JohnG@lt wrote:
Adams_BJ wrote:
JohnG@lt wrote:
Then the good players will always play assault. Hell, everyone will play assault if you make it like that. You can't make a class weaker just for 'flavor' because no one will play it except idiots who want to handicap themselves.
Thats the point though. If you wanna kill people go assault or sniper. If you wanna revive go medic, if you wanna resupply go support etc etc.
Don't make all the classes useless on the killing field, just that the dedicated "shooters" should be more dominant, to reflect that they are its primary job
Umm, the point of the game is to kill other people. Healing/Reviving/Resupplying is not the primary job of any class, nor should it be. If it was, no one would play the class as it's not what they expect/want from a first person SHOOTER.
If that's how you think of a game as diverse and open as battlefield, why have classes at all? Just make everyone assault, drop them on the map and play.
COD is a game that every class's first job is to KILL. BF series is so much more than killing. It involves teamwork along the lines of - Healing, resuplly, asset elimination, and asset repair.
Each requires a niche to be filled.
The only classes who's primary job is to kill is Assault and Sniper. People want to play the classes because it is an alternatve way of generating points other than killing, and to help the team along at the same time. You get points to compensate for the fact some of your time is used on something other than shooting the enemy, and to compensate that down time and reward you for doing your class's specific task. Its a tradeoff.
The only class it didn't work for in BF2 was medic, because it had all the killing power of assault as well as the extra points as medic.