Poll

What would you like too see?

Maps with water in9%9% - 40
Buggies8%8% - 36
High spawn points11%11% - 51
Hilly battlefields12%12% - 55
Karkand/Urban style battlefields17%17% - 77
Different Sniper Classes (See thread below)10%10% - 47
Sniper Support Kit (See thread below)8%8% - 37
Grappling Hooks and Zip Lines13%13% - 61
Existing maps3%3% - 17
Other (Add below)3%3% - 15
Total: 436
Zeon.
l33t sp33k Specialist
+159|7007|Behind j00OMFG HAX, Bristol UK
I DO NOT WANT THIS MOD TO USE ANY BOOSTER PACK MODELS

ONLY SF, the reason being some people dont have AF or EF.

The only thing I can do on BF2 editor is make terrain, I can't add buildings atm.

And obviously different maps will have different sky's and textures.
Bjorn_Again
Member
+13|7050|Bonny Scotland
Jungle style maps, or at least heavily forested.
spawnofthemist
Banned
+1,128|7092|Burmecia, Land of the Rain

SargeV1.4 wrote:

I'd do the mapping for you if this was CS:S, but unfortunately I couldn't even make a cube in BF2
played de_ignorance Sarge?

i helped out a lot with that one..


and i made a HDR showcase map that played pretty nice but that never saw the light of day really..



and Bjorn_Again

Khabarovsk Valley (sp?) will have a lot of trees in it (not from AF tho sorry Superior )

think songhua stalemate + more trees and less water and no APCs + better in general..
Bjorn_Again
Member
+13|7050|Bonny Scotland
Cheers, i will look out for it.
InviSniper
The first true Sniper.
+95|7093|Cumberland, MD, USA
Kaseiha Valley

https://img.photobucket.com/albums/v221/INVISNIPER/snipermap2.gif

Image FuShee terrain, 64 Oman size, 16 Karkand towns, hills like Mashtuur, and Wake skies and you have this map. Would anyone like to see this map?
My_pet_squirrel
Have you seen my nutz?
+126|7070
I was thinking why not somthing like this located in canada ill make a mock up map of it in bfeditor in a few days but i like the openness and one main point right in the center surrounded by mountains https://media.intrawest.com/winterpark/mountain/FraserBike-2.jpg

If this is going to be a real map it is going to be HUGE but ill work on it and if you don't like it ill make it anyways just because i feel like it

Last edited by My_pet_squirrel (2006-06-14 09:45:49)

<eN>Madcat
Member
+2|7291
I wanna see a snow map, I like snow, I also want to see moveable ships.
My_pet_squirrel
Have you seen my nutz?
+126|7070

<eN>Madcat wrote:

I wanna see a snow map, I like snow, I also want to see moveable ships.
gl with that
l41e
Member
+677|7098

My_pet_squirrel wrote:

I was thinking why not somthing like this located in canada ill make a mock up map of it in bfeditor in a few days but i like the openness and one main point right in the center surrounded by mountains http://media.intrawest.com/winterpark/m … Bike-2.jpg

If this is going to be a real map it is going to be HUGE but ill work on it and if you don't like it ill make it anyways just because i feel like it
Fricken' awesome.
King_County_Downy
shitfaced
+2,791|7047|Seattle

I voted for city maps. I'd also love to see some tunnel fighting.
Sober enough to know what I'm doing, drunk enough to really enjoy doing it
Delta_38DS
Self Proclaimed A10 Whore
+27|7014
I made a small map... https://img403.imageshack.us/img403/1900/map2kw.th.jpg
Its nothing special and its far from done. lol not that good either. 

It has large hills in a shape of a U with trees everywhere giving cover from sniper fire.

UPDATE: heh, i lied, its almost done!

Last edited by Delta_38DS (2006-06-14 17:29:53)

My_pet_squirrel
Have you seen my nutz?
+126|7070

Delta_38DS wrote:

I made a small map... http://img403.imageshack.us/img403/1900/map2kw.th.jpg
Its nothing special and its far from done. lol not that good either. 

It has large hills in a shape of a U with trees everywhere giving cover from sniper fire.
Ya i like the u idea as you saw in my above post that way both start on opposite sides of the u bu can collide in the middle or in the mountains or below
My_pet_squirrel
Have you seen my nutz?
+126|7070
Its going to take me about a week im behind some work and i gotta get real work done before i can play ill try to get a really good mock up of the map by next friday or saturday
spawnofthemist
Banned
+1,128|7092|Burmecia, Land of the Rain

Delta_38DS wrote:

I made a small map... http://img403.imageshack.us/img403/1900/map2kw.th.jpg
Its nothing special and its far from done. lol not that good either. 

It has large hills in a shape of a U with trees everywhere giving cover from sniper fire.
teach me how to use the bf2editor properly lol..
TheRealRyanRay
Member
+22|7023|Gainesville, FL

dont_be_ss wrote:

a map with real weather effects, snow, rain etc
this is a good  idea
Superior Mind
(not macbeth)
+1,755|7142
guys, for my map that is being made, can anyone change the M82A1 tweak file to make it function properly. As of know it has no sounds, no zoom. and the damage is ass low. So if u can do this, please do and post the tweak file here.

Last edited by Superior Mind (2006-06-14 14:29:09)

Delta_38DS
Self Proclaimed A10 Whore
+27|7014

Superior Mind wrote:

guys, for my map that is being made, can anyone change the M82A1 tweak file to make it function properly. As of know it has no sounds, no zoom. and the damage is ass low. So if u can do this, please do and post the tweak file here.
already done...

Code:

rem *** Generated with Bf2Editor.exe [created: 2006/5/15 11:52]
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
ObjectTemplate.activeSafe GenericFireArm ussni_m82a1
ObjectTemplate.creator DSU-1:dsu
ObjectTemplate.modifiedByUser "dad"
ObjectTemplate.setNetworkableInfo HandFireArmsInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.castsDynamicShadow 1
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\USSNI_M82A1.tga
ObjectTemplate.weaponHud.altWeaponIcon Ingame\Weapons\Icons\Hud\USSNI_M82A1_mini.tga
ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\USSNI_M82A1.tga
ObjectTemplate.weaponHud.hudName "M82A1"
ObjectTemplate.weaponHud.guiIndex 0
ObjectTemplate.weaponHud.altGuiIndex 52
rem ---EndComp ---
rem ---BeginComp:SingleFireComp ---
ObjectTemplate.createComponent SingleFireComp
ObjectTemplate.fire.roundsPerMinute 450
ObjectTemplate.fire.addFireRate 0
ObjectTemplate.fire.fireInCameraDof 1
rem ---EndComp ---
rem ---BeginComp:DefaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.ammoType 1
ObjectTemplate.ammo.magSize 10
ObjectTemplate.ammo.reloadTime 3
ObjectTemplate.ammo.reloadWithoutPlayer 1
rem ---EndComp ---
rem ---BeginComp:SoldierBasedRecoilComp ---
ObjectTemplate.createComponent SoldierBasedRecoilComp
ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.goBackOnRecoil 0
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/0.55/0.65/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.35/0.35/0
rem ---EndComp ---
rem ---BeginComp:SoldierDeviationComp ---
ObjectTemplate.createComponent SoldierDeviationComp
ObjectTemplate.deviation.setFireDev 3.5 2 0.1
ObjectTemplate.deviation.minDev 0.1
ObjectTemplate.deviation.setTurnDev 0 0 0 0
ObjectTemplate.deviation.setSpeedDev 3 0.2 0.2 0.1
ObjectTemplate.deviation.setMiscDev 2.5 2.5 0.1
ObjectTemplate.deviation.devModStand 1.8
ObjectTemplate.deviation.devModCrouch 1.4
ObjectTemplate.deviation.devModZoom 0.5
rem ---EndComp ---
rem ---BeginComp:DefaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultAnimationComp ---
ObjectTemplate.createComponent DefaultAnimationComp
rem ---EndComp ---
rem ---BeginComp:DefaultZoomComp ---
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.zoomDelay 0.15
ObjectTemplate.zoom.zoomLod 1
ObjectTemplate.zoom.addZoomFactor 0
ObjectTemplate.zoom.addZoomFactor 0.5
ObjectTemplate.zoom.changeFovDelay 0.1
ObjectTemplate.zoom.disableMuzzleWhenZoomed 1
rem ---EndComp ---
ObjectTemplate.geometry USSNI_M82A1
ObjectTemplate.setCollisionMesh ussni_m82a1
ObjectTemplate.mapMaterial 0 Collision_Material 68
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate S_ussni_m82a1_Fire1P
ObjectTemplate.setPosition 0/0.0591398/0.0561323
ObjectTemplate.addTemplate S_ussni_m82a1_Fire1P_Outdoor
ObjectTemplate.setPosition 0/0.0611646/0.881483
ObjectTemplate.addTemplate S_ussni_m82a1_Fire3P
ObjectTemplate.setPosition 0/0.0595212/0.905331
ObjectTemplate.addTemplate S_ussni_m82a1_BoltClick
ObjectTemplate.setPosition 0/0.068769/0.825876
ObjectTemplate.addTemplate S_ussni_m82a1_TriggerClick
ObjectTemplate.setPosition 0/-0.0138693/-0.0632272
ObjectTemplate.addTemplate S_ussni_m82a1_SwitchFireRate
ObjectTemplate.setPosition 0/0.0127717/0.823524
ObjectTemplate.addTemplate S_ussni_m82a1_Reload1P
ObjectTemplate.setPosition 0/-0.0474808/0.980874
ObjectTemplate.addTemplate S_ussni_m82a1_Reload3P
ObjectTemplate.setPosition 0/0.0458041/0.0216938
ObjectTemplate.addTemplate S_ussni_m82a1_Deploy1P
ObjectTemplate.setPosition 0/0.0592946/0.0280282
ObjectTemplate.addTemplate S_ussni_m82a1_Deploy3P
ObjectTemplate.setPosition 0/0.0719312/0.0261568
ObjectTemplate.addTemplate S_ussni_m82a1_Zoom
ObjectTemplate.setPosition 0/0.14565/0.79722
ObjectTemplate.addTemplate e_muzz_kord
ObjectTemplate.setPosition 0/0.0558999/0.968833
ObjectTemplate.addTemplate e_shellejection_m82a1
ObjectTemplate.setPosition 0/0.054203/0
rem -------------------------------------
ObjectTemplate.animationSystem1P Objects/Weapons/Handheld/USSNI_M82A1/AnimationSystem1p.inc
ObjectTemplate.animationSystem3P Objects/Weapons/Handheld/USSNI_M82A1/AnimationSystem3p.inc
ObjectTemplate.projectileTemplate M82a1Projectile
ObjectTemplate.keepProjectiles 5
ObjectTemplate.velocity 1000
ObjectTemplate.itemIndex 3

ObjectTemplate.create GenericProjectile M82a1Projectile
ObjectTemplate.modifiedByUser "dad"
ObjectTemplate.createNotInGrid 1
ObjectTemplate.createdInEditor 1
rem ---BeginComp:DefaultCollisionComp ---
ObjectTemplate.createComponent DefaultCollisionComp
rem ---EndComp ---
rem ---BeginComp:DefaultDetonationComp ---
ObjectTemplate.createComponent DefaultDetonationComp
ObjectTemplate.detonation.detectionRadius 1.5
ObjectTemplate.detonation.maxDepthForExplosion 2
rem ---EndComp ---
rem ---BeginComp:DefaultProjSoundComp ---
ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultRicochetComp ---
ObjectTemplate.createComponent DefaultRicochetComp
rem ---EndComp ---
rem ---BeginComp:DefaultPenetrateComp ---
ObjectTemplate.createComponent DefaultPenetrateComp
rem ---EndComp ---
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.collisionGroups 8
ObjectTemplate.material 39
rem -------------------------------------
ObjectTemplate.addTemplate S_M82a1Projectile_Looping
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/1/0/0
ObjectTemplate.material 39
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.minDamage 1
ObjectTemplate.damage 190

ObjectTemplate.activeSafe Sound S_ussni_m82a1_Fire1P
ObjectTemplate.modifiedByUser "dad"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/ussni_m95_barret/sounds/barrett_1p_fire.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/0.0591398/0.0561323

ObjectTemplate.activeSafe Sound S_ussni_m82a1_Fire1P_Outdoor
ObjectTemplate.modifiedByUser "dad"

ObjectTemplate.activeSafe Sound S_ussni_m82a1_Fire3P
ObjectTemplate.modifiedByUser "dad"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/ussni_m95_barret/sounds/barrett_3p_fire.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/0.0595212/0.905331
ObjectTemplate.minDistance 2
ObjectTemplate.halfVolumeDistance 0

ObjectTemplate.activeSafe Sound S_ussni_m82a1_BoltClick
ObjectTemplate.modifiedByUser "dad"

ObjectTemplate.activeSafe Sound S_ussni_m82a1_TriggerClick
ObjectTemplate.modifiedByUser "dad"

ObjectTemplate.activeSafe Sound S_ussni_m82a1_SwitchFireRate
ObjectTemplate.modifiedByUser "dad"

ObjectTemplate.activeSafe Sound S_ussni_m82a1_Reload1P
ObjectTemplate.modifiedByUser "dad"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/ussni_m95_barret/sounds/barrett_1p_reload.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.0474808/0.980874

ObjectTemplate.activeSafe Sound S_ussni_m82a1_Reload3P
ObjectTemplate.modifiedByUser "dad"

ObjectTemplate.activeSafe Sound S_ussni_m82a1_Deploy1P
ObjectTemplate.modifiedByUser "dad"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/ussni_m95_barret/sounds/barrett_deploy.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 0
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/0.0592946/0.0280282

ObjectTemplate.activeSafe Sound S_ussni_m82a1_Deploy3P
ObjectTemplate.modifiedByUser "dad"

ObjectTemplate.activeSafe Sound S_ussni_m82a1_Zoom
ObjectTemplate.modifiedByUser "dad"

ObjectTemplate.activeSafe Sound S_M82a1Projectile_Looping
ObjectTemplate.modifiedByUser "dad"
Its also in this mini-mod I made where everyone is a sniper... http://files.filefront.com/snipeexe/;51 … einfo.html  Oh and it does 70 damage to the chest.

Last edited by Delta_38DS (2006-06-14 15:02:43)

sursparxalot
L0n3star
+13|7021|Austin , TX
Bring Desert Combat Maps Back!
My_pet_squirrel
Have you seen my nutz?
+126|7070

Delta_38DS wrote:

Its also in this mini-mod I made where everyone is a sniper... http://files.filefront.com/snipeexe/;51 … einfo.html  Oh and it does 70 damage to the chest.
I saw you used the m95 sound file but i din't mess with it yet what zoom did you use the m24? m95 or the pla whatever that is
Delta_38DS
Self Proclaimed A10 Whore
+27|7014

My_pet_squirrel wrote:

Delta_38DS wrote:

Its also in this mini-mod I made where everyone is a sniper... http://files.filefront.com/snipeexe/;51 … einfo.html  Oh and it does 70 damage to the chest.
I saw you used the m95 sound file but i din't mess with it yet what zoom did you use the m24? m95 or the pla whatever that is
Copied the zoom file from the M24 in that file.  In the mini-mod its the M95 but it doesn't seem right.  Looks like it should zoom in farther.  I have a video so I can post it.
Superior Mind
(not macbeth)
+1,755|7142

Delta_38DS wrote:

Superior Mind wrote:

guys, for my map that is being made, can anyone change the M82A1 tweak file to make it function properly. As of know it has no sounds, no zoom. and the damage is ass low. So if u can do this, please do and post the tweak file here.
already done...

Code:

rem *** Generated with Bf2Editor.exe [created: 2006/5/15 11:52]
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
ObjectTemplate.activeSafe GenericFireArm ussni_m82a1
ObjectTemplate.creator DSU-1:dsu
ObjectTemplate.modifiedByUser "dad"
ObjectTemplate.setNetworkableInfo HandFireArmsInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.castsDynamicShadow 1
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\USSNI_M82A1.tga
ObjectTemplate.weaponHud.altWeaponIcon Ingame\Weapons\Icons\Hud\USSNI_M82A1_mini.tga
ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\USSNI_M82A1.tga
ObjectTemplate.weaponHud.hudName "M82A1"
ObjectTemplate.weaponHud.guiIndex 0
ObjectTemplate.weaponHud.altGuiIndex 52
rem ---EndComp ---
rem ---BeginComp:SingleFireComp ---
ObjectTemplate.createComponent SingleFireComp
ObjectTemplate.fire.roundsPerMinute 450
ObjectTemplate.fire.addFireRate 0
ObjectTemplate.fire.fireInCameraDof 1
rem ---EndComp ---
rem ---BeginComp:DefaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.ammoType 1
ObjectTemplate.ammo.magSize 10
ObjectTemplate.ammo.reloadTime 3
ObjectTemplate.ammo.reloadWithoutPlayer 1
rem ---EndComp ---
rem ---BeginComp:SoldierBasedRecoilComp ---
ObjectTemplate.createComponent SoldierBasedRecoilComp
ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.goBackOnRecoil 0
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/0.55/0.65/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.35/0.35/0
rem ---EndComp ---
rem ---BeginComp:SoldierDeviationComp ---
ObjectTemplate.createComponent SoldierDeviationComp
ObjectTemplate.deviation.setFireDev 3.5 2 0.1
ObjectTemplate.deviation.minDev 0.1
ObjectTemplate.deviation.setTurnDev 0 0 0 0
ObjectTemplate.deviation.setSpeedDev 3 0.2 0.2 0.1
ObjectTemplate.deviation.setMiscDev 2.5 2.5 0.1
ObjectTemplate.deviation.devModStand 1.8
ObjectTemplate.deviation.devModCrouch 1.4
ObjectTemplate.deviation.devModZoom 0.5
rem ---EndComp ---
rem ---BeginComp:DefaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultAnimationComp ---
ObjectTemplate.createComponent DefaultAnimationComp
rem ---EndComp ---
rem ---BeginComp:DefaultZoomComp ---
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.zoomDelay 0.15
ObjectTemplate.zoom.zoomLod 1
ObjectTemplate.zoom.addZoomFactor 0
ObjectTemplate.zoom.addZoomFactor 0.5
ObjectTemplate.zoom.changeFovDelay 0.1
ObjectTemplate.zoom.disableMuzzleWhenZoomed 1
rem ---EndComp ---
ObjectTemplate.geometry USSNI_M82A1
ObjectTemplate.setCollisionMesh ussni_m82a1
ObjectTemplate.mapMaterial 0 Collision_Material 68
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate S_ussni_m82a1_Fire1P
ObjectTemplate.setPosition 0/0.0591398/0.0561323
ObjectTemplate.addTemplate S_ussni_m82a1_Fire1P_Outdoor
ObjectTemplate.setPosition 0/0.0611646/0.881483
ObjectTemplate.addTemplate S_ussni_m82a1_Fire3P
ObjectTemplate.setPosition 0/0.0595212/0.905331
ObjectTemplate.addTemplate S_ussni_m82a1_BoltClick
ObjectTemplate.setPosition 0/0.068769/0.825876
ObjectTemplate.addTemplate S_ussni_m82a1_TriggerClick
ObjectTemplate.setPosition 0/-0.0138693/-0.0632272
ObjectTemplate.addTemplate S_ussni_m82a1_SwitchFireRate
ObjectTemplate.setPosition 0/0.0127717/0.823524
ObjectTemplate.addTemplate S_ussni_m82a1_Reload1P
ObjectTemplate.setPosition 0/-0.0474808/0.980874
ObjectTemplate.addTemplate S_ussni_m82a1_Reload3P
ObjectTemplate.setPosition 0/0.0458041/0.0216938
ObjectTemplate.addTemplate S_ussni_m82a1_Deploy1P
ObjectTemplate.setPosition 0/0.0592946/0.0280282
ObjectTemplate.addTemplate S_ussni_m82a1_Deploy3P
ObjectTemplate.setPosition 0/0.0719312/0.0261568
ObjectTemplate.addTemplate S_ussni_m82a1_Zoom
ObjectTemplate.setPosition 0/0.14565/0.79722
ObjectTemplate.addTemplate e_muzz_kord
ObjectTemplate.setPosition 0/0.0558999/0.968833
ObjectTemplate.addTemplate e_shellejection_m82a1
ObjectTemplate.setPosition 0/0.054203/0
rem -------------------------------------
ObjectTemplate.animationSystem1P Objects/Weapons/Handheld/USSNI_M82A1/AnimationSystem1p.inc
ObjectTemplate.animationSystem3P Objects/Weapons/Handheld/USSNI_M82A1/AnimationSystem3p.inc
ObjectTemplate.projectileTemplate M82a1Projectile
ObjectTemplate.keepProjectiles 5
ObjectTemplate.velocity 1000
ObjectTemplate.itemIndex 3

ObjectTemplate.create GenericProjectile M82a1Projectile
ObjectTemplate.modifiedByUser "dad"
ObjectTemplate.createNotInGrid 1
ObjectTemplate.createdInEditor 1
rem ---BeginComp:DefaultCollisionComp ---
ObjectTemplate.createComponent DefaultCollisionComp
rem ---EndComp ---
rem ---BeginComp:DefaultDetonationComp ---
ObjectTemplate.createComponent DefaultDetonationComp
ObjectTemplate.detonation.detectionRadius 1.5
ObjectTemplate.detonation.maxDepthForExplosion 2
rem ---EndComp ---
rem ---BeginComp:DefaultProjSoundComp ---
ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultRicochetComp ---
ObjectTemplate.createComponent DefaultRicochetComp
rem ---EndComp ---
rem ---BeginComp:DefaultPenetrateComp ---
ObjectTemplate.createComponent DefaultPenetrateComp
rem ---EndComp ---
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.collisionGroups 8
ObjectTemplate.material 39
rem -------------------------------------
ObjectTemplate.addTemplate S_M82a1Projectile_Looping
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/1/0/0
ObjectTemplate.material 39
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.minDamage 1
ObjectTemplate.damage 190

ObjectTemplate.activeSafe Sound S_ussni_m82a1_Fire1P
ObjectTemplate.modifiedByUser "dad"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/ussni_m95_barret/sounds/barrett_1p_fire.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/0.0591398/0.0561323

ObjectTemplate.activeSafe Sound S_ussni_m82a1_Fire1P_Outdoor
ObjectTemplate.modifiedByUser "dad"

ObjectTemplate.activeSafe Sound S_ussni_m82a1_Fire3P
ObjectTemplate.modifiedByUser "dad"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/ussni_m95_barret/sounds/barrett_3p_fire.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/0.0595212/0.905331
ObjectTemplate.minDistance 2
ObjectTemplate.halfVolumeDistance 0

ObjectTemplate.activeSafe Sound S_ussni_m82a1_BoltClick
ObjectTemplate.modifiedByUser "dad"

ObjectTemplate.activeSafe Sound S_ussni_m82a1_TriggerClick
ObjectTemplate.modifiedByUser "dad"

ObjectTemplate.activeSafe Sound S_ussni_m82a1_SwitchFireRate
ObjectTemplate.modifiedByUser "dad"

ObjectTemplate.activeSafe Sound S_ussni_m82a1_Reload1P
ObjectTemplate.modifiedByUser "dad"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/ussni_m95_barret/sounds/barrett_1p_reload.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.0474808/0.980874

ObjectTemplate.activeSafe Sound S_ussni_m82a1_Reload3P
ObjectTemplate.modifiedByUser "dad"

ObjectTemplate.activeSafe Sound S_ussni_m82a1_Deploy1P
ObjectTemplate.modifiedByUser "dad"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/ussni_m95_barret/sounds/barrett_deploy.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 0
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/0.0592946/0.0280282

ObjectTemplate.activeSafe Sound S_ussni_m82a1_Deploy3P
ObjectTemplate.modifiedByUser "dad"

ObjectTemplate.activeSafe Sound S_ussni_m82a1_Zoom
ObjectTemplate.modifiedByUser "dad"

ObjectTemplate.activeSafe Sound S_M82a1Projectile_Looping
ObjectTemplate.modifiedByUser "dad"
Its also in this mini-mod I made where everyone is a sniper... http://files.filefront.com/snipeexe/;51 … einfo.html  Oh and it does 70 damage to the chest.
I tried this out and it doesn't change the zoom at all and the damage is still like 3 shot kill.

Last edited by Superior Mind (2006-06-14 16:51:11)

ThaReaper
Banned
+410|7089
I'm downloading the bf2 map editor right now, I'm gonna read some tuts and try and make a simple map until I can use it good enough to make a big map.
Delta_38DS
Self Proclaimed A10 Whore
+27|7014
I tried this out and it doesn't change the zoom at all and the damage is still like 3 shot kill.

Code:

ObjectTemplate.minDamage 1
ObjectTemplate.damage 190
I guess the amount of damage changes.

hmm... Try this for zoom

Code:

rem ---BeginComp:DefaultZoomComp ---
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.zoomDelay 0.15
ObjectTemplate.zoom.zoomLod 1
ObjectTemplate.zoom.addZoomFactor 0
ObjectTemplate.zoom.addZoomFactor 0.2
ObjectTemplate.zoom.changeFovDelay 0.1
ObjectTemplate.zoom.zoomOutAfterFire 1
ObjectTemplate.zoom.disableMuzzleWhenZoomed 1
rem ---EndComp ---
It may not look like it changed but compair it to the M95 and you'll see that they are the same.
spawnofthemist
Banned
+1,128|7092|Burmecia, Land of the Rain

thareaper254 wrote:

I'm downloading the bf2 map editor right now, I'm gonna read some tuts and try and make a simple map until I can use it good enough to make a big map.
reaper how do you have all those medals etc?

you only have 60 points :S
My_pet_squirrel
Have you seen my nutz?
+126|7070
Hey delta every time i try to import it my editor crashes what am i doing wrong?

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