Poll

What should Battlefield 3 be more like?

Battlefield 293%93% - 93
Bad Company 27%7% - 7
Total: 100
unnamednewbie13
Moderator
+2,053|6984|PNW

Jaekus wrote:

Yeah, but having it more like BC2 where you choose either rockets or mines would work well. I think it's more about streamlining them where practical than the number of classes tbh. Giving medics LMGs is still a little weird.
But is there really a point? Why not just save time and leave it split into two distinct classes so people don't have to keep juggling their freaking kit about? It's not like the class selection was so overflowing that it required an in-game scroll bar to go through.

Even Company of Heroes more or less mimicked the classes without requiring you to micro squad gear all that much.

Field medic (from station)
AT (ranger, airborne equipped with launcher)
Specops (british commandos or any SMG squad with heavy explosives)
Sniper (duh)
Support (mg squad)
Assault (BAR/Brens)
Engineer (DUH)

This kind of simplicity remains viable. And as you said, giving medics an LMG is strange. Stranger still is the fact that with their name, they get them before they even have access to bandages.

FloppY_ wrote:

unnamednewbie13 wrote:

That's a lot of gear to juggle around. Launcher =/= grenade + mine + wrench.

I don't really remember anybody complaining in BF2 about there being "OMG, TOO MANY CLASSES."
People didn't complain about the lack of penicillin before it was invented either mate
Quake came before Battlefield and all it had were different weapons until people modded classes into it. Having fewer classes in BF is more of a regression, than an optimization.
Reciprocity
Member
+721|6793|the dank(super) side of Oregon

Jaekus wrote:

Yeah, but having it more like BC2 where you choose either rockets or mines would work well. I think it's more about streamlining them where practical than the number of classes tbh. Giving medics LMGs is still a little weird.
why does it need to be streamlined?  are the choices overwhelming?  More classes just means no single class is overpowered.

maybe they could focus more on inter-class specialization with unlocks.  example:  a medic could choose to be more offensively effective with an assault rifle and conversely less effective medically, with a longer delay between shock paddle charges or no shock paddles and only medic bags.  Or a medic could choose to be less offensively effective with a pump shotgun or SMG and be more effective with faster paddle charges and more medic bags available.

The G3 assault unlock in BF2 kinda approached this idea, as the G3 was more powerful at the expense of a grenade launcher.  But G3 has such a terrible sight picture and has such inconsistent accuracy that in never really worked.
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6680
The problem with the BF2 classes was there was just to much overlap.

Assault, Medic and Spec-Ops had tons of overlap in the weapon that they used. Assault however lacked a useful secondary ability, and so more people played medic.

Engi and AT were both shitty on their own. The AT was too focused on destroying vehicles, that when there wasn't an enemy vehicle wrecking havoc, people wouldn't play as AT, which would cause a big problem when a vehicle did appear. Engineer was even worse, as he was completely useless unless he was inside of a friendly vehicle and there was another friendly vehicle he could hang with. Both Engi and AT were also given overlapping weapons and the AT mines had some overlap with each other.


With BC2 (and probably BF3) DICE wants every class to have a unique set of primary weapons(AR, SMG), secondary weapons(Rockets, GL, C4), and other team focused abilities(Repair, Resupply, Heal, spot).



BC2's problems came from two areas. Map design and weapon handling. The maps had too many choke points on them, and especially on Rush mode it was stupidly difficult to attack. The weapons also were too spray friendly, and of course the common pitfall of making all the guns have 0 deviation, which leads to making long range combat very weird. BC2's class system was probably one of its strong points, it made all classes unique and necessary .
Reciprocity
Member
+721|6793|the dank(super) side of Oregon

Doctor Strangelove wrote:

The problem with the BF2 classes was there was just to much overlap.

Assault, Medic and Spec-Ops had tons of overlap in the weapon that they used. Assault however lacked a useful secondary ability, and so more people played medic.
which is sorta why i suggested sub-class specialization.  an inversed relationship between combat effectiveness and specialization would make players more considerate of what's needed for the squad and the team.
-Sh1fty-
plundering yee booty
+510|5686|Ventura, California
I miss Bf2's accuracy system. The way it worked for LMGs was superb.
And above your tomb, the stars will belong to us.
unnamednewbie13
Moderator
+2,053|6984|PNW

Hardly ever saw it being used for covering fire, though.
DesertFox-
The very model of a modern major general
+796|6897|United States of America

unnamednewbie13 wrote:

Hardly ever saw it being used for covering fire, though.
Cause people didn't do it. It's rare you see games that create a system where tactics like that work. In something like BF2, people know they can just get health any time so they are reckless with their lives since it's easy to get healed and respawn. The opposite is something like America's Army or one of those "realistic" games where people will camp up a storm because they're afraid of dying.
unnamednewbie13
Moderator
+2,053|6984|PNW

I'm not really talking about that so much is I hardly ever see anybody flatten out and just spray an area, hoping for kills. They pretty much pick their shots one or two bullets at a time with the LMG's. It's great for pinning down window snipers, though.
-Sh1fty-
plundering yee booty
+510|5686|Ventura, California
If you want covering fire don't play arcade games, AKA Call of Duty, Medal of Honor, Battlefield, etc.

I liked suppressing in BF2. It never worked but it was fun anyway.
And above your tomb, the stars will belong to us.
unnamednewbie13
Moderator
+2,053|6984|PNW

-Sh1fty- wrote:

If you want covering fire don't play arcade games, AKA Call of Duty, Medal of Honor, Battlefield, etc.

I liked suppressing in BF2. It never worked but it was fun anyway.
Knock it off. I didn't say I WANTED it above anything else, I just said I didn't see a lot of it being done.

Doctor Strangelove wrote:

The problem with the BF2 classes was there was just to much overlap.

Assault, Medic and Spec-Ops had tons of overlap in the weapon that they used. Assault however lacked a useful secondary ability, and so more people played medic.

Engi and AT were both shitty on their own. The AT was too focused on destroying vehicles, that when there wasn't an enemy vehicle wrecking havoc, people wouldn't play as AT, which would cause a big problem when a vehicle did appear. Engineer was even worse, as he was completely useless unless he was inside of a friendly vehicle and there was another friendly vehicle he could hang with. Both Engi and AT were also given overlapping weapons and the AT mines had some overlap with each other.

With BC2 (and probably BF3) DICE wants every class to have a unique set of primary weapons(AR, SMG), secondary weapons(Rockets, GL, C4), and other team focused abilities(Repair, Resupply, Heal, spot).
But the overlap didn't hurt the classes. They don't need to be radically unique like superheroes; just perform their functions as designed. The fact that their rifles were similar didn't really affect how they were played. Assault's secondary was...more assault. The grenade launcher is extraordinarily useful once you learn how to aim it.

I grant that the engineer and AT can be shitty on their own, but will still rock if you know how to use them. Learn how to use shotguns and you'll get some pretty easy infantry kills (the pump actions are specifically awesome). The regular guns will still kill, but it's not going to come as easy as with a class specifically designed for that. AT's focus as, well, AT creates a balance dynamic. You don't want an entire  team full of snipers, and you also don't want a team too full of AT. If you're going to lone wolf it out in a vehicle, you can choose between leaving mines behind you, repairing without a box or having a missile ready to revenge-kill another tank. If you're going to make it a choice between a rocket and a combo of grenades, wrench and mines, you might as well not merge the classes. And just as well, because the two kits should not be merged in the first place.

I'm all for revamping issued weapons to lend some uniqueness to the classes, but not at the cost of having to play a Battlefield game with Doctor SAW's bullets and bandages program.
Jaekus
I'm the matchstick that you'll never lose
+957|5390|Sydney
US shottie is awesome, got so many kills with it and have had times where I've dominated entire squads single-handedly.

I dunno though, I'm learning towards the darkside a bit more. Less kits, more kit options. Just a personal preference I guess. Or maybe it's because I've been playing a lot of BC2 again lately.
-Sh1fty-
plundering yee booty
+510|5686|Ventura, California

unnamednewbie13 wrote:

-Sh1fty- wrote:

If you want covering fire don't play arcade games, AKA Call of Duty, Medal of Honor, Battlefield, etc.

I liked suppressing in BF2. It never worked but it was fun anyway.
Knock it off. I didn't say I WANTED it above anything else, I just said I didn't see a lot of it being done.
Well, I'm just saying that you don't see it being done a lot because it isn't useful. If one bullet won't put you out of the fight for a good while, nobody will be cautious. Everybody knows they can respawn not far away and come straight back in within 15 seconds.

I like both extremes of gaming, I enjoy simulators and arcade games. Just an FYI.
And above your tomb, the stars will belong to us.
DrunkFace
Germans did 911
+427|6893|Disaster Free Zone
Benelli > All other shotties.
Absolutely freaking awesome on great wall.
War Man
Australians are hermaphrodites.
+563|6926|Purplicious Wisconsin
Benelli is fricken overpowered compared to other shotguns as it combines the damage of a pump-action and the rate of fire of an auto shotgun.

God when special forces and then euroforce came out, it was like make the Western armies better than the east

Last edited by War Man (2011-02-17 21:33:46)

The irony of guns, is that they can save lives.
RTHKI
mmmf mmmf mmmf
+1,741|6949|Oxferd Ohire
<3 benelli
https://i.imgur.com/tMvdWFG.png
unnamednewbie13
Moderator
+2,053|6984|PNW

-Sh1fty- wrote:

unnamednewbie13 wrote:

-Sh1fty- wrote:

If you want covering fire don't play arcade games, AKA Call of Duty, Medal of Honor, Battlefield, etc.

I liked suppressing in BF2. It never worked but it was fun anyway.
Knock it off. I didn't say I WANTED it above anything else, I just said I didn't see a lot of it being done.
Well, I'm just saying that you don't see it being done a lot because it isn't useful. If one bullet won't put you out of the fight for a good while, nobody will be cautious. Everybody knows they can respawn not far away and come straight back in within 15 seconds.

I like both extremes of gaming, I enjoy simulators and arcade games. Just an FYI.
It isn't useful because after a couple shots, anything in full auto is completely useless unless you're shooting at a car or en masse at a helicopter. Why do that when you can just use the PKM, for instance, as a makeshift semi-auto sniper rifle (which is what like 99% of the support guys in this game use it for once they try spraying with an MG36 at 3 meters with no significant effect ).

e: Also, am I the only person in BF2 that likes the Jackhammer shotgun? It's grown on me lately (when I can't use the default US or Chinese). The MP7 is too severely ammo-starved.
-Sh1fty-
plundering yee booty
+510|5686|Ventura, California
The jackhammer is epic. The DAO-12 is pretty cool too.
And above your tomb, the stars will belong to us.
Jaekus
I'm the matchstick that you'll never lose
+957|5390|Sydney
The jackhammer has great firepower but reload time sucks, and you have to reload the whole magazine.

TBH if I'm not US I don't go engi.
unnamednewbie13
Moderator
+2,053|6984|PNW

/LOLpic

Battlefield Wiki wrote:

http://battlefield.wikia.com/wiki/Engineer_%28Kit%29

Against Infantry Edit Against Infantry sectionEdit

If the player encounters enemy infantry, he/she must judge whether a shotgun/SMG or a rocket must be used, as the aforementioned weapons (except for the rocket) aren't useful against infantry at mid to long range. If within range of the shotgun/SMG, simply shoot. When playing Engineer as USA (USMC) or China (PLA), the player will be put at a disadvantage, since the shotguns of the aforementioned factions are pump-action. This is significantly reduces the fire-rate, so the player will need to accurately aim and time his/her shots perfectly in order to get a quick kill. Also keep in mind that the shotgun is reloaded one- shell-at-a-time and cannot be fired while reloading. Thus it's best to switch to one's pistol when the shotgun is empty (this applies only if under fire). If playing as a MEC Engineer however, the player will have the advantage of the the semi-automatic S12K shotgun, thus increasing the chances of getting a kill. Do not overestimate the capabilities of this shotgun though, as firing it rapidly will create a large amount of recoil, and the reload time is fairly long. When the player receives his/her tier 1 unlock (the MK3A1 "Jackhammer"), he/she will get an extra boost of firepower. Although it has the same ammo capacity of the S12K, it has slightly more range, accuracy and power.
Jaekus
I'm the matchstick that you'll never lose
+957|5390|Sydney
I still prefer the US shottie. When the game is having shitty hit reg issues it's one-shot-kills all round
unnamednewbie13
Moderator
+2,053|6984|PNW

Pretty much. Chinese one isn't that bad either. Don't know what they're talking about when they say the MEC one's superior.
Jaekus
I'm the matchstick that you'll never lose
+957|5390|Sydney
Chinese one is good too. Only IO servers around these days play Karkand 24/7, so I forget the Chinese one. And yeah, MEC is crap by comparison.

Last edited by Jaekus (2011-02-18 03:33:27)

tazz.
oz.
+1,338|6387|Sydney | ♥

7 People read "What WILL Battlefield 3 be more like?"
everything i write is a ramble and should not be taken seriously.... seriously.
Dilbert_X
The X stands for
+1,813|6318|eXtreme to the maX

Reciprocity wrote:

Dilbert_X wrote:

The one think I hated about BF2 was AT vs tank.
I'd like to see a hit on the tracks knock out the tracks, 1-2 hits knock out the tank
I thought two hits to the right spots did kill a tank?  front or back of the tracks?  haven't played AT in a while.
Yes, which dumb, since when did shooting out the tracks cause a tank to explode?
Fuck Israel
NooBesT
Pizzahitler
+873|6681

Dilbert_X wrote:

Reciprocity wrote:

Dilbert_X wrote:

The one think I hated about BF2 was AT vs tank.
I'd like to see a hit on the tracks knock out the tracks, 1-2 hits knock out the tank
I thought two hits to the right spots did kill a tank?  front or back of the tracks?  haven't played AT in a while.
Yes, which dumb, since when did shooting out the tracks cause a tank to explode?
Since when did stabbing someone's foot once cause them to die instantly?
https://i.imgur.com/S9bg2.png

Board footer

Privacy Policy - © 2024 Jeff Minard