mtb0minime
minimember
+2,418|6647

Yeah but 24/7 64p high ticket metro doesn't count either
PigPopTart
Shotgun whore
+133|6282|Pacific NW, USA

jsnipy wrote:

PigPopTart wrote:

aerodynamic wrote:


coz the saiga has a firecap.
Guess i never just 'hold the button down'. That and I typically don't get in face offs with assault rifles, its usually sneaking and playing ring around the Rosie.
umeanlikethis?
https://i159.photobucket.com/albums/t155/VSRperformance/BF3%20Screens/Ilikehowthisisgoing.jpg

lueelz
-CARNIFEX-[LOC]
Da Blooze
+111|6646

gurdeep wrote:

and i did it without weed today!
That is a fucking accomplishment.

I would rather sit in silence than play this game sober.
https://static.bf2s.com/files/user/12516/Bitch%20Hunter%20Sig.jpg
gurdeep
­
+812|4747|proll­y

mtb0minime wrote:

Yeah but 24/7 64p high ticket metro doesn't count either
meh, thats the only way the game is fun for me
KEN-JENNINGS
I am all that is MOD!
+2,973|6624|949

FatherTed wrote:

http://uk.games.ign.com/articles/121/1215436p1.html

'BF3 Post Mortem'

Haha delusion.
mtb0minime
minimember
+2,418|6647

gurdeep wrote:

mtb0minime wrote:

Yeah but 24/7 64p high ticket metro doesn't count either
meh, thats the only way the game is fun for me
I can see that. Hell I'd probably be doing the same thing if I were playing often.
MW2 sucked me in that way with the grinding for weapons and attachments and instant-points everywhere.
Camm
Feeding the Cats.
+761|4961|Dundee, Scotland.

mtb0minime wrote:

MW2 sucked me in that way with the grinding for weapons and attachments and instant-points everywhere.
what about me you and miggle boosting? the lulz
for a fatty you're a serious intellectual lightweight.
mtb0minime
minimember
+2,418|6647

Trolling for nukes was kinda funny, if only because no one could do anything about it thanks to IWNet.
Stingray24
Proud member of the vast right-wing conspiracy
+1,060|6438|The Land of Scott Walker
Most of the tweaks seem ok, but not quite sure about buffing the heavy barrel.

http://www.enterbf3.com/news/684-battle … -incoming/

Foregrip
The Foregrip is for players who who are in close combat and highly mobile fighting situations. It reduces the horizontal recoil forces that make maintaining a consistant aim on target difficult, however it makes aimed shots more difficult.
+34% reduction in horizontal recoil (adjust based on gun)
-20% penalty to base accuracy when aimed

Rationale: The Foregrip is quite powerful on weapons with high amounts of horizontal recoil, and is generally the goto attachment for everyone using Assault Rifles and Carbines. Currently it has no downside, which makes it a pure bonus upgrade and is a no brainer. Adjusting the foregrip on a per gun basis will prevent the foregrip from over powering some guns, and also means it doesn't need to be globally nerfed into oblivion. For example, 50% of the FAMAS's recoil is 0.3deg, while 50% of the G3A3's recoil is only 0.1deg. A global 0.1deg might work better, generally it will need to be on a per gun basis. The 20% penalty to aimed fire is about equal to a single shot fired on a Carbine.

Bipod
The Bipod is for Players who wish to setup a position and hold it against the enemy, or make long range shots effectively. When deployed recoil and dispersion are substantially reduced and scope sway is eliminated (except under suppression).
+Reduction in horizontal and vertical recoil (% depends on gun type)
+Reduction in dispersion (% depends on gun type/ammo type)
-Has to be setup to get the benefit

Rationale: The Bipod is underused, has a large penalty of needing to be stationary, yet today doesn't offer enough benefits on Carbines and Assault Rifles to be worth using. A buff of the bipod for these, and perhaps even LMG weapons is likely necessary.

Suppressor
The Suppressor is for players who are mostly focused on Stealth. It uses low velocity rounds, which means better stealth at the cost of reduced range. The Suppressor adds bulk to a weapon due to its size, making firing from the hip more difficult, though a high quality Suppressor provides a small aimed accuracy bonus and reduces the muzzle rise when firing.
+Does not appear on minimap when firing.
+Reduces sound and visual muzzle signature
-Reduced range for both min and max, damage stays the same.
-50% penalty to base accuracy from the hip
+25% bonus to base accuracy when aimed
+10% reduced vertical recoil

Rationale: Today the Suppressor's main penalty is the slower bullet speed, the current 34% penalty to hip fire is almost ignore-able at any range you would hip fire, and with the upcoming buff to aim speed (time to accurate when aiming) the downside needs to be larger. Additionally, the damage over range is only actually applied for LMGs and ARs, removing it and replacing it with a reduced to range makes this more consistent for all weapon types and focuses it more on close range (For reference, today an AR kills with 5 rounds at 40m and drops off to 7 shots, with a suppressor this would be 25m, but beyond 25m the damage would be a flat 6 shots.) Today the Suppressor also gives a 50% bonus to aimed accuracy, which is the same as the heavy barrel, but without the additional recoil. In fact the suppressor reduces vertical recoil by 10%, an amount which is essentially negligible, but is just one more reason to use the suppressor instead of other accessories. Reducing this bonus makes sense, and allows the suppressor to offset the foregrip penalty, while not being as good as the heavy barrel. This is of course over all a nerf but hopefully a minor one to what is essentially not an overpowered, just over used/general purpose, accessory.

Heavy Barrel
The Heavy Barrel is for players who are focused on Accurate Aimed fire. It uses high velocity rounds, which means the bullet drop is reduced and the max range of the weapon is increased at the cost of an increase in auto fire dispersion. The Heavy Barrel adds bulk to a weapon due to its weight, making firing from the hip more difficult, though it gives a substantial increase in aimed accuracy bonus.
+Increased maximum range, damage stays the same.
-25% increased dispersion per shot
+50% bonus to base accuracy when aimed
-25% penalty to base accuracy from the hip

Rationale: The Heavy Barrel gets used decently often today, though I think mostly because it's available quite a bit earlier than the Suppressor for Assault Rifles and Carbines. Frankly, the penalty today to recoil, as well as a penalty to deviation, makes the aimed accuracy increase useless, especially since the Suppressor has the accuracy bonus as well. So, let's pull the recoil penalty off this baby entirely, keep the auto fire accuracy penalty to keep it focused on small bursts of accurate aimed fire, and finally, push the maximum range of the rounds out a bit. This will give the Heavy Barrel better performance in medium range by extending the 5 shots to kill window of a 556 or 545 AR from 40 to 65m. Past 65m, the damage would be the same. This is a rather large buff.

Flash Suppressor
The Flash Suppressor is for players who want some additional Stealth, without the range and accuracy penalties of a Suppressor. It works as a recoil compensator, reducing recoil, though it adds a slight bit of bulk making firing from the hip more difficult.
+Reduces visual muzzle signature
+20% reduced vertical recoil
-20% penalty to base accuracy from the hip

Rationale: The Flash Suppressor is underwhelming generally. While it hides the muzzle flash it doesn't hide you on the minimap. I considered allowing it to hide on the minimap, but then it begins to just be a Suppressor without the aim bonus and range penalties. I want it to be something different. By allowing the Flash Suppressor to work as a recoil Compensator, the FS becomes a middle ground between the Suppressor and Heavy Barrel. If you're otherwise happy with the range, damage, and accuracy of your weapon, then the FS should be a nice buff to manageable recoil, without a whole lot of penalty. This is also a large buff.

Target Pointer
The Target Pointer is for players who want to run and gun from the hip. The laser is visible, making the user more visibile to other combatants and thus less Stealthy.
-Visible Laser
+Laser can dazzle opponents
+33% increase in base accuracy from the hip

Rationale: The Target Pointer works well for its role, and generally feels like it doesn't need to be changed.
steelie34
pub hero!
+603|6374|the land of bourbon
sigh.. why is always nerf nerf nerf?  why not just make the underused attachments more effective?
https://bf3s.com/sigs/36e1d9e36ae924048a933db90fb05bb247fe315e.png
mtb0minime
minimember
+2,418|6647

They don't know how to make it fun. Instead of making us decide on what cool feature we want to take advantage of, they're making us decide on which feature will gimp us the least.
KEN-JENNINGS
I am all that is MOD!
+2,973|6624|949

they are tweaking things like add-ons for guns but not addressing larger balance issues.  Of course not, they "pretty much nailed it".
-CARNIFEX-[LOC]
Da Blooze
+111|6646
Not every gun attachment is created equal, they don't need to all have an equal amount of pros and cons.

They nerf things because they are used a lot, and buff things that are underused. In some cases this might result in a good outcome, but it's simply a lazy way to try and force people into using those things more often, instead of focusing on making the right choices regarding features in the first place.

A classic example of this was making 5 Squad Deathmatch wins a requirement for a gun that was featured in BF2 (the L85)...that mode of gameplay is the antithesis of all things BF2, did not exist in BF2, and is obviously not enjoyed by the majority of people playing this game, so wtf is the logic behind that? It's simply to try and force people to utilize a crappy feature that they, believe it or not, put/wasted effort into being in this game.

Fucking Swetards.

E: Some of those buffs are alright, but some of the added nerfing is totally unnecessary. The buffs to certain attachments alone will help increase their usage, so there's no need to make other attachments have more of a downside. Oh DICE....

Last edited by -CARNIFEX-[LOC] (2012-01-04 19:13:21)

https://static.bf2s.com/files/user/12516/Bitch%20Hunter%20Sig.jpg
-Whiteroom-
Pineapplewhat
+572|6651|BC, Canada
Yeah, classic over compensating, they really need to learn to make their changes in small amounts instead of making it the complete opposite.
KEN-JENNINGS
I am all that is MOD!
+2,973|6624|949

They really need to hire competent game testers and and separate themselves from games like MW3
KEN-JENNINGS
I am all that is MOD!
+2,973|6624|949

And quit pretending this is a 'true BF2 successor'.
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6461
Looks pretty good.

Only thing that goes to far is the foregrip nerf. But considering that as of the current time there's no reason to use something that isn't the foregrip on most of the guns that have it, I can understand the reason they are choosing to alter it.

Also worth noting that these are the "planned changes" not the "we are doing it this way, not like it then fuck you!" There probably will be some changes, but don't expect them to leave everything exactly the same for forever no matter how OP it is, like silencer+grip is now.

Last edited by Doctor Strangelove (2012-01-04 19:52:17)

jsnipy
...
+3,276|6515|...

PigPopTart wrote:

jsnipy wrote:

PigPopTart wrote:


Guess i never just 'hold the button down'. That and I typically don't get in face offs with assault rifles, its usually sneaking and playing ring around the Rosie.
umeanlikethis?


lueelz
letthebodieshitthefloor.mp3
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6461

jsnipy wrote:

PigPopTart wrote:

jsnipy wrote:


Guess i never just 'hold the button down'. That and I typically don't get in face offs with assault rifles, its usually sneaking and playing ring around the Rosie.
umeanlikethis?


lueelz
letthebodieshitthefloor.mp3
Kills one guy with each remaining shell. Kills third with handgun. Dude in the corner finally figures this out and kills you.



Or at least that's what would happen if I was playing.
jsnipy
...
+3,276|6515|...

KEN-JENNINGS wrote:

they are tweaking things like add-ons for guns but not addressing larger balance issues.  Of course not, they "pretty much nailed it".
never will be
thepilot91
Member
+64|6229|Åland!

Sup3r_Dr4gon wrote:

Found a neat MAV trick on Metro:

When you're RU, fly the MAV down the right hand side of the metro station and over the roadblock. You can then get past the buildings and on top of the station itself. There's nothing there - you're off the map - but you can still land on it and scan the enemies inside. They can't shoot it, and you can reposition it at will as the frontline shifts. Also, it's possible to land it on the burning top floors of the cafe flag buildings. The flames don't damage it, and it's protected from enemy gunfire while it scans the building.
I get about 20-30 surveillance efficiency ribbons in a single game, and every 50 of those you get a medal worth 10k points. Too easy.
or just mav your self over it and shoot people from underneith with the mav giving you some bonus points aswell...?
Sup3r_Dr4gon
Boat sig is not there anymore
+214|6320|Australia

thepilot91 wrote:

Sup3r_Dr4gon wrote:

Found a neat MAV trick on Metro:

When you're RU, fly the MAV down the right hand side of the metro station and over the roadblock. You can then get past the buildings and on top of the station itself. There's nothing there - you're off the map - but you can still land on it and scan the enemies inside. They can't shoot it, and you can reposition it at will as the frontline shifts. Also, it's possible to land it on the burning top floors of the cafe flag buildings. The flames don't damage it, and it's protected from enemy gunfire while it scans the building.
I get about 20-30 surveillance efficiency ribbons in a single game, and every 50 of those you get a medal worth 10k points. Too easy.
or just mav your self over it and shoot people from underneith with the mav giving you some bonus points aswell...?
I don't think that would work. I took the MAV under the map, and when it wasn't causing the camera to spaz out and block my view, it was destroying the MAV outright. And though you could probably get on the roof, I don't think you could kill anyone. At least, it won't let me spot people or destroy enemy equipment through the roof, so I don't think bullets would be any different.
Roc18
`
+655|5783|PROLLLY PROLLLY PROLLLY
They gotta stop buffing and tweaking all this insignificant stuff and fix the actual fundamental parts of this game people are unsatisfied with.
Pure_Beef_68
Pure_beef_69 -1
+20|5946

PigPopTart wrote:

jsnipy wrote:

PigPopTart wrote:


Guess i never just 'hold the button down'. That and I typically don't get in face offs with assault rifles, its usually sneaking and playing ring around the Rosie.
umeanlikethis?


lueelz
Crazy graphics there. Everything on high?
gurdeep
­
+812|4747|proll­y

Roc18 wrote:

They gotta stop buffing and tweaking all this insignificant stuff and fix the actual fundamental parts of this game people are unsatisfied with.
like what?

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