I miss the commander and squad leader roles. I hate how all games are being dumbed down on the teamwork level.
And above your tomb, the stars will belong to us.
Battlefield 2 | 93% | 93% - 93 | ||||
Bad Company 2 | 7% | 7% - 7 | ||||
Total: 100 |
Just remove the "lone wolf" option all together... if you are not in a squad you are most likely beeing useless on a hill sticking your sidearm up your anusunnamednewbie13 wrote:
I don't see why the cooperation levels can't be improved between squads while retaining the commander position in the game itself. I always liked having attentive eyes overhead, or being them myself, and it's awesome to see the macro-coordination come to life. It could very well be improved, though.
- Commanders: back-and-forth VOIP/private text communication capabilities with specific squad leaders or globally to all squad leaders
- Squad leaders: orders for other squads visible, but marked with a different color; rate of losses visible on tactical HUD similar to commander's
- Squad leaders & squad members: back and forth VOIP/private text communication capabilities within each squad
- Lone wolves: go fuck off on a hill top with a sniper rifle
e:
- global team and global all text chat still available
You can't force teamwork you bellend. Honestly if they let any of your ideas come to life bf3 would be the worst game ever. It's amazing how you can be wrong so much, it really is.FloppY_ wrote:
Just remove the "lone wolf" option all together... if you are not in a squad you are most likely beeing useless on a hill sticking your sidearm up your anusunnamednewbie13 wrote:
I don't see why the cooperation levels can't be improved between squads while retaining the commander position in the game itself. I always liked having attentive eyes overhead, or being them myself, and it's awesome to see the macro-coordination come to life. It could very well be improved, though.
- Commanders: back-and-forth VOIP/private text communication capabilities with specific squad leaders or globally to all squad leaders
- Squad leaders: orders for other squads visible, but marked with a different color; rate of losses visible on tactical HUD similar to commander's
- Squad leaders & squad members: back and forth VOIP/private text communication capabilities within each squad
- Lone wolves: go fuck off on a hill top with a sniper rifle
e:
- global team and global all text chat still available
I'm not trying to force them playing as a team... but if they are forced in a squad, at least I can use their tent for spawningjord wrote:
You can't force teamwork you bellend. Honestly if they let any of your ideas come to life bf3 would be the worst game ever. It's amazing how you can be wrong so much, it really is.FloppY_ wrote:
Just remove the "lone wolf" option all together... if you are not in a squad you are most likely beeing useless on a hill sticking your sidearm up your anusunnamednewbie13 wrote:
I don't see why the cooperation levels can't be improved between squads while retaining the commander position in the game itself. I always liked having attentive eyes overhead, or being them myself, and it's awesome to see the macro-coordination come to life. It could very well be improved, though.
- Commanders: back-and-forth VOIP/private text communication capabilities with specific squad leaders or globally to all squad leaders
- Squad leaders: orders for other squads visible, but marked with a different color; rate of losses visible on tactical HUD similar to commander's
- Squad leaders & squad members: back and forth VOIP/private text communication capabilities within each squad
- Lone wolves: go fuck off on a hill top with a sniper rifle
e:
- global team and global all text chat still available
Are you high?Cybargs wrote:
there were WAY too many weapons in BC2
If it's at range, due to random deviation then I have no idea if it hit or not so I don't give a shit. Unless I'm using a sniper rifle in which case I rage cause hitreg is broken again. If it's CQ then I just fire again, and again and again cause I have my gun on full auto with the trigger held down.-Sh1fty- wrote:
Ok here's a general question, I'm not trying to be a smartass or anything.
How do you feel when you pull off a nice headshot and the guy walks away from it?
AussieReaper wrote:
There was no need for FatherTed to say:
and EA dont make the game you fucking retard
I give as much shit for a hd remake of bf2 as a 3d remake of a movie I love, nothing. I'd hardly qualify the commander slot to be what RTS lovers like about being commander, quite frankly the commander was a complete joke as oh look you can fight like regular infantry and only can order units and call arty strikes, uavs, and that bullshit. Stuff a squad leader could fill, may as well give commander view to squad leaders although they can't spot targets in commander view as that was utterly retarded, limitation is they must have a squad member or 2 to access certain commander abilities. And BC2 does have squad VOIP, problem is, it is rare for anyone to even speak on the mic. Lately in all the console and pc games I play, I hardly hear people speak, annoys the fuck out of me.unnamednewbie13 wrote:
Oh come on, if there was a HD remake of BF2, I bet you'd buy it anyway. Anyway, there's 'more like' and then there's 'same game as.' One's not necessarily the other. There's more cool stuff to bring in from 1942 - 2 than there is from BC2, except for destructible cover, great audio and good (by recent standards) graphics.
In this respect, I think BF2's model is the superior one. Large games, vehicle oriented (unless disabled) teamplay with working VOIP, individual squads and a commander slot for the RTS lovers. Anything you can tack onto it, like new maps, new gear, new engine, graphics, audio, physics...all of that is just icing on a cake dried out by BC/BC2's attempts to cater specifically to the console crowd.
Last edited by War Man (2011-02-11 08:09:31)
And drop pods.jsnipy wrote:
bf3 needs a titan
WAAAAGH!!War Man wrote:
And drop pods.jsnipy wrote:
bf3 needs a titan
I preferred the player-operated arty of 1942 and Vietnam. It was constant if the guy was camped by a box, but at least it wasn't overwhelming saturation on maps without battleships.DesertFox- wrote:
It's not going to happen, but I would be pleased if they brought back indirect fire artillery ala BF1942. I loved being a gunner on that; it was so satisfying to actually hit your target in a fire mission and it usually took skill. If people couldn't use it, that's their problem. A skilled artillery person was a great asset to the team.
Fine, but I still like the commander slot. True, it isn't really a true RTS position. You can't really build units unless you count cars, gather resources or construct buildings. But what you can do is make executive decisions on where and when to place/operate your team's assets. Giving squad leaders immediate self-operated assets would be just another kind of people-standing-on-the-helipad-waiting-for-the-chopper nonsense.War Man wrote:
I give as much shit for a hd remake of bf2 as a 3d remake of a movie I love, nothing. I'd hardly qualify the commander slot to be what RTS lovers like about being commander, quite frankly the commander was a complete joke as oh look you can fight like regular infantry and only can order units and call arty strikes, uavs, and that bullshit. Stuff a squad leader could fill, may as well give commander view to squad leaders although they can't spot targets in commander view as that was utterly retarded, limitation is they must have a squad member or 2 to access certain commander abilities. And BC2 does have squad VOIP, problem is, it is rare for anyone to even speak on the mic. Lately in all the console and pc games I play, I hardly hear people speak, annoys the fuck out of me.
That's fair, but the commander could still be useful. Give him the ability to distribute assets beyond the minor ones squad leaders can come up with and still coordinate squads as usual. I don't think squad leaders instant access to the entire set is a good idea, because you'd have everybody making locked squads with themselves in charge just to abuse the power.War Man wrote:
Still, I'd say having squad leaders replacing commanders(with some limitations to prevent commander abilities being used every second). Having more people being able to act as a commander will be fun and will make people happy. Coordination and cooperation between squad leaders and the squad would be better as it'd everyone feel more equal among eachother, don't have to be pissy if your 1 commander is a total retard and you can't mutiny him.
At the moment anything BF3 related will get a site more internet hits.FloppY_ wrote:
Obvious news incoming:
Battlefield 3 to have dedicated servers on PC
Seriously GamesRadar?
I said in another post in this thread that you need a certain amount of members in a squad to do so. I can even further the idea where the squad with the most members becomes the command squad, unless 2 squads have equal numbers.unnamednewbie13 wrote:
That's fair, but the commander could still be useful. Give him the ability to distribute assets beyond the minor ones squad leaders can come up with and still coordinate squads as usual. I don't think squad leaders instant access to the entire set is a good idea, because you'd have everybody making locked squads with themselves in charge just to abuse the power.War Man wrote:
Still, I'd say having squad leaders replacing commanders(with some limitations to prevent commander abilities being used every second). Having more people being able to act as a commander will be fun and will make people happy. Coordination and cooperation between squad leaders and the squad would be better as it'd everyone feel more equal among eachother, don't have to be pissy if your 1 commander is a total retard and you can't mutiny him.
It is not a true RTS feel, therefore it doesn't quite please RTS gamers. Not every fucking game needs to be fucking realistic shifty.-Sh1fty- wrote:
Don't fix what isn't broken.
Bf2 minus bad hit-boxes, instant health/ammo = fine game
What was great about BF2 and 2142 is that you've got the commander, that pleases RTS gamers; the squad leaders add that extra responsibility and leadership that appeals to other players; squad members that are those who CBA to lead but want to play as a team and win, and lone wolves who like to solo.
I can't think of a better system than that.