I did suggest putting the forum behind a login wall so bots can't just come in.


it should make everyone uncomfortable.SuperJail Warden wrote:
What about the AI deconstructing you that makes you uncomfortable?
Last edited by unnamednewbie13 (2026-07-20 11:09:47)

"no expectation of privacy in public!" is so routinely abused.He’s showing that with enough money and motivation, any mogul can create his own deep state and build a sprawling surveillance enterprise with him in the middle.
i beat the ai. it's not that hard.Nice try. 😄
This time I'm not taking the bait.
I don't know of a BF2S user named unnamednewbie13, and I'm not confident one existed.
Thank god this thread is now about communism.uziq wrote:
it’s all rather frightening really, isn’t it?
It inferred exactly what happened, spooky no?uziq wrote:
for e.g. all that stuff about me expressing an emotional wish to be real friends with users. lol. it sets up this ‘cold snob but with real emotional attachments hidden beneath’ psychological profile. sounds very plausible! but actually i wasn’t desperate to make friends with dauntless - we are friends off the forum and have met in person hahaha. of course it doesn’t know that, so instead it infers this weird picture about my state of mind.
Last edited by Dilbert_X (2026-07-21 03:35:30)
Last edited by Dilbert_X (2026-07-21 03:42:58)
"is occurring" lmao.Q: On the matter of textures and videos, we’ve recently seen a number of bad AI upscales. Those can be pretty good, but others are very bad. People often get this mixed with generative AI, so it can be troublesome. How are you approaching that, or are you just doing everything manually?
A: We’re making sure humans are involved. AI-assisted upscaling is occurring, but those are being done by artists who worked on the original material and have a good eye for each unit’s details and classic feeling. We’ve done rendering improvements in terms of lighting and shadows, reflections… That helps ground the units, but the art assets are the same, and under the hood, it’s the same engine as it was 20 years ago.
https://www.gamewatcher.com/warhammer-4 … e-and-more (from https://steamcommunity.com/app/3556750/ … 319624503/).
i don't give a crap about sweaty lore accuracy or a misplaced stroke on space armor or whether or not captain crunch's cyborg eye is on the correct side of his face. it's the sloppiness that's aggravating. stop "remastering" games like this. it's not great.AI has been used, and it is clear - and NOT ONLY on portraits.
Portraits aside - look at various inconsistencies of small details - various emblems, banners and the like. The Imperial Symbol at the bottom right of Blood Ravens banner for example is "melting". Port in the backpack of Gabriel's model is some sort of messed up disaster, while on Isador's, who has the same backpack - it is a clean circle.
Some of the Imperial Aquilas appear to have 3 heads or too long necks, because AI had no idea what it was looking at.
Blurry Chaos textures are still blurry, because AI had no idea how to sharpen them.
Material folds on clothing have the signature AI 'broad strokes' paintbrush effect.
Last edited by unnamednewbie13 (2026-07-29 16:12:16)