globefish23 wrote:
unnamednewbie13 wrote:
It's actual mining that is pointless, and there's no point adventuring into the unknown, because it's all the same amount of dirt up from a flat layer of bedrock.
Very true.
Right now, if you have dug up diamond, crafted every utility and seen every block, every world thereafter will be the same over and over again.
In fact, the only reason I started a second world was because I built my house too far away from my spawn.
The only thing worth going for is visiting the Nether once.
Until Notch adds an adventure mode and/or unique items it'll be boring.
For me, a random world's excitement depends on the extensiveness of the cave system closest to my spawn point. In the case of the world shown
here, I haven't found the end of it in hours of exploration. Every new branch I find seems to lead to the outside of one island or another, often with the the short use of a pickaxe to adjoin tunnels, and more often without.
Dungeons abound, but harvested grain, bread and saddles don't make much of a treasure chest reward, though. More gear, mineral blocks, diamonds and golden apples, please. Also wouldn't be that unrealistic to see some mushrooms growing on the mossy cobblestone.
FloppY_ wrote:
Not when you compare it to that I just got Serious Sam Gold for €3, Mirrors edge for €5 and so on...
I've played Minecraft long enough that I still don't feel cheated. It depends on the value you tack onto $/game. Some of the Steam deals are ludicrous exceptions to the rule, so it's best to discount them when considering products not available on Steam. Still, anyone who didn't grab Minecraft during the
alpha pretty much missed the best time to do so.