Adams_BJ wrote:
I don't think you should have to play 60 hours + to be good at a game, I just think you should be good at a game by being good at a game. If you suck, you should'nt be able to roll over anyone you want because the game is designed that way. If you come for a 1v1, the better should always win. Games are starting to go the way of everyone has a chance right from the start. It takes an important element out of the game I think. Controls shouldn't be so hard you need three arms to use, they should be accessible, with some elements that with the right ability you can get more out of it.
No, what it does is level the playing field so that what comes through is actual raw skill versus memorizing maps and bullet drop etc. You can train a monkey to become an expert as long as he puts the time and effort in. The people who bitch about nerfs and game changes and other shit do so because they lack the ability to adapt. They've hit their comfort zone via brute force and don't want it to ever change after they reach that point. Nevermind that their 'skill' is based on exploits and repetitive experience.
People with real skill in anything can pick it up quickly, learn the nuances and adapt when faced with change. The rest are just fakers who have to dump thousands of hours in in order to be competitive. The first group don't bitch, they simply stop playing, adapt, or find another game. The second group are the ultra-conservative-whine-about-any-change-made-to-their-game types.