I have done a lot of thinking about how to solve the issue of TKing for vehicles. We all know how much of an in game problem this is, and how extremely pisssing it is. After doing much thought on it, I have come to the conclusion that there is really no way to remedy that problem ITSELF. However, there are ways we could remedy it, but these ways would cause fallout. By that I mean, it would also affect other things. Here is my best idea to date on how to fix the problem, and it wuold also actually add an interesting new element to game play.
A little history:
In a war time situation, if a friendly soldier kills another friendly, he can be tried for murder. More than likely, if it was true collateral damage, he will never face those UCMJ charges. However, if the act was blatant murder, and itentional Friendly on Friendly, such as the case in Iraq where a soldier rolled a grenade into a 101st Airborne tent, and then strafed the fleeing soldiers with his M4 carbine, the solider WILL face execution. The LOAC also allows for another friendly to then terminate that person on the spot if the chance arises, obviously.
My suggestion to EA:
EA should make it so that if you teamkil someone, you are then flagged as a traitor at your next spawn and can be killed once. They could then make it to where if you team kill again you are flagged that way for the rest of the round. That way, you'd have both sides shooting at poor you, lol.
Potential Problems:
The problem that could arise from this is that people could abuse it. They would team kill just to be flagged as a traitor so that they could shoot at both sides. A way to remedy this would be if they continued to kill the team they are assigned to, they would THEN be kicked or kicked and banned, etc. like normal.
Another problem would be people would GET themselves TKed by people they dont like just so they could shoot them. I have no rememdy to this problem, ;p
So what do you guys think? Fire away
Shady
A little history:
In a war time situation, if a friendly soldier kills another friendly, he can be tried for murder. More than likely, if it was true collateral damage, he will never face those UCMJ charges. However, if the act was blatant murder, and itentional Friendly on Friendly, such as the case in Iraq where a soldier rolled a grenade into a 101st Airborne tent, and then strafed the fleeing soldiers with his M4 carbine, the solider WILL face execution. The LOAC also allows for another friendly to then terminate that person on the spot if the chance arises, obviously.
My suggestion to EA:
EA should make it so that if you teamkil someone, you are then flagged as a traitor at your next spawn and can be killed once. They could then make it to where if you team kill again you are flagged that way for the rest of the round. That way, you'd have both sides shooting at poor you, lol.
Potential Problems:
The problem that could arise from this is that people could abuse it. They would team kill just to be flagged as a traitor so that they could shoot at both sides. A way to remedy this would be if they continued to kill the team they are assigned to, they would THEN be kicked or kicked and banned, etc. like normal.
Another problem would be people would GET themselves TKed by people they dont like just so they could shoot them. I have no rememdy to this problem, ;p
So what do you guys think? Fire away
Shady