Acerider wrote:
M.O.A.B wrote:
I actually think if BF3's gameplay was like that of MOH's SP, it would be epic.
BF3 needs to go back to a more realistic set-up as well, including weapons. The factions need to have the weapons they would irl, so for example the Russian's wouldn't be lugging around a Chinese GPMG.
I agree, they should go cod1 on it. Actually, bf3 should go back to the bf2 weapons style.
HELL NO
I want GOOD hitreg in BF3 DAMMIT.
BF3 I haz epic ideas for, but I don't think EA/DICE will agree with my ideas
you gain experience on a weapon the more you use it, resulting in faster reload times/sight-in. Stock weapons can be "trained" this way the most. Training carries over 75% within a weapons family (M16/M4 carbine)
Commander system returns in a better way (perhaps use CoD style objective markers?)
Stock weapons are the weapons that allow a noob to fulfill their role the easiest.
5 classes, 2-3 specializations per class.
Pointman (SMG/Shotgun/Carbines): Recon/CQB specializations. Gets more points for kill the closer to target. er/Squad Leader (2 primaries) Gets more points for accuracy and improved headshot modifier. Carries a light weapon (SMG/PDW/Carbine/Shotgun) and a very light weapon(SMGs/PDWs)/sidearm
Rifleman (Assault Rifles/Battle Rifles): Grenadier/Squad Leader Specializations. Gets more points for ammo efficiency (Accuracy) and a slightly improved headshot point modifier. Squad leader spec allows for carrying a primary and a Light Weapon
Sniper (Sniper/DM rifles): Desg. Marksman/Sniper specializations. Gets more points for kill further away from target, improved headshot point modifier. Carries very Light Weapon (SMGs/PDWs)or a sidearm.
Support (Carbines/SMGs/Shotguns/PDWs): Engineer/Medic/Resupply specializations. Gets more points for doing shit related to support role. Sidearm, but no other primary other than light weapon.
Automatic Rifleman (LMG/GPMGs) LMG/GPMG specializations. Gets more points for suppression (firing rounds close to target that cause target not to move) Carries a sidearm and a very light weapon as secondary
Anti Vehicle (AA/AT launcher): Anti-Vehicle/Anti-Structure specializations. Gets more points for hitting weak points on targets. Carries very little ammo (1-3 shots of launcher depending on type), and only very light weapons as secondary. No Sidearm.
Taking lighter loadouts allows you to move faster, slot system for grenades, different ammo types for magazines.
But yeah, DICE is not going to implement this in any way, so this is just a pipe dream.