for a fatty you're a serious intellectual lightweight.
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I just started reading that, from Facebook.
shame i'll be at fucking workJaekus wrote:
I just started reading that, from Facebook.
for a fatty you're a serious intellectual lightweight.
I'll be asleep, hopefully. (it'll be 6am here, currently 1am)
Man, the effects and GFX look even better than Crysis.
Looks like with the live demo having kicked off, the multiplayer embargo has lifted!
PC.IGN.com - E3 2011: Battlefield 3's Multiplayer -- Experience in Action
PC.IGN.com - E3 2011: Battlefield 3's Multiplayer -- Experience in Action
DICE puts 10 years and eight games of work into their latest multiplayer shooter.
June 7, 2011
by Anthony Gallegos
Battlefield 3 is developer DICE's eighth game in the franchise. With over a decade of experience in the multiplayer shooter space, Battlefield 3 represents its attempt to make their biggest, most inclusive shooter yet. Accessibility is a huge mandate for the studio (with the team focusing on making a game that appeals to both team players, lone wolves, console owners and the hardcore PC audience), but above all else, fun is king. From listening to the community, to examining the failings of their previous games, to making a title that takes full advantage of their new engine, Battlefield 3's multiplayer is a work in progress. Unpolished as it is, though, it's already a hell of a lot of fun.
The new, cheesy-sounding philosophy DICE is taking with Battlefield 3 is "Play it Your Way." While hollow PR babble on the surface, in practice it reflects their desire to make Battlefield as universally appealing to shooter fans as possible. To this end the levels will be varied, from giant stages full of jets and armored vehicles, to the more funneled stages like the Paris one I got to play. While there were armored personnel carriers in the level, it was largely a corridor stage, focusing first and foremost on player's gun skills as opposed to a cooperative effort of vehicles and soldiers. It may have started in an open park (which itself still felt relatively small since players were fenced in by walls and rivers), but within moments the level was small, 50 ft wide corridors and cramped hallways. The hope appears to be to create an experience that'll give the hardcore, long-time fans what they desire in a battlefield experience, but also to have stages that appeal to the more arena-style fans that play games like Call of Duty. Don't go abandoning hope and lamenting the end of the franchise, though, as I'm assured many of the levels we've yet to see will bring back the epic-sized conflicts the franchise is known for.
Classes have also been redesigned in Battlefield 3, giving players new ways to customize their load outs to suit their play style. Riflemen now double as medics, healing players and reviving those who are downed. The Support class is now equipped with a light machinegun and ammo packs, the sniper is a long-range and demolitions expert, and the Engineer is the master of destroying and repairing vehicles. With weapon attachments players can adapt the classes to how they want to play, with Riflemen choosing things like underslung grenade launchers in place of advanced medical equipment, for instance.
The Support class was super important in Battlefield: Bad Company 2 because it could heal, but they're given a new role in Battlefield 3:suppression. Shooting in an enemy's general direction is important in real combat, giving your own team a chance to move and gain position while the enemies are frightened into running for cover. Battlefield 3 takes this into account, and anyone firing a hail of lead near foes
so is it 21.15 (UK-time ) that the live stream from bf3s counter at E3 starts?
nice to see that they're returning LMG's to the BF2 role, ammo and surpression
pretty much everyone in BF2 used medic as rifleman as well, don't have a contention with that.
combining engy and at though..
pretty much everyone in BF2 used medic as rifleman as well, don't have a contention with that.
combining engy and at though..
Seems to use 2142's class system. That was the best one, glad they used it.
Don't know if this has been posted yet.
SourceMinimum requirements for Battlefield 3
OS: Windows Vista or Windows 7
Processor: Core 2 Duo @ 2.0GHz
RAM: 2GB
Graphic card: DirectX 10 or 11 compatible Nvidia or AMD ATI card.
Graphics card memory: 512 MB
Hard drive: 15 GB for disc version or 10 GB for digital version
Recommended system requirements for Battlefield 3
OS: Windows 7 64-bit
Processor: Quad-core Intel or AMD CPU
RAM: 4GB
Graphics card: DirectX 11 Nvidia or AMD ATI card, GeForce GTX 460, Radeon Radeon HD 6850
Graphics card memory: 1 GB
Hard drive: 15 GB for disc version or 10 GB for digital version
Last edited by Shakez (2011-06-07 09:19:05)
Good, I meet the recommended.
holy jebus
Definitely buying a new video card before this is released.
Definitely buying a new video card before this is released.
Its a good job I went for the 460 when I got this one hehe.
twitter.com/chico212: "@repi Are these system requirements real? Battlefield 3 System Requirements | GameFront? - gamefront.com"Shakez wrote:
Don't know if this has been posted yet.SourceMinimum requirements for Battlefield 3
OS: Windows Vista or Windows 7
Processor: Core 2 Duo @ 2.0GHz
RAM: 2GB
Graphic card: DirectX 10 or 11 compatible Nvidia or AMD ATI card.
Graphics card memory: 512 MB
Hard drive: 15 GB for disc version or 10 GB for digital version
Recommended system requirements for Battlefield 3
OS: Windows 7 64-bit
Processor: Quad-core Intel or AMD CPU
RAM: 4GB
Graphics card: DirectX 11 Nvidia or AMD ATI card, GeForce GTX 460, Radeon Radeon HD 6850
Graphics card memory: 1 GB
Hard drive: 15 GB for disc version or 10 GB for digital version
twitter.com/repi: "@chico212 fake"
Can anyone post the contents of this GameSpot article?
Can you?GullyFoyle wrote:
Can anyone post the contents of this GameSpot article?
Working on it...gimme a minute to summarize.
Someone on the twitters said that there is no longer auto-knife. News just keeps getting better and better.
tl;drThe week before E3 2011, GameSpot travelled to the Swedish capital of Stockholm to visit developer Dice. It may have been a beautiful Nordic spring day outside, but we spent the whole afternoon in one of the developer's dark, air-conditioned meeting rooms. This was no bad thing however, as we were about to become the first people in the world to play the year's most anticipated shooter in multiplayer.
Until today, Battlefield 3's marketing campaign has been relentless, with a steady drip of videos, screens and information on the game's single player campaign. However, Dice has remained tight-lipped about the game's multiplayer--a clear attraction for fans of a series that has its roots in online multiplayer. You can see the relief on executive producer Patrick Bach's face, who is not only eager to talk about Battlefield 3's all-new multiplayer modes, but also to hear what we think about it as we're playing.
So, what exactly does Dice have lined up for Battlefield 3 multiplayer? Well, Rush and Conquest modes are a given following their success in Bad Company 2. The difference here is that they'll take place across bigger maps and have many more consecutive objectives. "Many maps out there are arenas; our maps are a journey," explained Bach, calling out the competition. Team deathmatch will be returning after an absence in the Bad Company games, and will be enhanced by the destructibility of the Frostbite 2 engine, according to Bach. Finally, following the success of the downloadable Onslaught mode for Bad Company 2, Battlefield 3 will also ship with a co-op mode, this time allowing two players to team up on 10 unique maps.
Dice isn't resting on its laurels though--there are plenty of brand new features making their debut in Battlefield 3. The headline is Battlelog--a pre- and post-game activity platform that will "change the way you play Battlefield games together," according to Bach. Dice is keeping schtum about the specifics at this stage, but given the feature's striking resemblance to Need for Speed's Autolog, it's safe to assume it will include stat tracking, social features, and maybe even media sharing facilities as well. Bach did confirm that you'll be able to access the service "when you're sitting on a bus," and in a bold two finger salute to Call of Duty's recently-announced (and paid-for) Elite service, it will have a "monthly fee of zero".
Thankfully, our visit to Sweden not only allowed us to hear about the game, but actually play it as well. Our hands-on consisted of four rounds on a map called Operation Metro, set in Paris. We played as the US Marines, taking on a team of Dice Battlefield veterans in a multi-point Rush objective to secure the French stock exchange. The map opens in a park, with the first goal being to secure a temporary enemy base, before continuing underground through the metro system, and then back above ground and into downtown Paris. The map is characterised by the multiple routes you can take through the metro tunnels--using service areas, escalators and even the trains themselves, meaning there was plenty of replay value. Dice also delivered on its promise to deliver a multiplayer journey--each run through took about 10-15 minutes.
Dice has made some subtle but very important tweaks to the character classes in Battlefield 3. The Soldier now doubles up as a medic, packing medkits and a defibrillator, as well as an M16 Assault Rifle with Combat Optical Gunsight. The Engineer has access to a repair tool for fixing vehicles as well as a SMAW Anti-Tank Rocket Launcher for blowing them up, in addition to an M4 Carbine with flashlight. The Support Soldier is able to dish out valuable ammunition, while also laying down suppressing fire using the M249 Light Machine Gun with bipod and M145 Optics. Finally, the Recon class has access to C4 Explosive Packs and the MK11 Sniper Rifle with 6x scope. All classes also have access to an M9 Pistol, hand grenade and knife by default, and can be fully customised as you gain experience playing the multiplayer game.
The changes to the classes have some interesting results in the game. The Support Soldier gains experience points for laying down suppressing fire, while those caught in the crossfire will have their vision compromised through shaky-cam and other subtle visual effects. The engineer's flashlight may make him more visible to the enemy, but it also allows him to light up dark areas such the Metro tunnel, as well as startle anyone he shines it at, again through subtle visual effects. You can also opt out of being revived by a medic, if you'd prefer to respawn as a new class, for example.
Vehicle damage has also received a major overhaul. In Battlefield 3, if the enemy fires a rocket into the back of a tank, only the guy in the rear will be killed, rather than everyone in the tank. A vehicle can now be incapacitated, but the gunners will still be able to fire out when it's at low health; it just won't be able to move anywhere until an engineer repairs it. Dice will also introduce new rewards for players who act sneakily when playing. You will be able to customise your own dogtags and then steal other people's by performing a stealthy knife kill in multiplayer, for instance.
And then, of course, there's the graphics. Dice has garnered a lot of attention for Battlefield 3's impressive visuals, which are powered by its own Frostbite 2 engine. It's worth mentioning that we were playing the game on PC, but it did indeed look mightily impressive, both through incredibly realistic destructibility and more subtle visual effects. It's especially noteworthy just how much Dice has nailed physicality in the game through animations such as your legs swinging over obstacles as you vault them. But it's the prone maneuver, which has been the subject of so much forum talk already, that impresses the most--hitting the ground and laying down fire via the machine gun's bipod just feels so right.
Battlefield 3's multiplayer mode is being shown at this year's E3, but for those of you not fortunate enough to be roaming the halls of the Los Angeles Convention Centre, be sure to check out our video interview to see more of the game. There's clearly a lot more up Dice's sleeve though, so be sure to keep it locked to GameSpot for more intel on Battlefield 3 as we get it.
-TDM mode
-Co-op for 2 players vs AI
-Battlelog: stat tracking/social features/possibly media sharing (free of charge)
-Rush maps have multiple routes to take to the objective
-Classes are back to BF2 layout:
Medic=M16
Eng=M4+AT
Support=LMG
Sniper=MK11 rifle + C4
-You can also opt out of being revived by a medic, if you'd prefer to respawn as a new class, for example.
-"If the enemy fires a rocket into the back of a tank, only the guy in the rear will be killed, rather than everyone in the tank."
-Tanks can be incapacitated but gunners can still shoot
That would be sweet if you could take out the tank treads. Immobolize the tank, and kill the engineer when he hops out to repair.
But really the only actually important info from all of E3 is that there is a health meter but no auto-knife.
Lots of news coming out fast...
* Battlefield 3 will also ship with a co-op mode, this time allowing two players to team up on 10 unique maps.
* The Soldier now doubles up as a medic, packing medkits and a defibrillator, as well as an M16 Assault Rifle with Combat Optical Gunsight.
* The Engineer has access to a repair tool for fixing vehicles as well as a SMAW Anti-Tank Rocket Launcher for blowing them up, in addition to an M4 Carbine with flashlight.
* The Support Soldier is able to dish out valuable ammunition, while also laying down suppressing fire using the M249 Light Machine Gun with bipod and M145 Optics. Finally, the Recon class has access to C4 Explosive Packs and the MK11 Sniper Rifle with 6x scope. All classes also have access to an M9 Pistol, hand grenade and knife by default, and can be fully customised as you gain experience playing the multiplayer game.
* The engineer's flashlight may make him more visible to the enemy, but it also allows him to light up dark areas such the Metro tunnel, as well as startle anyone he shines it at, again through subtle visual effects.(yes, this is MP)
* In Battlefield 3, if the enemy fires a rocket into the back of a tank, only the guy in the rear will be killed, rather than everyone in the tank.
* A vehicle can now be incapacitated, but the gunners will still be able to fire out when it's at low health; it just won't be able to move anywhere until an engineer repairs it.
* Dice will also introduce new rewards for players who act sneakily when playing. You will be able to customise your own dogtags and then steal other people's by performing a stealthy knife kill in multiplayer, for instance.
Ability to opt out of revive
As Riflemen class you can choose equipment, like a grenade launcher OR medic
Support guys are like they are in bf2, LMG and ammo packs
The engineer's flashlight may make him more visible to the enemy, but it also allows him to light up dark areas such the Metro tunnel, as well as startle anyone he shines it at, again through subtle visual effects.
The map[Operation Metro] is characterized by the multiple routes you can take through the metro tunnels--using service areas, escalators and even the trains themselves, meaning there was plenty of replay value.
* Battlefield 3 will also ship with a co-op mode, this time allowing two players to team up on 10 unique maps.
* The Soldier now doubles up as a medic, packing medkits and a defibrillator, as well as an M16 Assault Rifle with Combat Optical Gunsight.
* The Engineer has access to a repair tool for fixing vehicles as well as a SMAW Anti-Tank Rocket Launcher for blowing them up, in addition to an M4 Carbine with flashlight.
* The Support Soldier is able to dish out valuable ammunition, while also laying down suppressing fire using the M249 Light Machine Gun with bipod and M145 Optics. Finally, the Recon class has access to C4 Explosive Packs and the MK11 Sniper Rifle with 6x scope. All classes also have access to an M9 Pistol, hand grenade and knife by default, and can be fully customised as you gain experience playing the multiplayer game.
* The engineer's flashlight may make him more visible to the enemy, but it also allows him to light up dark areas such the Metro tunnel, as well as startle anyone he shines it at, again through subtle visual effects.(yes, this is MP)
* In Battlefield 3, if the enemy fires a rocket into the back of a tank, only the guy in the rear will be killed, rather than everyone in the tank.
* A vehicle can now be incapacitated, but the gunners will still be able to fire out when it's at low health; it just won't be able to move anywhere until an engineer repairs it.
* Dice will also introduce new rewards for players who act sneakily when playing. You will be able to customise your own dogtags and then steal other people's by performing a stealthy knife kill in multiplayer, for instance.
Ability to opt out of revive
As Riflemen class you can choose equipment, like a grenade launcher OR medic
Support guys are like they are in bf2, LMG and ammo packs
The engineer's flashlight may make him more visible to the enemy, but it also allows him to light up dark areas such the Metro tunnel, as well as startle anyone he shines it at, again through subtle visual effects.
The map[Operation Metro] is characterized by the multiple routes you can take through the metro tunnels--using service areas, escalators and even the trains themselves, meaning there was plenty of replay value.
nice
So Much News
Hm, I'm kinda torn on those decisions..
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