i'll get the bf2 editor and i'll make Superior's forest map..
i might even try and recreate "The End" battle area..
any excuse to crack out MGS3 again
i might even try and recreate "The End" battle area..
any excuse to crack out MGS3 again
Maps with water in | 9% | 9% - 40 | ||||
Buggies | 8% | 8% - 36 | ||||
High spawn points | 11% | 11% - 51 | ||||
Hilly battlefields | 12% | 12% - 55 | ||||
Karkand/Urban style battlefields | 17% | 17% - 77 | ||||
Different Sniper Classes (See thread below) | 10% | 10% - 47 | ||||
Sniper Support Kit (See thread below) | 8% | 8% - 37 | ||||
Grappling Hooks and Zip Lines | 13% | 13% - 61 | ||||
Existing maps | 3% | 3% - 17 | ||||
Other (Add below) | 3% | 3% - 15 | ||||
Total: 436 |
I love that battle! Did you kill his bird? lol, I did and when it shows him dying the bird is a ghost bird, weird lol. Also, if you save during the battle, then come back a week or two later, it shows a scene of The End dying of old age. At first I was like "WTF" then I read something about it lmao.SargeV1.4 wrote:
Sniper mod, eh?
Metal Gear Solid 3 "The End" style snipering?
That would be so sweet.
In any case, forest environment, some areas further apart than others for different sniping styles
Just you waitscottomus0 wrote:
ahh some of these maps need to be made foreal!!!!!!!!!!!
Last edited by M1-Lightning (2006-06-13 06:53:30)
Last edited by My_pet_squirrel (2006-06-13 08:51:13)
That's why this is a sniper mod .scottomus0 wrote:
I want infantry only maps. Instead of having a load of tank whoring noobs.
see my post in the other forum, the link is in the first post.k30dxedle wrote:
Put in Superior's Khabarovsk Valley, a smaller (Karkand west bank size) urban sniping map, another large map but with more buildings, and a medium-sized one with a mix of urban CQC and long-range shots.
Oh and have 7 kits:
Designated Marksman 1: Knife, Suppressed 92FS, SVD, laser painter
Designated Marksman 2: Knife, Suppressed 92FS, Type 88, laser painter
Sniper 1: Knife, Suppressed 92FS, M24
Sniper 2: Knife, Suppressed 92FS, L96A1
Heavy sniper 1: Knife, 92FS, M95
Heavy sniper 2: Knife, 92FS, M82A1
Support: Knife, 92FS, ammo bag, laser painter
i'm working on the Khabarovsk Valley.. although the bf2 editor has fuck all in the way of a manual.. and is completely different to valve's Hammer editor for counter strike source.. *i helped create de_ignorance for those who have played it*Metamort wrote:
This is looking good! But about that DPV/RIB mounted gun thing; There would be no point to getting in the gunners seat and trying to shoot, because you would probably be pretty conspicuous in that boat/car, and you'd have at least 3 sniper scopes trained on you - as soon as you stopped long enough to get in the gun and try to shoot someone, you'd be dead. You should keep the DPV, FAV, and RIB for the sole purpose of providing car-pooling - ATVs and jetskis only allow one person. The RIB and FAV mounted guns don't have the kind of range or protection to be of any use.
i could do that in time..M1-Lightning wrote:
Imagine if you could go inside the Hotel on Karkand, climb stairs to the 4th floor, and snipe out of the window.
sweet, I can't believe that you're actualy making it. Make the sky the sky of wake island. Use the pine trees that are on Midnight sun. The huts should just be like chinese ones or something. For the kits see my post in the other thread which is linked to in the first post.spawnofthemist wrote:
i could do that in time..M1-Lightning wrote:
Imagine if you could go inside the Hotel on Karkand, climb stairs to the 4th floor, and snipe out of the window.
but it'd take modelling
and i cant do that
i can barely work the bf2editor.. shoddy manual that isn't in any way helpful or even completed!
links to any tutorial sites would be dead handy..
i need help on applying textures.. i've got the basic terrain done already
Operation Flashpoint, weather and time. So you have day, night, rain, sunny etc.dont_be_ss wrote:
a map with real weather effects, snow, rain etc
i was actually thinking making it more of a cloudy map (possibly with rain if i ca get the thing working right).. the same kind of sky as Daqing Oilfields.. my reasoning:Superior Mind wrote:
sweet, I can't believe that you're actualy making it. Make the sky the sky of wake island. Use the pine trees that are on Midnight sun. The huts should just be like chinese ones or something. For the kits see my post in the other thread which is linked to in the first post.