DefCon-17
Maple Syrup Faggot
+362|6154|Vancouver | Canada
I liked BF2's progression more, tbh. (The ranks, not necessarily the unlocks.)

Whenever I ranked up in BF2 it was like "FUCKYEAH SCREENSHOT"

When I ranked up in BC2 my mind barely acknowledged it.
Roc18
`
+655|5788|PROLLLY PROLLLY PROLLLY
I wish metro had the APC I would be raping in it. One positive thing I noticed was the vehicles feel just like the BC2 vehicles, but I hate the vehicle disabling bullshit.
-Sh1fty-
plundering yee booty
+510|5471|Ventura, California

DefCon-17 wrote:

I liked BF2's progression more, tbh. (The ranks, not necessarily the unlocks.)

Whenever I ranked up in BF2 it was like "FUCKYEAH SCREENSHOT"

When I ranked up in BC2 my mind barely acknowledged it.
this!
And above your tomb, the stars will belong to us.
Roc18
`
+655|5788|PROLLLY PROLLLY PROLLLY
>Play for 3 hours
>Get disconnected
>Go back into game
>Notice that I'm the same rank that I was 3 hours ago
>Check battlelog
>None of my stats registered for the last 3 hours I was playing and getting unlocks.

sigh.
Sup3r_Dr4gon
Boat sig is not there anymore
+214|6325|Australia

-Sh1fty- wrote:

DefCon-17 wrote:

I liked BF2's progression more, tbh. (The ranks, not necessarily the unlocks.)

Whenever I ranked up in BF2 it was like "FUCKYEAH SCREENSHOT"

When I ranked up in BC2 my mind barely acknowledged it.
this!
Seconded. BC2 hands out points and ranks like candy. BF2 took time, so getting promoted actually felt like an achievement. It also helped that I liked commanding - having a higher rank actually gave me a real benefit in game. As far as I know in BC2/BF3, ranks become meaningless after you get the last unlock.
Spark
liquid fluoride thorium reactor
+874|6672|Canberra, AUS

DefCon-17 wrote:

I liked BF2's progression more, tbh. (The ranks, not necessarily the unlocks.)

Whenever I ranked up in BF2 it was like "FUCKYEAH SCREENSHOT"

When I ranked up in BC2 my mind barely acknowledged it.
yeah definitely. want to encourage the 500+hours tbh.

i'm cool with the unlocks being fairly quick but i'd some kind of incentive to keep playing long-term

Last edited by Spark (2011-10-07 02:26:45)

The paradox is only a conflict between reality and your feeling what reality ought to be.
~ Richard Feynman
AussieReaper
( ͡° ͜ʖ ͡°)
+5,761|6151|what

https://battlefieldo.com/wp-content/uploads/2011/10/Screenshot_13.jpg
https://i.imgur.com/maVpUMN.png
dtacs
say that 2 my face fucker not online
+126|5832|Australia

The A W S M F O X wrote:

How good is the AS VAL, if anyone's unlocked it?
Its crap, fires too fast.

P90 is crap, fires too fast, too little ammo like the BF2 P90.

PDW-R is crap, 21 round mag? Please.

PP2K is alright, some people swear by it.

UMP dominates in every way.
https://battlelog-cdn.battlefield.com/public/profile/bf3/kit-icon-recon.png?v=3173239
Kampframmer
Esq.
+313|4840|Amsterdam
They said they wanted this game to last longer (or just as long) as BF2.
I just don't see it happening with the current rank-unlock-system.
Adams_BJ
Russian warship, go fuck yourself
+2,053|6620|Little Bentcock
Caspian border will be opened this weekend, PC only
AussieReaper
( ͡° ͜ʖ ͡°)
+5,761|6151|what

its up right now
https://i.imgur.com/maVpUMN.png
pirana6
Go Cougs!
+682|6288|Washington St.
AussieReaper
( ͡° ͜ʖ ͡°)
+5,761|6151|what

pirana6 wrote:

BF3 on steam
Rumor.
https://i.imgur.com/maVpUMN.png
The A W S M F O X
I Won't Deny It
+172|5682|SQUID
Played it on PC today, it's too easy, accused of hacking first round I played. For some reason the server wasnt ranked, no-one had any unlocks and nothing counted.
The A W S M F O X
I Won't Deny It
+172|5682|SQUID

AussieReaper wrote:

pirana6 wrote:

BF3 on steam
Rumor.
I hope they do, origin is the worst client I have ever used.
GullyFoyle
Member
+25|5385
IGN.com - New Battlefield 3 MP Maps Revealed!

Planes, Tanks, and Automobiles: Battlefield 3

Big maps and vehicles make everything better.
October 7, 2011
by Peter Eykemans

Battlefield 3 holds the weight of the gaming world on its shoulders. With the unavoidable comparison to Call of Duty, all eyes are on DICE and EA create something awesome. Since June, we've seen little to no news of progress beyond several demos of Operation Metro, a touch of the campaign, and a glimpse of what it's like to fly jets. Additionally, the public beta birthed widespread concern over whether or not the game can live up to the hype. With just over two weeks until the game arrives on store shelves, this dearth of info served as a red flag -- until now. After tackling a combination of single player, co-op, and multiplayer in a fresh build of Battlefield 3, I must say I'm pleasantly surprised.

Is it as glitchy as the beta? Not in my experience. If you've noticed, the beta hasn't updated on consoles and the build available to the public is over six weeks old. My time spent with these maps on PC and PS3 flowed smoothly the entire time. I never saw anyone fall through the map and no long-neck avatars squirmed across the ground twitching. Not only that, enemies appear to take more damage to kill -- another qualm I had with what I'd played before the latest demo. Steady aim is paramount to success and I'd often have to run down a wounded player to finish them off. I too escaped death a few times after absorbing some damage and rushing to safety.

As a match faded in on a level called Operation Firestorm, I breathed a sigh of relief. The map is enormous. Built for 64 players on PC, this Conquest map screams Battlefield through and through. Tanks, jeeps, and buggies rumble across the desert while jets and helicopters tear through the skies. Burning oil fields decorate the horizon with black smoke, and the sheer scale of the experience feels like a return to the series' roots. Running (as well as driving or flying) from point to point to raise my team's flag felt great and I couldn't help but forget my growing concerns from what I'd experienced of Battlefield 3 in the past.

This feeling continued on a smaller map called Grand Bazaar that featured tanks rumbling through the town square, and tight nooks and crannies dotting the shuttered store fronts of the level's marketplace. Fighting through the objectives in this map showed off destruction, allowing you to blow holes in walls to make your own doors and get through buildings quickly. The balance of tight corridors and a wide open center area made for a great balance, and again a better representation of the series' aim than the narrow length of Operation Metro.

While it's too early to make any calls on Battlefield 3's narrative, a few campaign levels show a familiar storytelling device. Set against the interrogation of a Sergeant Blackburn, the actual campaign levels are memories the Sergeant recollects to two suits prodding him for info about a New York terror plot. Remember how each level of Call of Duty: Black Ops played out as a memory of the protagonist?

Without spoiling the story, there are a few key elements of the single player experience to discuss. The levels do force a certain linearity that strays from the more open levels of Battlefield: Bad Company 2. But after seeing a greater portion of the game than our last preview, the levels do break into larger, open firefights. The only problem is that the enemies then spawn from set points and seem to suffer from a Medal of Honor-ish "enemy dispenser" problem.

One fun level from the campaign showed off an interesting approach. Stepping into the shoes of a female pilot you take the backseat of a fighter jet, taking off from an aircraft carrier and shooting down enemy Migs north of Tehran. While you're not in control, you're tasked with spotting jets chasing you, releasing flares to avoid incoming missiles, and locking on to bad guys when you have the shot. It's a refreshing balance to the levels set shooting your way through tight Middle Eastern marketplaces and rubble.

Still curious about more ways to play? Meet co-op. Co-op levels are separate from the single player campaign but revolve around scenarios linked into the main story. I'd liken the experience to a roaming survival mode. Each map has an objective or task, and you and your partner need to stay alive to accomplish that feat. Thus, you need to stay alive as enemy after enemy burst through doors and try to take you down -- at least in the level entitled Hit and Run that I played. With only a handful of time spent in this mode, it feels like fun additional content to keep the fight going outside of the main story.

The final version of Battlefield 3 still isn't ready for us to review and DICE have been frantically implementing notes from the beta into their current build. What I experienced of the game still revealed some minor glitches, but it's come a long way from the beta you might be playing right now. While the campaign may hold shadows of familiarity and cliche, the multiplayer places its best foot forward and looks to please longtime fans of the Battlefield series itching to drive and fly to online glory.
Operation Firestorm video

Grand Bazaar video.
Kampframmer
Esq.
+313|4840|Amsterdam
Played some Caspian.
Very laggy, but it's okey i guess.
pirana6
Go Cougs!
+682|6288|Washington St.

GullyFoyle wrote:

enemies appear to take more damage to kill
Thank sweet jesus. Personally I thought this the biggest issue holding back BF3 from the BF2 days.
RTHKI
mmmf mmmf mmmf
+1,736|6735|Oxferd Ohire

Roc18 wrote:

>Play for 3 hours
>Get disconnected
>Go back into game
>Notice that I'm the same rank that I was 3 hours ago
>Check battlelog
>None of my stats registered for the last 3 hours I was playing and getting unlocks.

sigh.
its beta. who cares. shut the fuck up with your shit post style
https://i.imgur.com/tMvdWFG.png
Roc18
`
+655|5788|PROLLLY PROLLLY PROLLLY

GullyFoyle wrote:

IGN.com - New Battlefield 3 MP Maps Revealed!

Planes, Tanks, and Automobiles: Battlefield 3

Big maps and vehicles make everything better.
October 7, 2011
by Peter Eykemans

Battlefield 3 holds the weight of the gaming world on its shoulders. With the unavoidable comparison to Call of Duty, all eyes are on DICE and EA create something awesome. Since June, we've seen little to no news of progress beyond several demos of Operation Metro, a touch of the campaign, and a glimpse of what it's like to fly jets. Additionally, the public beta birthed widespread concern over whether or not the game can live up to the hype. With just over two weeks until the game arrives on store shelves, this dearth of info served as a red flag -- until now. After tackling a combination of single player, co-op, and multiplayer in a fresh build of Battlefield 3, I must say I'm pleasantly surprised.

Is it as glitchy as the beta? Not in my experience. If you've noticed, the beta hasn't updated on consoles and the build available to the public is over six weeks old. My time spent with these maps on PC and PS3 flowed smoothly the entire time. I never saw anyone fall through the map and no long-neck avatars squirmed across the ground twitching. Not only that, enemies appear to take more damage to kill -- another qualm I had with what I'd played before the latest demo. Steady aim is paramount to success and I'd often have to run down a wounded player to finish them off. I too escaped death a few times after absorbing some damage and rushing to safety.

As a match faded in on a level called Operation Firestorm, I breathed a sigh of relief. The map is enormous. Built for 64 players on PC, this Conquest map screams Battlefield through and through. Tanks, jeeps, and buggies rumble across the desert while jets and helicopters tear through the skies. Burning oil fields decorate the horizon with black smoke, and the sheer scale of the experience feels like a return to the series' roots. Running (as well as driving or flying) from point to point to raise my team's flag felt great and I couldn't help but forget my growing concerns from what I'd experienced of Battlefield 3 in the past.

This feeling continued on a smaller map called Grand Bazaar that featured tanks rumbling through the town square, and tight nooks and crannies dotting the shuttered store fronts of the level's marketplace. Fighting through the objectives in this map showed off destruction, allowing you to blow holes in walls to make your own doors and get through buildings quickly. The balance of tight corridors and a wide open center area made for a great balance, and again a better representation of the series' aim than the narrow length of Operation Metro.

While it's too early to make any calls on Battlefield 3's narrative, a few campaign levels show a familiar storytelling device. Set against the interrogation of a Sergeant Blackburn, the actual campaign levels are memories the Sergeant recollects to two suits prodding him for info about a New York terror plot. Remember how each level of Call of Duty: Black Ops played out as a memory of the protagonist?

Without spoiling the story, there are a few key elements of the single player experience to discuss. The levels do force a certain linearity that strays from the more open levels of Battlefield: Bad Company 2. But after seeing a greater portion of the game than our last preview, the levels do break into larger, open firefights. The only problem is that the enemies then spawn from set points and seem to suffer from a Medal of Honor-ish "enemy dispenser" problem.

One fun level from the campaign showed off an interesting approach. Stepping into the shoes of a female pilot you take the backseat of a fighter jet, taking off from an aircraft carrier and shooting down enemy Migs north of Tehran. While you're not in control, you're tasked with spotting jets chasing you, releasing flares to avoid incoming missiles, and locking on to bad guys when you have the shot. It's a refreshing balance to the levels set shooting your way through tight Middle Eastern marketplaces and rubble.

Still curious about more ways to play? Meet co-op. Co-op levels are separate from the single player campaign but revolve around scenarios linked into the main story. I'd liken the experience to a roaming survival mode. Each map has an objective or task, and you and your partner need to stay alive to accomplish that feat. Thus, you need to stay alive as enemy after enemy burst through doors and try to take you down -- at least in the level entitled Hit and Run that I played. With only a handful of time spent in this mode, it feels like fun additional content to keep the fight going outside of the main story.

The final version of Battlefield 3 still isn't ready for us to review and DICE have been frantically implementing notes from the beta into their current build. What I experienced of the game still revealed some minor glitches, but it's come a long way from the beta you might be playing right now. While the campaign may hold shadows of familiarity and cliche, the multiplayer places its best foot forward and looks to please longtime fans of the Battlefield series itching to drive and fly to online glory.
Operation Firestorm video

Grand Bazaar video.
I'm really looking forward to these new maps. I feel like Operation Metro will end up being the worst map in Battlefield 3. I just wish they'd change the minimap so I can navigate the levels easier instead of only relying on the 3d map and shitty basic line map that doesn't show the entire level when I zoom it all the way out.
Roc18
`
+655|5788|PROLLLY PROLLLY PROLLLY

AussieReaper wrote:

lol @ the "Me Gusta" face bf3 developers are /b/tards
UK|Hooligan
Seriously, fuck off.
+103|6686|"The Empire"
Firestorm conquest should have been the beta, metro is a pile of shit.
Superior Mind
(not macbeth)
+1,755|6690
In the firestorm video, it took 6 tank rounds at short range to take out an opposing tank.
However they were all shots at the front armor.

Last edited by Superior Mind (2011-10-07 07:07:06)

Roc18
`
+655|5788|PROLLLY PROLLLY PROLLLY

Superior Mind wrote:

In the firestorm video, it took 6 tank rounds at short range to take out an opposing tank.
However they were all shots at the front armor.
He prolly has some powerful armor upgrade like BC2 had

http://battlefield.wikia.com/wiki/Active_Armor_Upgrade

EDIT: or was being repaired

Last edited by Roc18 (2011-10-07 07:16:33)

Finray
Hup! Dos, Tres, Cuatro
+2,629|5786|Catherine Black

AussieReaper wrote:

its up right now
I might actually play Engineer now.
https://i.imgur.com/qwWEP9F.png

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