unnamednewbie13
Moderator
+2,053|7015|PNW

Ah, Rome 2 was on my mind when I saw it. I have fond memories of Rome 1, but 2's squalor system was a bit of a stinker.
SuperJail Warden
Gone Forever
+641|3963

unnamednewbie13 wrote:

Ah, Rome 2 was on my mind when I saw it. I have fond memories of Rome 1, but 2's squalor system was a bit of a stinker.
I read the steam description and they mention improving some mechanics. I would assume squalor is fixed since they did add merchants which was from MTW 2. Very excited about this.
https://i.imgur.com/xsoGn9X.jpg
unnamednewbie13
Moderator
+2,053|7015|PNW

If I have one enduring criticism of the Total War series it's how consistently inorganic the infantry behave. I don't know about any of the titles past Shogun 2, but the groups of units are always visibly tethered into a gluey block, if that makes sense. Total War as a series is old enough to smoke, and gaming hardware has advanced in that much time. There's got to be a better way than a bunch of blocks of men shuffling into together like a deck of cards and dissolving into only token disorder.

Rome was alright because that game was "lol turtle go []."

I think the developers of the games feel stuck because if they change too much, people will get annoyed. Also, it would be nice if you could delegate some units to the AI and expect them to more or less follow a battle plan and ongoing signals.
SuperJail Warden
Gone Forever
+641|3963
They changed that in Rome 2. Individuals are still stuck to their unit but they spread out more and don't act as big block. I don't like the change. At least not in Rome 2 since the 'blocks of men' thing in RTW 2004 was the result of them trying to model Testudo and applying it to all infantry from there. The blocks of men thing works pretty well for siege type battles where bunches of men spacing out inside of a tunnel or getting off of a siege tower is nonsense.
https://i.imgur.com/xsoGn9X.jpg
unnamednewbie13
Moderator
+2,053|7015|PNW

I'm not totally against the blockiness, I just think that formations should be held or broken more organically according to the battle. Like in Empire, you'd think someone in the chain of command under me would know to tell the line infantry on the ass end of the left flank to stop firing at three fleeing militia, and turn and face the veteran troop shooting them in the ears.
SuperJail Warden
Gone Forever
+641|3963

I am so disappointed this trailer didn't end with
Spoiler (highlight to read):
the guy sitting at an early 2000's beige computer and a CTR monitor.
https://i.imgur.com/xsoGn9X.jpg
unnamednewbie13
Moderator
+2,053|7015|PNW

That doesn't tell me a whole lot about the game itself. Anyway, were computers in the early 00s still beige for the most part? My Delta Force 2 rig from the late 90s was, but I remember black was starting to take hold.

In hindsight, it wasn't really that much of an upgrade. They started looking less like proper office equipment and more like children's toys.

I think I'm going to reuse the HAF X for its cooling profile, but I'd love to rehab a 90s chassis to put my old build in. Might take some metalworking though. 5.25 drive as the cherry on top, if I still have one lying around. I used to have a box of them liberated from a college that was going to chuck them out, but they in turn ended up getting chucked behind my back. I've seen them going for over $100 now, and it was like 50 of them. Too bad.
SuperJail Warden
Gone Forever
+641|3963
I guess they had already started making them in black and grey by 2004

https://youtu.be/bqcEP37iCos

The case color change probably made some people think new PC's from that time were more powerful and advanced.

Also, I was going to say I wish I still had my last beige tower but in all honesty I would probably play with it for a few minutes before putting it somewhere to collect dust for another quarter century.
https://i.imgur.com/xsoGn9X.jpg
SuperJail Warden
Gone Forever
+641|3963
Give me this game already.
https://i.imgur.com/xsoGn9X.jpg
unnamednewbie13
Moderator
+2,053|7015|PNW

How is a UI feature that you can turn off "controversial."
SuperJail Warden
Gone Forever
+641|3963
I'm not sure what you are referring to.
https://i.imgur.com/xsoGn9X.jpg
RTHKI
mmmf mmmf mmmf
+1,741|6981|Cinncinatti
Duno either but to find stupid complaints I went to steam discussions and one thread was about having black roman legionaires
https://i.imgur.com/tMvdWFG.png
unnamednewbie13
Moderator
+2,053|7015|PNW

SuperJail Warden wrote:

I'm not sure what you are referring to.
At one point in the video he was talking about the unit block data overlay that you could turn on and off. "A controversial move" having it in, I guess.

I guess I don't understand why an optional feature like that is so horrifying, or maybe he just used the wrong phrase for what he was thinking.

RTHKI wrote:

Duno either but to find stupid complaints I went to steam discussions and one thread was about having black roman legionaires
Steam comments have about zero credibility. The platform is very mob mentality.

There's probably been about two "overwhelmingly positive" games I remember that I enjoyed playing.
SuperJail Warden
Gone Forever
+641|3963
Yes, if you recruit Roman legionaries in Africa they will come out black. Same with the Middle East.
https://i.imgur.com/xsoGn9X.jpg
unnamednewbie13
Moderator
+2,053|7015|PNW

inb4 wakanda mod
SuperJail Warden
Gone Forever
+641|3963
Regarding the black legionaries, this is a problem with the game allowing you raise cultural troops in any province. Some Medieval Total War 2 mods fixed this by only allowing you to raise cultural troops in your core provinces while only being able to recruit local militia and levy units in far off provinces. So if you were playing as the Byzantine and invaded India, you wouldn't be able to recruit Roman legionaries but instead had to use local Indian units. I like that system a lot since it was more challenging. It also realistically depicted the issues of supply and attrition and managing a far flung empire.
https://i.imgur.com/xsoGn9X.jpg
RTHKI
mmmf mmmf mmmf
+1,741|6981|Cinncinatti
Mob mentality and dumb complaints is why I went right to steam to look for a UI controversy. I didn't watch the video
https://i.imgur.com/tMvdWFG.png
unnamednewbie13
Moderator
+2,053|7015|PNW

fwp, item nerfing mentality:

"does your game have an underutilized weapon or accessory because the other ones are better/fun? boy do I have a solution for you! nerf the good items down to the level of the item that nobody wants to use. receiving a lot of complaints in the patch discussion thread? don't provide any numbers to your changes! people will be unsure what to complain about specifically.

"still getting complaints? bundle unnecessary changes with bug fixes and free additional content so people will sound petty if they point out any negatives."
To me, the direct solution for getting an underused item or feature used is to improve the item or feature. No power creep, no power decay. It seems so obvious. Am I out of line?
RTHKI
mmmf mmmf mmmf
+1,741|6981|Cinncinatti
Played coh1 blitzkrieg mod for the first time in ages. Used to love it, now its trash for compstomp because they made tanks very micro-y for pvp.
https://i.imgur.com/tMvdWFG.png
unnamednewbie13
Moderator
+2,053|7015|PNW

Played a bit of Blitz and Euro@War. The mods are good but really hampered by the game itself. Complaints that transcend its age are the inexcusable pathing and perpetually undeveloped AI decision making. Infantry should more or less know which side of a sandbag it needs to be on when an armored car with a machine gun shows up, and a Stuart should know to get off a road with a heavy tank pointing its barrel down it. All these without the player saying. "But my autonomy" I could predict people chiming in, should have just give unit toggles and settings sort of like in Supreme Commander, but scaled down to CoH.

At the very least, the pathing should have been fixed by CoH2. 8 player comp stomps progress locks on bottlenecks way too often due to traffic jams. Tank stops because there's an unoccupied machine gun on the roadway, like a horse starting at an abandoned paper cup. Immersion breaking.

I love it when a vehicle can't figure out how to path backwards to fulfill its reverse command, so rotates on the spot to drive directly there. In front of an enemy anti-tank gun.
RTHKI
mmmf mmmf mmmf
+1,741|6981|Cinncinatti
I loved blitz, main issue I had was AI has no fog of war on hard. Now AP round tanks dont even auto attack inf or buildings

Last edited by RTHKI (2021-05-01 16:01:53)

https://i.imgur.com/tMvdWFG.png
unnamednewbie13
Moderator
+2,053|7015|PNW

That makes sense. I think there were probably limits or the modders would have probably given a button on the tank letting it load and fire appropriate shells on its own.

Xray vision for ai is always annoying. Like no way they should know where I am, but they'll keep harassing random squads, which should be completely off their radar, with off-map strikes and those annoying mortars.
pirana6
Go Cougs!
+691|6534|Washington St.
Finally finally beat the main quest of Skyrim today.

Got about 95% of the way there (had to trap the other dragon then have him take me to the main bad guy), but stopped playing and didn't pick it up for 1+ year until now. In the past I ended up doing all the side quests I found interesting and even got some cool mods but never actually finished the main story.

Good game but I'm 10x more likely to replay Oblivion if I want to replay an Elder Scrolls game. There's a trillion better things about Skyrim but the scenery of the whole game is so much more drab and boring whereas in Oblivion you can get a ton of different environments and the music matches.
unnamednewbie13
Moderator
+2,053|7015|PNW

Beat me to it man. Then again, I haven't finished a single Bethesda game, I don't think. Did lots of side quests though.

I suggest taking a look at some of the landscape/town overhaul mods for Skyrim that don't break the quests. Nexus probably has like 800 of them for old and new versions of the game.
DesertFox-
The very model of a modern major general
+796|6928|United States of America
Skyrim was the only Bethesda game I did properly finish. Think I did 3 playthroughs, even. Fallout 3, NV, and 4 I got near the end but always stuck at the crossroads where you have to pick an endgame route and 1 faction to rule them all.

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