMC and go be a ground pounder in Iraq/Afganistan.   REMEBER this is a GAME and only a GAME...

EA/DICE come up with a load of patches becasue of all of YOU who bitch and moan to them about how this aspect or that aspect suck.... JUST DEAL WITH IT!!!
Do you honestly think it costs more money to make a game that is realistic? To make a virtual gun fire faster costs EA money? To make weapons loadouts more accurate costs money? What the fuck are you thinking? To further my point unnecessarily, take a look at Falcon4.0: Allied Force. F4.0 costs half of what BF2 does and is widely regarded to be as close to reality as you can legally get barring joining the USAF. While I see how excessive unique flight modeling for each aircraft in the game would become prohibitively expensive, to say that I should have low expectations for a game because it costs $50 is stupid, especially when $50 is the top end of PC game pricing.
I want more realistic gameplay in BF2 because the way I see it aircraft are totally broken. They are easy to fly and superior to every other unit in the game. To make aircraft damage models realistic, along with weapons loadouts, would not only make the game more challenging and fun for pilots but also much more fair for the groundpounders. It's not practical in the BF2 engine, but some realism at least to the level of ground weapon realism should have been implemented in the design. After all, M16s have 30 rounds, as they do in reality(minus combat reload). Is it too much to ask that in-game F-35B loadout be equivalent to reality F-35B loadout, as it is with most other units in the game, to an extent?
Is asking for balance and thoughtful game design "moaning about how this game sucks"? I fail to see how "go to afganistan" is a sensible response to my post. By saying "this is a GAME and only a GAME" infer that realistic games are not, in fact, games? Because I know about 10,000 OFP fans who will argue with you vehemently. Grasp at straws much?
By the way, the day that EA stops releasing patches is the day gamers stop buying their products. If EA is producing patches solely on the behest of myself, I think you bitches owe me some thanks because otherwise you'd be swamped with even more bugs, and without your prized L96.
Speaking of which, I doubt EA releases patches to please the "bitchers and moaners". This vocal minority the self-proclaimed "adaptive gamers" accuse of complaining so hard that EA patches ridiculously insignificant aspects, is, well, bullshit. If you can see that this complaining group is a minority, don't you think EA would see the same? Especially considering half the people sporting this theory, such as yourself, are just above the 75 IQ line. EA makes patches to please the majority of it's users and there's no feasible deduction to the contrary.
Tanks require more than one person to use, APCs take time to prepare to go in water, grenades and claymores are deadly from even 100 ft away.  Everything is simplified for balence and therefore cannot be realistic.
https://img105.imageshack.us/img105/16/ow1zr.jpg

Last edited by Xietsu (2006-06-17 21:52:31)

HaywoodJablowme
Baltimore Blowfish
+46|6577
I gotta agree with the original poster.  Although it is fairly difficult to shoot a plane out of the sky with AA, I think that's fine the way it is, it is possible.

But a 5 second pass over a friendly runway to re-arm and repair is lame in my opinion while AA emplacements and vehicles take a minute or so to reappear.  Make the fags land to repair and re-arm, and all is fair.
.:ronin:.|Patton
Respekct dad i love u always
+946|6806|Marathon, Florida Keys
wtf where they thinking when they made the guns, the guns are supposed to jam, if you overheat your gun to much the barrel doesnt turn white hot and melt off, there are no misfire's with the ammuntion, bullets dont go through the sides of concrete walls like in counterstike .

/sarcasm
https://i54.photobucket.com/albums/g117/patton1337/stats.jpg
Sarrk
O-O-O A-O A
+788|6653|Brisbane, Australia

K8Kommunist wrote:

Srsly.
Whoever designed the aircraft in BF2 must've been stoned. Every aspect of aircraft avionics and weaponry is simplified, bastardized or cheapened to a ridiculous level. No plane will remain in the air after two strikes from a stinger, there's no way any modern plane would not have an FCC controlling bomb release, you don't need a radar lock to use sidewinders, manuevers half as extreme as the moves most BF2 pilots make would cause blackouts, niether the MiG-29 or F-35B carries 600rounds of cannon ammo, the ROF on the cannon is about a third of what it should be, absence of any form of radar, etc. Goes on and on. I'm not sure why dice decided to re-skin the aircraft from BF1942 and call them modern day...
And then do you want, that if you bail out of the jet for no reason/engage an enemy you cannot kill/crash the jet, on your respawn you should be put under a War Crimes Tribunal?

-[Silver.Inc* wrote:

Its a game
messfeeder
Member
+31|6525|Gotham

spawnofthemist wrote:

its a game.
Join the airforce.  It's real and you get free training and then get paid to do it.
PuckMercury
6 x 9 = 42
+298|6524|Portland, OR USA

Mj.Blindfisch wrote:

Bla,bla,bla...go play a flight-sim then.
Exactly.  This game tries and succeeds (you bought and still play the game) to balance simulation with enjoyment.  IF you want uber realistic flight models and physics, go get Flight Sim 2004 ... hey, I hear FS X is being released soon, be sure and go get that one too.

This "simulation" bit is also going on here:  http://forums.bf2s.com/viewtopic.php?id=29980

K8Kommunist wrote:

jmbbf1975 wrote:

K8Kommunist wrote:

Srsly.
Whoever designed the aircraft in BF2 must've been stoned. Every aspect of aircraft avionics and weaponry is simplified, bastardized or cheapened to a ridiculous level. No plane will remain in the air after two strikes from a stinger, there's no way any modern plane would not have an FCC controlling bomb release, you don't need a radar lock to use sidewinders, manuevers half as extreme as the moves most BF2 pilots make would cause blackouts, niether the MiG-29 or F-35B carries 600rounds of cannon ammo, the ROF on the cannon is about a third of what it should be, absence of any form of radar, etc. Goes on and on. I'm not sure why dice decided to re-skin the aircraft from BF1942 and call them modern day...
Dude, please.  For one, I will say that, yes, it is "cheap"  but this game cost $50 and not $50,000,000.  It's a freakin game man....... 

Those who want want reality and who want to bitch and moan about how this game sucks should balls up and join up with the USMC and go be a ground pounder in Iraq/Afganistan.   REMEBER this is a GAME and only a GAME...

EA/DICE come up with a load of patches becasue of all of YOU who bitch and moan to them about how this aspect or that aspect suck.... JUST DEAL WITH IT!!!
Do you honestly think it costs more money to make a game that is realistic? To make a virtual gun fire faster costs EA money? To make weapons loadouts more accurate costs money? What the fuck are you thinking? To further my point unnecessarily, take a look at Falcon4.0: Allied Force. F4.0 costs half of what BF2 does and is widely regarded to be as close to reality as you can legally get barring joining the USAF. While I see how excessive unique flight modeling for each aircraft in the game would become prohibitively expensive, to say that I should have low expectations for a game because it costs $50 is stupid, especially when $50 is the top end of PC game pricing.
I want more realistic gameplay in BF2 because the way I see it aircraft are totally broken. They are easy to fly and superior to every other unit in the game. To make aircraft damage models realistic, along with weapons loadouts, would not only make the game more challenging and fun for pilots but also much more fair for the groundpounders. It's not practical in the BF2 engine, but some realism at least to the level of ground weapon realism should have been implemented in the design. After all, M16s have 30 rounds, as they do in reality(minus combat reload). Is it too much to ask that in-game F-35B loadout be equivalent to reality F-35B loadout, as it is with most other units in the game, to an extent?
Is asking for balance and thoughtful game design "moaning about how this game sucks"? I fail to see how "go to afganistan" is a sensible response to my post. By saying "this is a GAME and only a GAME" infer that realistic games are not, in fact, games? Because I know about 10,000 OFP fans who will argue with you vehemently. Grasp at straws much?
By the way, the day that EA stops releasing patches is the day gamers stop buying their products. If EA is producing patches solely on the behest of myself, I think you bitches owe me some thanks because otherwise you'd be swamped with even more bugs, and without your prized L96.
Speaking of which, I doubt EA releases patches to please the "bitchers and moaners". This vocal minority the self-proclaimed "adaptive gamers" accuse of complaining so hard that EA patches ridiculously insignificant aspects, is, well, bullshit. If you can see that this complaining group is a minority, don't you think EA would see the same? Especially considering half the people sporting this theory, such as yourself, are just above the 75 IQ line. EA makes patches to please the majority of it's users and there's no feasible deduction to the contrary.
This guy does have a point, of the planes carried some more realistic aspects then infantry and so-called "ground pounders" would have more of a chance.

HaywoodJablowme wrote:

I gotta agree with the original poster.  Although it is fairly difficult to shoot a plane out of the sky with AA, I think that's fine the way it is, it is possible.

But a 5 second pass over a friendly runway to re-arm and repair is lame in my opinion while AA emplacements and vehicles take a minute or so to reappear.  Make the fags land to repair and re-arm, and all is fair.
The part about passing for a reload is true, but if you landed think of how many pubbing plane wanting whores would eagerly jump infront of you as you landed for reloads. It would be insane. I think that they should add more realism to the plane but keep this one aspect so it doesn't completely ruin it teamkill wise for the pilot.

Also, sorry for the double post.

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