Yeah well the linearity was a huge problem with the first. We were given a whole island, believed we could attack an outpost/compound from any direction and the battle would be changed a fair bit, but that was completely wrong. It was waypoints and entering an area from the one direction.
Plus when you look at the trailers for crysis, they always showed the player cloak, run in, jump, shoot, swap to strength, throw something, cloak and then move somewhere else. Looked great.
In actual gameplay, you cloak, move 10 metres and are out of energy. Jump once and energy 3/4. That pissed me off more than anything and really took away from the suits originality. You could never string a combo of suit moves to do anything cause it bled energy like it was on it's rag.
Plus when you look at the trailers for crysis, they always showed the player cloak, run in, jump, shoot, swap to strength, throw something, cloak and then move somewhere else. Looked great.
In actual gameplay, you cloak, move 10 metres and are out of energy. Jump once and energy 3/4. That pissed me off more than anything and really took away from the suits originality. You could never string a combo of suit moves to do anything cause it bled energy like it was on it's rag.