Larssen wrote:Well even in today's hollywood you have directors who are given big budget productions and who can still produce pretty good stuff. It's not all Marvel superhero part 32. Villeneuve has made a few great movies and gets to translate dune to the big screen now. There hasn't been an era in filmmaking without at least a handful of directors and studios who had popular appeal, industry backing and tons of creative talent. You also have plenty of series that are A+.
Where's the game industry equivalents? Asking around for a good RPG gets you referred to mass effect, which is an alright game, but would've been absolutely trashed as far as story goes if it were published in book or film form. Is the gaming community standard for a good story on par with its perception of 'cool aesthetics'?
For awhile there was a phase in gaming where your game being "x on rails" was considered bad mojo. "Shooter on rails. RPG on rails. Haha, lazy devs, this game sucks." But open world freedom can tend
to make things feel less focused.
You must be looking or asking in the wrong places, if all you get are recommends for Mass Effect. There are a lot of story-driven games, with at least passable stories. What are you looking for in a story game, exactly? Cohesive? Compelling? A lot of "best of" lists look very much the same as far as triple-A is concerned. Where there's a lot of differentiation is when they pluck indies out of the ether to pad it. Look into the indies. Even PC gamer dips into indie whenever they roll out a top list. They're out there (some are literally nothing but
text), or you could just read a book.
Ones that made me feel somewhat invested: check out Thief 1, 2, Mafia 1, 2, Tacoma, VtM Bloodlines. Subnautica is a satisfying short story, but there's a lot of exploring in between piecing together the mystery of the planet. Subnautica: Below Zero is a bit of a different take on it in that your character isn't a voiceless immersion puppet like Gordon Freeman.
Get lots of recommends for Firewatch, Disco Elysium, Pillars of Eternity.
Look at Telltale's catalog. Also Choice of Games.
Some games can tell a good story simply by showing you, rather than dragging your skull through it.
Try looking for interactive stories (Tacoma is pretty much one of these in disguise) in the Steam store. Games that actually sell themselves on being a story. Sometimes you'll get ones where the writer is featured in the blurb.