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  • Is there a problem here? Regarding GFX clock speed - Enlighten me.
MuseSeeker
2142 Soldier: Behenaut
+110|7067|EUR
Hello I am museseeker, the topsy-turvy lord of misrule.

----


Anyway this question is kinda a follow up to my previous thread about the 6800gt:
http://forums.bf2s.com/viewtopic.php?id=25139

The card I want to upgrade from is my 6600gt clock speed 550mhz, but the 6800gt I want to buy is 350hz?

Is this the seller lowering down to make it safe, or maybe it cant handle it? Or maybe clock speed doesnt matter at all? Enlighten me.
THA
im a fucking .....well not now
+609|7062|AUS, Canberra
6800 gt will own the 6600.

clock speed does matter but your not comparing apples with apples. the 6800 is far better.

plus you can overclock it too.

the core clock might be higher on the 6600 but th memory clock On the 6800 will be alot higher.
MuseSeeker
2142 Soldier: Behenaut
+110|7067|EUR
Thanks alot heart attack.
Agent_Dung_Bomb
Member
+302|7028|Salt Lake City

The thing to remember is that the 6800GT has 16 pixel pipelines & ROP's, where the 6600GT has 8 pixel pipes & 4 ROP's.  The 6800GT has a 256-bit memory bus, and the 6600GT is only 128-bit.  The 6600GT will have fewer pixel and vertex shaders, but I was unable to find an exact figure on the shader numbers.
MuseSeeker
2142 Soldier: Behenaut
+110|7067|EUR

Agent_Dung_Bomb wrote:

The thing to remember is that the 6800GT has 16 pixel pipelines & ROP's, where the 6600GT has 8 pixel pipes & 4 ROP's.  The 6800GT has a 256-bit memory bus, and the 6600GT is only 128-bit.  The 6600GT will have fewer pixel and vertex shaders, but I was unable to find an exact figure on the shader numbers.
In other words 68 blows 66 out of the water? Oh and "ROP's" ?
Agent_Dung_Bomb
Member
+302|7028|Salt Lake City

MuseSeeker wrote:

Agent_Dung_Bomb wrote:

The thing to remember is that the 6800GT has 16 pixel pipelines & ROP's, where the 6600GT has 8 pixel pipes & 4 ROP's.  The 6800GT has a 256-bit memory bus, and the 6600GT is only 128-bit.  The 6600GT will have fewer pixel and vertex shaders, but I was unable to find an exact figure on the shader numbers.
In other words 68 blows 66 out of the water? Oh and "ROP's" ?
Raster Operting Units.

The Render Output Unit, often abbreviated as "ROP", and sometimes called (perhaps more properly) Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations, into a final pixel or depth value. The ROPs perform the transactions between the relevant buffers in the local memory - this includes writing or reading values, as well as blending them together.

Historically the number of ROPs and the number of pixel pipelines have been equal. However, as of 2004, several cards have decoupled the two to allow optimum transistor allocation for application workload and available memory performance. The nVidia GeForce 6600 uses 8 pixel pipelines and 4 ROPs, resulting in a chip performing as well as a 8x8 combination would. The "NV42" variant of GeForce 6800 does the same, with a 12x8 configuration. The brand new GeForce 7600 using a 12x8 combination.
http://en.wikipedia.org/wiki/Render_Output_unit
Cybargs
Moderated
+2,285|7008
more pipes. thats how 6800gt is better than 6600gt. 6800gt has 16 pixel pipes, which means each clock in mhz can view 16 pixels of imqages, 6600gt has 12 pipes... u get the idea
https://cache.www.gametracker.com/server_info/203.46.105.23:21300/b_350_20_692108_381007_FFFFFF_000000.png
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