So...? That's an example of good teamwork.
Tanks are not that imbalanced.
Tanks are not that imbalanced.
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New to the game I guess. While tanks are awesome with a competent team (repair + optics), there is not much you can do against a couple of mortar strikes hitting you one after the other. Get a tracer dart on you, which any player can equip and shoot completely across the entire map), and a hail of RPG/CG will be coming your way. And when I play sniper, I spot every vehicle that I can.Aries_37 wrote:
RPGs seem pretty useless at range. They move at like half the speed of tank shells and accelerate downwards faster than they accelerate forward I've not noticed the tracer dart thing yet but I hope it comes out of a sniper rifle if it's going to be any good against a camping tank.
The problem isn't so much balance between teams. Both teams should get the same number of tanks. The problem is that tanks are so powerful that the team with the better tank crew will dominate the game even if the majority of the other team (the infantry) are better. Also I don't know what the map design on conquest is like but in rush the attacking team gets a huge advantage in terms of map layout and tank positioning due to the linear format and the fact that defending tanks need to stay near mcom stations to be effective.
I created a new account a couple weeks ago. I've already unlocked every Gadget. Currently level 20.Aries_37 wrote:
So tanks are even more imbalanced in this than BF2.
Artillery being limited to the commander clearly wasn't putting enough random explosions on the map so all snipers get mortar strikes now.
I like how at level 1 you have absolutely nothing while high level players get like +25% damage and guns which are superior to yours in every way.
Where the hell is BF3
Yep..Aries_37 wrote:
I played some map where both team had 2 tanks.
We had 2 tanks sitting behind the crest of a hill like half a mile from their mcom stations raining shit on them for half the game while a couple of engineers farmed repair points off my tank. They literally could repair me faster than I could be damaged. No one is safe as buildings are destructable so you just level all the key buildings.
Short of parachuting onto me from above there was nothing anyone could do to stop me. After a few rounds the server died as their team gradually ragequit.
Last edited by FloppY_ (2010-12-29 14:29:29)
Arica HarbourFatherTed wrote:
whats the map that culminates in some construction site over a bridge? really big bridge.
last 2 mcoms of that are fucking impossible
yeah that's why I think vehicles in general are UP, the magical ability of snipers to summon up explosionsIlocano wrote:
New to the game I guess. While tanks are awesome with a competent team (repair + optics), there is not much you can do against a couple of mortar strikes hitting you one after the other. Get a tracer dart on you, which any player can equip and shoot completely across the entire map), and a hail of RPG/CG will be coming your way. And when I play sniper, I spot every vehicle that I can.Aries_37 wrote:
RPGs seem pretty useless at range. They move at like half the speed of tank shells and accelerate downwards faster than they accelerate forward I've not noticed the tracer dart thing yet but I hope it comes out of a sniper rifle if it's going to be any good against a camping tank.
The problem isn't so much balance between teams. Both teams should get the same number of tanks. The problem is that tanks are so powerful that the team with the better tank crew will dominate the game even if the majority of the other team (the infantry) are better. Also I don't know what the map design on conquest is like but in rush the attacking team gets a huge advantage in terms of map layout and tank positioning due to the linear format and the fact that defending tanks need to stay near mcom stations to be effective.I created a new account a couple weeks ago. I've already unlocked every Gadget. Currently level 20.Aries_37 wrote:
So tanks are even more imbalanced in this than BF2.
Artillery being limited to the commander clearly wasn't putting enough random explosions on the map so all snipers get mortar strikes now.
I like how at level 1 you have absolutely nothing while high level players get like +25% damage and guns which are superior to yours in every way.
Where the hell is BF3
Get a gunner, so you don't have to keep turning your tank. Also useful to watch your back against those pesky C4 runs.FatherTed wrote:
i cant decide between optics and co-ax if im tanking around. optics helps for those long range tank v tank/building stuff i suppose but i find myself harrasing choppers and keeping snipers pissed off with the co-ax
I love shredding them with the M60.11 Bravo wrote:
as much as i hate hueys they are a little too easy to shoot down with a AK
Are they really that weak in Viet?Ilocano wrote:
I love shredding them with the M60.11 Bravo wrote:
as much as i hate hueys they are a little too easy to shoot down with a AK
yesFloppY_ wrote:
Are they really that weak in Viet?Ilocano wrote:
I love shredding them with the M60.11 Bravo wrote:
as much as i hate hueys they are a little too easy to shoot down with a AK
soundsbadman11 Bravo wrote:
yesFloppY_ wrote:
Are they really that weak in Viet?Ilocano wrote:
I love shredding them with the M60.
Without vehicles BC2 is a pretty horrible game tbh11 Bravo wrote:
not for those who enjoy ruining helo whore fun
i said whores...FloppY_ wrote:
Without vehicles BC2 is a pretty horrible game tbh11 Bravo wrote:
not for those who enjoy ruining helo whore fun
it's magical simply because of the sheer number of explosions and the wide distribution of tagging devicesIlocano wrote:
What's magical about mortar strikes? Could just as well be a spotter tagging a target for a Tomahawk.
Which way do you want it then? your first example is BC2. Second is Bf2.Trotskygrad wrote:
it's magical simply because of the sheer number of explosions and the wide distribution of tagging devicesIlocano wrote:
What's magical about mortar strikes? Could just as well be a spotter tagging a target for a Tomahawk.
Failteamplaymechanic: Vehicles get more health the more people are in it, lol
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