Lately I have been practicing quite a bit with the Transport Chopper. Be it the Blackhawk or the others. I have been gathering up various tactics that I have found effective and giving new ideas a go. However I am always on the look out for more ideas that perhaps some of you used. So far I practice the following.
Transporting Troop (Shock shock Horror!)
Any map is good for this role as long as you have a team or at least a dedicated squad that understands the bonus of airborne transport and taking flags behind enemy lines on foot. Wake for example is a good map in which this tactic is very handy. I will be a squad leader support or medic on this map and I will pilot the transport heli. I will pick up a squad of troops from the carrier and fly out horizontally to the land before cutting in from an off angle to reach a enemy base. I will then circle it once giving the gunners enough time to clear the path if they need to. I then come in for a hard landing and dust off as people bail out. I then either circle again if I still have a gunner to cover the people on the ground or to remain as an airborn spawn point for people that get killed. If the place is too hot and everyone dies too quickly I will then pilot to a different location and try it again. Which is quite easy to do given the speed you can traverse the map in a heli. If I get damaged I fly to the edge of the map and I make my way back to the carrier. On another map that I know doesn't have many repair spots I will spawn as engineer so I can set the heli down in a remote part of the map and fix it before attempting to repeat this tactic.
Gunship Support A tactic that is picking up in popularity.
This tactic is really picking up in usage at least for the Blackhawk which still has much more effective Miniguns than the MEC or Chinese flying boat's M60's. In this tactic I usually pick up people who man the guns and maybe one more engineer if I'm lucky so I can repair in the air. Basically the old BH whoring team layout of kits. But instead of taking flags I circle points of high enemy infantry population or points where we are attacking. I have gotten rather good at angling the heli at a good incline to give the gunners the most bang for their buck. I go a little slower to give them more time on their shots and I turn in a oval circle around the target area. Sometimes if I can get two areas that I need to circle close to each other I will do figure 8's circling each area once or twice before flying to the other one and doing the same thing. You certainly don't get as many kills as an Attack Chopper would but I also can't fly them. I find them just too manueverable and fast for me to handle at my skill level. However I seem to be much more suited for the Transport chopper.
Close Gunship Support This one I don't see anyone else use, yet.
This one is similar to the Gunship Support above however I don't simply circle around giving my gunners targets of opportunity. I actually fly into a hot zone where I see enemy and let my gunners take them out from a ground level. I will fly in low and try with all my might to hover as close to the ground as I can or I sometimes land (only cuz I'm not as good yet at hovering perfectly stationary). This seems to scare the crap outta of the enemy and who soon after get mowed down with a minigun. However when you do this be careful of mines! I learned my lesson once or twice cuz I didn't see them coming in at my angle. I have to lift my nose about 35 degrees to stop forward momentum and also descend before leveling out. I have yet to master the quick chase cam view when getting into this position but I'm sure once I do I will be much better at this tactic. This tactic also works if you are by yourself and you suddenly need to land and stop someone enemy from taking your base with the repair pad. Land, point the side to the infantry and switch to the minigun. Also a surprise to the enemy that I've done this to.
Ok so those the ones that I practice and seem to work for me if you have a team/squad that is willing to work with you.
Anyone else have any other tactics? If so please share them in a clear and detailed manner. Please attempt proper english. Thank you.
Transporting Troop (Shock shock Horror!)
Any map is good for this role as long as you have a team or at least a dedicated squad that understands the bonus of airborne transport and taking flags behind enemy lines on foot. Wake for example is a good map in which this tactic is very handy. I will be a squad leader support or medic on this map and I will pilot the transport heli. I will pick up a squad of troops from the carrier and fly out horizontally to the land before cutting in from an off angle to reach a enemy base. I will then circle it once giving the gunners enough time to clear the path if they need to. I then come in for a hard landing and dust off as people bail out. I then either circle again if I still have a gunner to cover the people on the ground or to remain as an airborn spawn point for people that get killed. If the place is too hot and everyone dies too quickly I will then pilot to a different location and try it again. Which is quite easy to do given the speed you can traverse the map in a heli. If I get damaged I fly to the edge of the map and I make my way back to the carrier. On another map that I know doesn't have many repair spots I will spawn as engineer so I can set the heli down in a remote part of the map and fix it before attempting to repeat this tactic.
Gunship Support A tactic that is picking up in popularity.
This tactic is really picking up in usage at least for the Blackhawk which still has much more effective Miniguns than the MEC or Chinese flying boat's M60's. In this tactic I usually pick up people who man the guns and maybe one more engineer if I'm lucky so I can repair in the air. Basically the old BH whoring team layout of kits. But instead of taking flags I circle points of high enemy infantry population or points where we are attacking. I have gotten rather good at angling the heli at a good incline to give the gunners the most bang for their buck. I go a little slower to give them more time on their shots and I turn in a oval circle around the target area. Sometimes if I can get two areas that I need to circle close to each other I will do figure 8's circling each area once or twice before flying to the other one and doing the same thing. You certainly don't get as many kills as an Attack Chopper would but I also can't fly them. I find them just too manueverable and fast for me to handle at my skill level. However I seem to be much more suited for the Transport chopper.
Close Gunship Support This one I don't see anyone else use, yet.
This one is similar to the Gunship Support above however I don't simply circle around giving my gunners targets of opportunity. I actually fly into a hot zone where I see enemy and let my gunners take them out from a ground level. I will fly in low and try with all my might to hover as close to the ground as I can or I sometimes land (only cuz I'm not as good yet at hovering perfectly stationary). This seems to scare the crap outta of the enemy and who soon after get mowed down with a minigun. However when you do this be careful of mines! I learned my lesson once or twice cuz I didn't see them coming in at my angle. I have to lift my nose about 35 degrees to stop forward momentum and also descend before leveling out. I have yet to master the quick chase cam view when getting into this position but I'm sure once I do I will be much better at this tactic. This tactic also works if you are by yourself and you suddenly need to land and stop someone enemy from taking your base with the repair pad. Land, point the side to the infantry and switch to the minigun. Also a surprise to the enemy that I've done this to.
Ok so those the ones that I practice and seem to work for me if you have a team/squad that is willing to work with you.
Anyone else have any other tactics? If so please share them in a clear and detailed manner. Please attempt proper english. Thank you.
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