Toonces7
Member
+11|6793|Iowa
Does anyone remember the game (maybe it was Day of Defeat?) where if your energy meter was low or gone it was impossible for you to jump?  Why can't they make a patch where if your energy is gone, it won't allow you to jump?  Right now you can still jump, albeit a small one, but make a patch where you physically can't jump until you have at least a quarter of your energy.  This might eliminate some of the bunny hopping that pisses me off in the game.  Nothing frustrates me more than sneaking up on a guy and having him bunny hop over my fire and spin around and cap my ass.
nieker
THE FLYING DUTCH PENGUIN, THE NINTENDO PENGUIN
+191|6846|The Netherlands
then you can`t escape form a foe
[CANADA]_Zenmaster
Pope Picard II
+473|6964

Toonces7 wrote:

Does anyone remember the game (maybe it was Day of Defeat?) where if your energy meter was low or gone it was impossible for you to jump?  Why can't they make a patch where if your energy is gone, it won't allow you to jump?  Right now you can still jump, albeit a small one, but make a patch where you physically can't jump until you have at least a quarter of your energy.  This might eliminate some of the bunny hopping that pisses me off in the game.  Nothing frustrates me more than sneaking up on a guy and having him bunny hop over my fire and spin around and cap my ass.
If the question is why can't the games be like DoD in terms of movement - well DoD movement was excellent, no lag, no glitchy movement, no zoom and magical unzooms, and yes no jumping and prone spamming around like a fool. Then again, DoD had no armor, no artillery, no planes, nothing but infantry. Its movement was so refined because

- the graphics were simple
- the engine was simple
- the maps were small and infantry only
- no fast moving vehicles or additional sources of lag

BF2 is none of these things so we can see why it is a lot more glitchy given its complex nature. That said, with all the vehicles and given sources of lag, the game would be extremely frusterating if there wasn't a lot of freedom of movement. You would simply get raped by anyone in a vehicle if you couldn't move much more freely then DoD. It's already easy enough to rape in vehicles, nevermind having slow ass infantry that can only sprint 10 feet in maps that are huge relatively speaking.

As for why can't they end bunny hopping in a patch, they already nerfed several aspects of it...if they nerf it even more, most people will vehicle whore even more simply because it will not only be easier, but you can actually move to new flags and hence more enemies much faster then you can on foot. It would be a mistake to nerf it even more; infantry need the additional movement even to have a chance to compete against all the armor and vehicles and BF has always been a vehicle game, more then an infantry game, and lets hope it continues that way. Else we can go back and load up DoD which I still play, if we wanted semi-realistic infantry only battles.
howler_27
Member
+90|6906
Here's a thought.  How about a limit of around 3-4 hops per certain time period.  Let's say that you get a re-charge of jumping ability 30 seconds after the last hop.  The 3-4 every 30 seconds should be plenty for you to jump over obsticals, onto ladders, or rooftops and such.  It wouldn't eliminate bunny hopping, but it should definately tighten the play.  Just a thought.
AliasIsTank
Member
+0|6813
while i hate bunny hopping and wish that there was a way to stop it, it would interfere with parts of the game that you don't think of right of hand.

ex. Let's say you just took the flag at square on strike at karkand and want to jump over the small wall rather than going around it. But you hit the space bar a little too early and landed short, now you HAVE to run around if you can't jump again for another 30 seconds.

They can't take the jump out of the game so that's not even an option.

is there a solution? It will never end but everyone who is against bunny hopping needs to "come together" and make servers that monitor it closely, servers in which people have the same goals in mind. For the people who like bunny hopping, do the same thing with servers that allow bunny hopping.

Think if you were EA:

Some people want realism or as close as possible, some people want just fast game play that throws realism out the window. Now you have to figure out which way you want the game to go.

With mods like Project Reality, the realism of the game can come out(even though i would like to find more people that want realism and can make the game as real as possible(note:i know its a game not real life, i just mean the way the game behaves i.e. dying means nothing in a game, teamwork still isn't as important as real life))

THE END(for now)

Last edited by AliasIsTank (2006-05-09 17:48:28)

Sniper926
Bullet Magnet
+14|6781|A good vantage point...

howler_27 wrote:

Here's a thought.  How about a limit of around 3-4 hops per certain time period.  Let's say that you get a re-charge of jumping ability 30 seconds after the last hop.  The 3-4 every 30 seconds should be plenty for you to jump over obsticals, onto ladders, or rooftops and such.  It wouldn't eliminate bunny hopping, but it should definately tighten the play.  Just a thought.
Agreed. That's a good idea. You've got a health meter and a sprint meter...why not a "jump meter" that allows say 3-4 jumps like you said ?? That'd stop those idiots that run into a flag area and just start jumping around drilling everything in sight or throwing C4/Claymores around (shooting and throwing once they've landed of course !!! Cos previous patch thankfully did away with that nasty "jump and shoot" business)...That way you can still progressively move around and jump over obstacles, but not bunny hop around like a noob...and the recharge rate would make things a bit more "realistic" cos who can really sustain jumping around like that in real life anyway ?

Last edited by Sniper926 (2006-05-10 00:27:03)

s()mtingWong
Member
+48|6911
Is it that hard to kill someone bunny hopping?

Oh ya one more thing why do you want them to patch again? imo with this new patch people who bunny hop Cant Shoot while in air, chances of killing someone are limited, were as who is prone or standing are alot greater. Newbs

Last edited by s()mtingWong (2006-05-09 23:59:42)

pwned7
Member
+53|6797
is it that hard to survive without bunny hopping??? noobs.....
-=S8M=-Phoenix
Member
+45|7012|South Cybertown, Texas
The act of jumping and shooting was fixed!

The act of jumping remains!

What’s wrong with jumping?

IRL, if someone is shooting at you, will you not do anything in your power to not get shot?

IRL, when something is go so wrong you body put out what is called adrenaline which allows you to do amazing things you could not normally do. So should we not ask EA/DICE to factor this in as well?

Last edited by -=S8M=-Phoenix (2006-05-12 08:03:22)

splixx
ChupaCABRA
+53|6958|Omaha, Nebraska

howler_27 wrote:

Here's a thought.  How about a limit of around 3-4 hops per certain time period.  Let's say that you get a re-charge of jumping ability 30 seconds after the last hop.  The 3-4 every 30 seconds should be plenty for you to jump over obsticals, onto ladders, or rooftops and such.  It wouldn't eliminate bunny hopping, but it should definately tighten the play.  Just a thought.
I have posted something similiar on other BF boards. I would say take this away from sprint ability. You jump 3 times this takes away from that so you are unable to run or jump until you have rested. I have seen the jump/prone/jump/prone being abused more and more everyday.

Also on the above post sorry you are not going to be able to jump 20 times across a street to avoid being shot.

Last edited by splixx (2006-05-17 09:01:55)

vanmani
Unintentionally Verbose
+26|6810|Australia
General bunny hopping isn't such a problem. Dancing around like an idiot to avoid getting shot at, perfectly fine. Never works anyway. They're easy enough to shoot still, and their aim is greatly impaired by the act of jumping.

It's the people who seem to have perfected some art of going prone and standing up again REALLY fast repeatedly that are a real nightmare to shoot. So, I'm gonna have to say, all you people that are complaining about someone just "jumping" away from fire, just can't aim.
[LdB:MaxX]
Noobs: For Dummies
+2|6767
The solution is simple. Make it so you cant jump then prone in air... so then you Jump then hit the ground then you can prone

Last edited by [LdB:MaxX] (2006-06-24 12:00:22)

DrunkFace
Germans did 911
+427|6900|Disaster Free Zone

-=S8M=-Phoenix wrote:

The act of jumping and shooting was fixed!

The act of jumping remains!

What’s wrong with jumping?

IRL, if someone is shooting at you, will you not do anything in your power to not get shot?

IRL, when something is go so wrong you body put out what is called adrenaline which allows you to do amazing things you could not normally do. So should we not ask EA/DICE to factor this in as well?
ROFL, your joking right??

you think in RL people are going to bunny hop to aviod getting shot? I think not, they will find cover and get as low behind it as possible.
You also think its ven posible to jump 6 feet in the air while your prone over and over agian? Also and impossible feat, yes you push yourself up but 5-6 feet as shown in game..... sure.

Do you think this is possible?
http://www.youtube.com/watch?v=6BfrYsthKTw

The worst thing about this unrealistic tactic is not that you are 'avioding' bullets but due to lag and the change in 'hit box' not the same as the graphics people dont know what to aim at. So you could be shooting there body but the game registers it as a miss. EA/Dice should firstly take away the ability to do it and then fix up hitbox/graphic lag.
TrollmeaT
Aspiring Objectivist
+492|6891|Colorado
I have no problem with people hopping anymore, never did really, now they cant even shoot while hopping, whats the problem again?
SpectreGunship
Member
+5|6787
What's with all this realism talk, when they made this game they had the choice between arcade and realistic and they picked arcade. If i want to play something more realistic I'll go play Op Flashpoint or the plethora of realistic infantry games that have been made. I play bf2 for arcade gameplay and vehicles. If your going to have realistic infantry stuff then i want realism added to choppers and jets so i can bomb you at 40,000agl with a JDAM, or shoot you from 3km away.

Last edited by SpectreGunship (2006-06-24 20:44:49)

rawls
Banned
+11|7034|California, USA

s()mtingWong wrote:

Is it that hard to kill someone bunny hopping?

vanmani wrote:

General bunny hopping isn't such a problem. Dancing around like an idiot to avoid getting shot at, perfectly fine. Never works anyway. They're easy enough to shoot still, and their aim is greatly impaired by the act of jumping.

It's the people who seem to have perfected some art of going prone and standing up again REALLY fast repeatedly that are a real nightmare to shoot. So, I'm gonna have to say, all you people that are complaining about someone just "jumping" away from fire, just can't aim.
I agree, its not that hard. Best way to kill the hopper is aim better.
topthrill05
Member
+125|6796|Rochester NY USA
How about we leave the game the way it is. Or go back a few patches.

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