genius_man16
Platinum Star whore
+365|6683|Middle of nowhere
nice guide there m8!! since i normally play with my friends, we usually do that, but whenever i'm alone, most people don't do that

i remember once on Wake i was part of a squad that did exactly that... man it was sweet
Blindbasher
Member
+25|6553
I know what you mean. Our squad could take out about 3 apcs and about 5 soldiers if we encountered it.
c0N_FusioN
Member
+4|6540|Arnhem, Netherlands
Great post, I hope to see you on the battlefield sometime, with some teamwork,..
a fly
Member
+105|6649|The netherlands

Blindbasher wrote:

Squad leaders
- How to get members
- Giving orders
- Spawning / staying alive
- VoIP

Squad members
- Ideal squad
- Squad formats
- Orders
- spawning
- kits


Squad leaders

How to get members
Basically, the best way to get members is become squad 1. This squad fills up within seconds of joining a server. If you weren’t quick enough to get squad 1, then make a squad as soon as you can, and then click manage squads and invite as many people as you can. Don’t stop inviting until you have 5/6.

Edit:
Using custom squad names also attracts specific users. Some times if you want a sniper squad, if you don't invite and let snipers join themselves, you will get a better sniper squad.

Giving orders
Remember to always have fresh orders that you can complete. Don’t say attack hotel once the Karkand map loads, because the MEC will all flood the Hotel etc, you have no chance. Try and get to an area with hardly enemies, and you know the commander can give you a vehicle drop or supplies. Also if you have APCs or tanks in your squad, order them to come with you. If they don’t take your orders seriously and just tank / APC whore, kick them and let another valuable member join your squad.

Spawning / Staying alive
You should always spawn at a place where you won’t get killed by a tank or sniper instantly, and you know it is close to your orders. Also keep in mind that squad members will also spawn on your location. So don’t think about your self always, make sure your squad members can spawn and have a constant attack on your orders.

You should also stay alive as much as you can, as your squad members rely on you to act as a spawn point for them. For instance you’re attacking the Suburb on Karkand and there’s a sniper and car there. You should be able to stay low and camp some where, and wait for a squad member to take out the threats, or die and spawn with a suitable kit for the task. If you die, you will have to run all the way from the left hill to the suburb again, wasting time and making it harder for you to complete your task.

VoIP
Communication is the key to a successful squad. If you have VoIP, it will be so much easier to communicate with your squad even if they don’t have a Mic. You will also be able to tell your squad where enemies are whilst you are critically wounded. They will also understand you quicker, and know exactly what you mean. If you are the squad leader of squad 1, you usually get a lot of members with a Mic any way. If you don’t have one, I suggest you go out and buy one, as it will add a whole new dimension to your game.


Squad members

Ideal squad
The ideal squad will all have VoIP, and follow orders once they are given. They will also use common sense . Check to see what kits your team mates have, and use something that you know will come in handy.

Edit:
Remember don't be scared to kick out lonewolfs and members that don't follow your orders. It's your squad, your in charge!

Squad formats
If you have the right squad format, you could be invincible. You run low on ammo and health, the medic and support come and heal and re-supply you. Your tank needs repairing, and a magic engy comes and fixes you.  I recommend these formats:

On foot:
2x Medic
1x Support
1x Sniper
1x Anti Tank
1x Assault.
Scenario: Your trying to cap the suburb on Karkand.  The assault member can throw smoke to cover you. The sniper can stay far back and pick out enemies from a safe distance as well as spot them. The medic and support make sure every one have what they need. The anti tank can come into action when a near by APC comes to stop you.

Squad in Tanks / APC / Cars
3x Engy
1x Medic
1x Support
1x Anti Tank
Scenario: You have a tank, an APC and a car. Your capturing flags, and an APC and tank comes to stop you. You are all next to each other repairing one another, and the commander drops a supply crate. Your guns over heat, and the Anti tank quickly take your position and fire a rocket. The support can give ammo the AT and vehicles. If it happens that some one has to come out of their vehicle for any reason, the medic is always there to revive them etc.

Orders
When your squad leader sends you orders, he will know that you are capable of completing the orders, and that the orders are realistic. The squad leader will expect you to follow the orders, and use the appropriate kit. It’s no use spawning as a sniper when you know there’s an APC waiting for you. If you don’t follow orders, the squad leader will usually kick you from the squad without hesitating.

Spawning
Your squad leader expects you to follow his orders, and Spawn on him. It becomes very hard for your squad to complete your task if you are not all inputting to the mission. As I have showed you some formats above, each member is vital to your squad, and will play a huge role. Even if you have no ammo, and are low on health. Your body count helps cap a flag a lot quicker. Your squad leader will usually lie low and act as a spawn point, and numbers count when you have 1 person out of action. Also spawning on your commander saves you from requesting a car or running to your destination.

Kits
As I said in the squad formats, having the right kit is vital to your squad. Having 6x Medics is no good when an APC comes along, not even your nades will stop the APC with an engy. The APC will mark you all spotted, and backup will be there in no time. You should spawn on your squad leader, commit suicide if you have to, and spawn with the right kit. In this case:

Assault to smoke the area for a retreat.

Anti tank to take out the APC.

Spec-ops to C4 the APC.

Engy to mine the APC.

This will take out the APC, or give you a safe route to leave or complete your task.

If you want anything adding in the guide, let me know please. It is my first guide.
not reading much after.

its a very good guide, not the best but if everyone would read this, karkand can actually become fun in 24/7 karkand servers (i try to avoid them, hardly anyone teamwork's there, i don't say everyone!) with everyone team working.

here are some other squads that work well,  infantry based.


Squad 1
support, anti tank, anti tank.   (NOTE: first is the squad-leader for this, same with other formations)

if the anti tank becomes more then 2, you need a medic with that.


Squad 2
Support (IMO always best as squad leader, that or sniper ), engi, engi, medic, anti tank and sniper.


Squad 1 works great against tanks, 2 well aimed shots and say bye bye to the armor.  if you die spawn on the squad-leader who is always 50 meters behind you. if you kill the tank before he kills you, the squad-leader(support) is near for new ammo.  if you die, walk 50 meter, take your shot! (at the tracks/back of the tank)

Squad 2 is also an anti armor/flag capping squad.

anti armor with 10 mines, i don't see an tank going through that. if an engi wants to clear it, no problem! claymores or an well aimed sniper shot.   the anti tank can take out armor while the armor is stuck between mines.

when capping a flag, mine all entrances, and put claymores where infantry will most likely attack from.
the chance of a successfull cap just increased allot!


both things i said work only with the best teamwork, even better if other squads also use teamwork.
Tushers
Noctwisaskfirtush
+224|6689|Some where huntin in Wisconsin
Me and a bunch of my clan mates where complete pwning...

x2 medics
x1 AT
x1 support
x2 sniper

we always took the suburb it was soo much fun ithink that was one of my best rounds on karkand...
i came out with about 27 kills with only 5 deaths and thats cuz those where my turns to take out claymores, lol
We always went along the very right edge of the map and we would come across billions of guys but with 2 snipers and 1 support we puwnd.  This also works for other maps that are smaller.  But not on big ones like oil fields i would take 1 medic
3 snipers 2 with l96 and 1 with m95
and 1 at
1 spec ops
Blindbasher
Member
+25|6553

Tushers wrote:

Me and a bunch of my clan mates where complete pwning...

x2 medics
x1 AT
x1 support
x2 sniper

we always took the suburb it was soo much fun ithink that was one of my best rounds on karkand...
i came out with about 27 kills with only 5 deaths and thats cuz those where my turns to take out claymores, lol
We always went along the very right edge of the map and we would come across billions of guys but with 2 snipers and 1 support we puwnd.  This also works for other maps that are smaller.  But not on big ones like oil fields i would take 1 medic
3 snipers 2 with l96 and 1 with m95
and 1 at
1 spec ops
Yeh, taking the suburb takes a lot of pressure off the hotel, and makes it easier to cap. If you cap the Train, suburb, and cement then the hotel and square will be yours soon.

My main goal is the factory always.
[FHF]MattyZ
What the Deuce?
+29|6667|Washington

<{SoE}>Agamemnar wrote:

The Ideal foot-squad for any situation is 3 medics, 2 anti-tanks and 1 support btw.
I disagree, I think you should have a Spec-Ops in there for blowing up the other teams commander assets.
panderiz
Member
+32|6771

<{SoE}>Agamemnar wrote:

The Ideal foot-squad for any situation is 3 medics, 2 anti-tanks and 1 support btw.
^^ exactly
panderiz
Member
+32|6771

Tushers wrote:

Me and a bunch of my clan mates where complete pwning...

x2 medics
x1 AT
x1 support
x2 sniper

we always took the suburb it was soo much fun ithink that was one of my best rounds on karkand...
i came out with about 27 kills with only 5 deaths and thats cuz those where my turns to take out claymores, lol
We always went along the very right edge of the map and we would come across billions of guys but with 2 snipers and 1 support we puwnd.  This also works for other maps that are smaller.  But not on big ones like oil fields i would take 1 medic
3 snipers 2 with l96 and 1 with m95
and 1 at
1 spec ops
LMFAO so an APC comes round the corner, the AT guy fires once and is dead... and then the entire squad, you must have at least 2 AT's

Whats with the snipers, lol
Tunacommy
Member
+56|6625|Massachusetts, USA

Blindbasher wrote:

Hmm, yesterday i had some one with MIC who wouldnt follow my orders. My orders were Spawn as anti tank or medics, and attack suburb. This idiot kept on going for Hotel, when there were 20+ Enemies there. He kept on dieing, while we capped about 4 flags. I kicked him in the end, he just wouldn't listen.
wasn't me.....I'm not stupid....but I do enjoy those odds from time to time....
Blindbasher
Member
+25|6553

[FHF]MattyZ wrote:

<{SoE}>Agamemnar wrote:

The Ideal foot-squad for any situation is 3 medics, 2 anti-tanks and 1 support btw.
I disagree, I think you should have a Spec-Ops in there for blowing up the other teams commander assets.
I only be spec-ops when were close to commander assests. Usally were too far away, and spec-ops arent much use. Thats when we need Assault / medics / ATs.
Swayin
3-shot SVD specialist
+29|6531|Bellingham, WA
ncie post, blind -- very helpful and common-sense-based.
Simon
basically
+838|6663|UK
Blind holy shit nice sig, oh yer.. errm huh. nice post too?. lol
Blindbasher
Member
+25|6553
lol Thanks for the feed back guys.
Sarrk
O-O-O A-O A
+788|6660|Brisbane, Australia

A mutha-fckin AT squad consiting of

X3 AT
X1 Medic
X1 Support
X1 Sniper

The Sniper spots incoming armor, and taking out infantry that have spotted the squad, and just killing anything really
The Support keeps the Tank Toobs coming and is useful if a whole squad attacks the team
The Medic is obivious really, Heal, heal, heal, revive, shoot, heal
And the AT, well, like the medic, once you have a visual at the Armor, all three let loose onto the tank, within 5 second intervals, so more toobs can be fired if there are more than one Armor, or the armor has an engie or supply crate

Sniper would be the squad leader btw, giving orders, and relaying armor movements from the commander.
NZWAR
Member
+9|6600
Yep nice post,  ive been using my mic heaps lately, works well to mic with your squad
DirtyMexican
I knife Generals
+278|6542|Search Whore killing fields
I usually join squads with 2-3 people in a clan. If i see a squad of people who I dont reconise as good or arent in a clan i stay away from. I stay neer my clan or other clan squads because most clans require a mic to join.
Blindbasher
Member
+25|6553

DirtyMexican wrote:

I usually join squads with 2-3 people in a clan. If i see a squad of people who I dont reconise as good or arent in a clan i stay away from. I stay neer my clan or other clan squads because most clans require a mic to join.
Normally clans kick you out of the squad.
voltage
Member
+46|6845|Sweden
Exactly, that's why I always avoid them. Furthermore, the chances are bigger they're using TS instead of voip.

Some clans ppl openly admit that they just fool around when playing on public servers, and plays serious on competitions.

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