Trotskygrad
бля
+354|5970|Vortex Ring State
talking about the timing, brah
FloppY_
­
+1,010|6257|Denmark aka Automotive Hell

Trotskygrad wrote:

talking about the timing, brah
By that logic it would make more sence to say that Black Ops copied BC2's launch winter-maps
­ Your thoughts, insights, and musings on this matter intrigue me
Trotskygrad
бля
+354|5970|Vortex Ring State
yeah but timing this map pack with the release of the Black Ops.

Black Ops didnt release with BC2's launch
FloppY_
­
+1,010|6257|Denmark aka Automotive Hell

Trotskygrad wrote:

yeah but timing this map pack with the release of the Black Ops.

Black Ops didnt release with BC2's launch
You do know these maps take time to make right?

They don't just thrown them together overnight....
­ Your thoughts, insights, and musings on this matter intrigue me
Trotskygrad
бля
+354|5970|Vortex Ring State
yeah but they can delay the release, or hurry work along to make it meet the black ops launch
FloppY_
­
+1,010|6257|Denmark aka Automotive Hell

Trotskygrad wrote:

yeah but they can delay the release, or hurry work along to make it meet the black ops launch
https://img440.imageshack.us/img440/2934/itsaconspiracy.jpg

Last edited by FloppY_ (2010-11-17 17:18:10)

­ Your thoughts, insights, and musings on this matter intrigue me
11 Bravo
Banned
+965|5208|Cleveland, Ohio
wat
PigPopTart
Shotgun whore
+133|6260|Pacific NW, USA
Who fucking cares, we're getting new maps. teh yayz/
11 Bravo
Banned
+965|5208|Cleveland, Ohio
As the title suggests, there is an update for Battlefield: Bad Company 2 coming for the PS3 platform, and it contains multiple changes to the game. This update is also in preparation for our upcoming VIP Map Pack 7 and Battlefield: Bad Company 2 Vietnam, which explains the size of it.



We are working hard on getting these fixes out for both PC and Xbox 360 as well, so in the coming days, look for updates on those platforms as well.



Sometime tomorrow the update will be deployed and will be downloadable for everyone starting up their PS3. PS3 players might encounter some temporary outages or suffer from lag during the server updates (between GMT 00:01 2010-11-24 and GMT 00:01 2010-11-25).



Here is a complete list of all the fixes in this update:

- Acog and Red dot scope now equippable on MK-14 and G3.

- Fixed a bug on PC where the G3 would do less damage than intended.

- Reduced VADS push back and damage to balance it with the ZU23.

- Fixed a bug where Vehicle Countermeasures would fail to remove tracer darts at high speed.

- Reduced the reload time for Vehicle Countermeasures.

- Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.

- Increased the AT4
11 Bravo
Banned
+965|5208|Cleveland, Ohio
ugh this fucking forum is broken

http://blogs.battlefield.ea.com/
FloppY_
­
+1,010|6257|Denmark aka Automotive Hell

11 Bravo wrote:

ugh this fucking forum is broken

http://blogs.battlefield.ea.com/
- Acog and Red dot scope now equippable on MK-14 and G3.
Should have been in from release, but fuck yeah!

- Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.
- Increased the AT4’s top speed and acceleration so users spend less time exposed when firing.
- Increased the AT4's splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage of all AT weapons.
- Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has the most splash damage of all AT weapons.
Fuck yeah

- Slightly increased the damage of the UH6
Maybe it will be usefull for anything but destroying buildings now then?

EDIT: No doubt this will introduce as many new bugs as the old ones it fixes... Dice beeing Dice as allways...

Last edited by FloppY_ (2010-11-23 18:39:21)

­ Your thoughts, insights, and musings on this matter intrigue me
11 Bravo
Banned
+965|5208|Cleveland, Ohio
so....

best guess for when the new map pack will be released?
FloppY_
­
+1,010|6257|Denmark aka Automotive Hell

11 Bravo wrote:

so....

best guess for when the new map pack will be released?
Release is one thing, waiting for the servers to come back online after the overload is another x_x
­ Your thoughts, insights, and musings on this matter intrigue me
11 Bravo
Banned
+965|5208|Cleveland, Ohio
best guess?
FloppY_
­
+1,010|6257|Denmark aka Automotive Hell

11 Bravo wrote:

best guess?
I'm thinking a week - a forthnight give or take a few days.. but hard to say...

EDIT: Ah mate sorry, I misread it as you asking for when the PC patch came out after the PS3 one

Last edited by FloppY_ (2010-11-23 18:51:47)

­ Your thoughts, insights, and musings on this matter intrigue me
Rod Foxx
Warblgarbl
+78|5954|Perth, Australia
So the patch that came to PC about a month ago is now coming to PS3. I thought console got that patches before PC


I hope for your sake they fixed all the bugs it came with on PC, like no tracers on bullets and a broken VADS for half the player base.
11 Bravo
Banned
+965|5208|Cleveland, Ohio

Rod Foxx wrote:

So the patch that came to PC about a month ago is now coming to PS3. I thought console got that patches before PC


I hope for your sake they fixed all the bugs it came with on PC, like no tracers on bullets and a broken VADS for half the player base.
???

We are working hard on getting these fixes out for both PC and Xbox 360 as well, so in the coming days, look for updates on those platforms as well.
Trotskygrad
бля
+354|5970|Vortex Ring State

11 Bravo wrote:

Here is a complete list of all the fixes in this update:

- Acog and Red dot scope now equippable on MK-14 and G3.

- Fixed a bug on PC where the G3 would do less damage than intended.

- Reduced VADS push back and damage to balance it with the ZU23.

- Fixed a bug where Vehicle Countermeasures would fail to remove tracer darts at high speed.

- Reduced the reload time for Vehicle Countermeasures.

- Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.

- Increased the AT4
Might actually start playing again
FloppY_
­
+1,010|6257|Denmark aka Automotive Hell

Trotskygrad wrote:

11 Bravo wrote:

Here is a complete list of all the fixes in this update:

- Acog and Red dot scope now equippable on MK-14 and G3.

- Fixed a bug on PC where the G3 would do less damage than intended.

- Reduced VADS push back and damage to balance it with the ZU23.

- Fixed a bug where Vehicle Countermeasures would fail to remove tracer darts at high speed.

- Reduced the reload time for Vehicle Countermeasures.

- Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.

- Increased the AT4
Might actually start playing again
The M14 will be so OP untill they nerf it

atm the only thing that keeps it from being a marksmans dream is the amount of screen the ironsights take up....

Last edited by FloppY_ (2010-11-24 09:17:06)

­ Your thoughts, insights, and musings on this matter intrigue me
Camm
Feeding the Cats.
+761|4939|Dundee, Scotland.

11 Bravo wrote:

As the title suggests, there is an update for Battlefield: Bad Company 2 coming for the PS3 platform, and it contains multiple changes to the game. This update is also in preparation for our upcoming VIP Map Pack 7 and Battlefield: Bad Company 2 Vietnam, which explains the size of it.



We are working hard on getting these fixes out for both PC and Xbox 360 as well, so in the coming days, look for updates on those platforms as well.



Sometime tomorrow the update will be deployed and will be downloadable for everyone starting up their PS3. PS3 players might encounter some temporary outages or suffer from lag during the server updates (between GMT 00:01 2010-11-24 and GMT 00:01 2010-11-25).



Here is a complete list of all the fixes in this update:

- Acog and Red dot scope now equippable on MK-14 and G3.

- Fixed a bug on PC where the G3 would do less damage than intended.

- Reduced VADS push back and damage to balance it with the ZU23.

- Fixed a bug where Vehicle Countermeasures would fail to remove tracer darts at high speed.

- Reduced the reload time for Vehicle Countermeasures.

- Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.

- Increased the AT4
What's it like now compared to 6months ago?
for a fatty you're a serious intellectual lightweight.
PigPopTart
Shotgun whore
+133|6260|Pacific NW, USA
I'm gonna raep with the M14+RDS
GullyFoyle
Member
+25|5358
Screenshots of the G3/M14 w/optics on the new HeavyMetal MP map:

Compliments of MaydaX of PBBans

http://img641.imageshack.us/img641/1363 … 180250.jpg
http://img59.imageshack.us/img59/3864/b … 180953.jpg
http://img163.imageshack.us/img163/1453 … 202606.jpg
http://img38.imageshack.us/img38/7051/b … 202617.jpg


More screenshots:  http://img703.imageshack.us/slideshow/w … 171049.png

Hit the play button in the bottom.

==================================================

Apparently this is a link to the r10 pc client of bc2:  http://static.cdn.ea.com/dice/u/f/bfbc2 … _Patch.exe

It is 2.43 Gb in size.  So far there is nothing official about it and posts on the EA UK forum with this are being deleted.

Supposedly it includes the Vietnam content, hence the large size.

More Info

It won't install on the Steam version, works on retail.  A dude I know installed it and says it works.  He got one server in the browser and joined and he was the only one playing.

Disclaimer:   USE AT YOUR OWN RISK!  PROCEED WITH CAUTION!

==================================================

Videos of the newly leaked maps...

Heavy Metal #1
Harvest Day #1

==================================================
mtb0minime
minimember
+2,418|6625

That windmill area was one of my favorites in the campaign. Great tank warfare. Good to see them bringing it to MP.

The major problem, though, is that it looks completely linear. Boring zzzzZZZZ

Oh, but will they be Conquest only, or are there Rush variations as well? (Hopefully included with this update as opposed to waiting until the next update)

Last edited by mtb0minime (2010-11-24 14:17:50)

Engineer_Fox
Has a horse outside
+48|5154|Hague City Firm - Holland
Re-installing this, who knows...
FloppY_
­
+1,010|6257|Denmark aka Automotive Hell

mtb0minime wrote:

That windmill area was one of my favorites in the campaign. Great tank warfare. Good to see them bringing it to MP.

The major problem, though, is that it looks completely linear. Boring zzzzZZZZ

Oh, but will they be Conquest only, or are there Rush variations as well? (Hopefully included with this update as opposed to waiting until the next update)
I don't think that massive hill in the middle will stay as "combat area" for long... similar to the hill you could glitch jump onto in that snow port map...

It's just too great a vantage point
­ Your thoughts, insights, and musings on this matter intrigue me

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