Talon
Stop reading this and look at my post
+341|6778
Welcome to create-a-squad! In this thread, you have complete control over your squadmembers and they'll be what you want them to be.

-Please create 1 squad per post to avoid too much reptition.
-State the kits and weapons of your squad and squad leader.
-State your map and side, as well as any special cirumstances (e.g a Blackhawk squad).
-Feel free to write why you chose your squad or any tactics below.
-You can use the template below:


Map:
Army:
Squad Leader:
Man 2:
Man 3:
Man 4:
Man 5:
Man 6:


e.g:

Map: Mashtuur
Army: MEC
Squad Leader: Support, PKM
Man 2: Assault, G3
Man 3: Medic, AK101
Man 4: Medic, AK101
Man 5: AT, P90
Man 6: AT, P90
blackcracka
Member
+18|6788
Map: Karkand
Army: MEC
Squad Leader: Medic G36E
Man 2: Support PKM
Man 3: Spec Forces (any gun)
Man 4: Medic G36E
Man 5: Medic G36E
Man 6: Medic G36E

Yeah!
Delphy
Member
+45|6603|Bristol, UK
Map: Any map with decent cover
Army: MEC/PLA
Elite sniper squad

Squadleader: Sniper (L96A1)
Man 2: Sniper (L96A1)
Man 3: Medic (G36E)

Man 4: Sniper (SVD/Dragonov)
Man 5: Sniper (SVD/Dragonov)
Man 6: Medic (G36E)

Okay, the squad splits in two. The first half are long range snipers, and will take up a high position with good visibility, to get distance shots, and to spot enemies for the 2nd half of the squad. They are forward of the Squadleader, and are medium/short range. They will take out close enemies, while being protected by the first half. If the close squad dies, they can simply respawn back at the squadleader's safe position, and take up their advance positions again.

Last edited by Delphy (2006-05-06 07:36:15)

Cybargs
Moderated
+2,285|6734
gulf of oman
usmc
Leader: spec ops g36c
man 1: support pkm
man 2: medic g36e
man3: AT dao12
man4: at dao12
man5: assault f2000
man6: sniper l96a1

sniper just pretty much hangs back around 20 metres behind squad and take out other snipers or support troops
https://cache.www.gametracker.com/server_info/203.46.105.23:21300/b_350_20_692108_381007_FFFFFF_000000.png
G3|Genius
Pope of BF2s
+355|6644|Sea to globally-cooled sea
Ultimate PENETRATE THIS squad

Map: Karkand
Army: MEC
Squad Leader: AT (DAO-12)
Man 2: AT (DAO-12)
Man 3: AT (DAO-12)
Man 4: Medic G36E
Man 5: Medic G36E
Man 6: Support (PKM)
Talon
Stop reading this and look at my post
+341|6778

G3|Genius wrote:

Ultimate PENETRATE THIS squad

Map: Karkand
Army: MEC
Squad Leader: AT (DAO-12)
Man 2: AT (DAO-12)
Man 3: AT (DAO-12)
Man 4: Medic G36E
Man 5: Medic G36E
Man 6: Support (PKM)
Wouldnt the DAO guys get shot by the others on a closed map like Karkand? Anyway, here's another from me:

Specialty: Blackhawk/chopper squad
Map: Any map with a Blackhawk
Army: USA
Squad Leader/Pilot: Support PKM
Gunner 1: Medic G36E
Gunner 2: Support PKM
Man 4: Engineer MP7
Man 5: SpecOps SCAR
Man 6: SpecOps SCAR

Tactics: Pretty obvious here. The supports rearm everyone and the medic heals automatically. The Blackhawk hovers over flags. The SpecOps drop C4 to the ground and detonate it, while the engineer can drop grenades and AT mines. The heli can fly in low to unleash a blistering side attack of minigun and double Scar L. The engi provides repairs during retreats.
Fabbi_Kanin
Member
+46|6617
Map:Karkand
Army:USCM/MEC
Squad Name: AT Corps
Squad Leader:  Medic G36E
Member 1: Support PKM
Member 2: AT DAO-12
Member 3: AT DAO-12
Member 4: AT DAO-12
Member 5: AT DAO-12

Everyone in a APC, squad leader and support guy stays inside shooting if enemy armour is spotted and the rest of the squad jusmps out -> 4 AT rockets on the helpless enemy
Superslim
BF2s Frat Brother
+211|6710|Calgary
Map: Any
Army: Any
Speciality: Infantry anti-armour squad

Squad leader: Spec-ops (c-4)
Man 1: Engineer (mines)
Man 2: Anti tank
Man 3: Anti tank
Man 4: Medic
Man 5: Support


Used correctly, this squad can easily get rid of you worst amour problems. It helps having a commander
that can spot the movement of armour. Many different tactics can be used. My favorate tactic is mining a road that is constanlty used by  Armour. Armour will either stop or role over it. Now, if it stops you can either: 1) run out and use c-4 or 2)  blast away with anti tank weopons. Remember, always keep the anti tank men away from each other.

Last edited by Superslim (2006-05-06 08:51:43)

dodge_this(fr)
Raving Rabbit
+26|6707|The Hague, Netherlands
Map: Karkand
Army: MEC
Speciality: Demolition squad

Squad leader: Sniper (using is rifles to spot ennemy and also using claymores like a whore :p )
Man 1: Anti tank}
Man 2: Anti tank}They would shoot altogether and destroy a tank very fast
Man 3: Anti tank}
Man 4: Medic (to revive and heals teamates)
Man 5: Support (to resupplie his mates)

They could be at the top of square ....
FriiginChomper
Member
+41|6719
Map: Strike at Karkand
Army: MEC
Squad Leader: Medic::AK-101
Man 2:Assualt::AK-101
Man 3:Anti-Tank::DAO-12
Man 4:Medic::AK-101
Man 5:Medic::AK-101
Man 6:Support::PKM

this would be the walking around and kill anything that comes squad!
Mekstizzle
WALKER
+3,611|6639|London, England

Fabbi_Kanin wrote:

Map:Karkand
Army:USCM/MEC
Squad Name: AT Corps
Squad Leader:  Medic G36E
Member 1: Support PKM
Member 2: AT DAO-12
Member 3: AT DAO-12
Member 4: AT DAO-12
Member 5: AT DAO-12

Everyone in a APC, squad leader and support guy stays inside shooting if enemy armour is spotted and the rest of the squad jusmps out -> 4 AT rockets on the helpless enemy
That's actually really good. Maybe instead of 4 AT's, 1 engineer or something to fix any damage from other AT'ers. Infantry wouldn't be much of a problem if the APC driver + gunners in other positions are good. A full APC with gunners in every seat is a killing machine against infantry, against armor with the AT's on your side it's (enemy armor) gone with the engineer to repair any damage. Spec ops wouldn't get near the thing with the gunners in each seat. Only thing that could take it down is a set of very dedicated AT'ers + enemy tank.

I like this one alot. Add a freindly tank as engineer and you SHOULD win Karkand.

Last edited by Mekstizzle (2006-05-06 09:26:22)

Fabbi_Kanin
Member
+46|6617
Nice you like it. But this is really hard to organize when 95% of the players don't co-operate with their squad and just use it as spawn. Actually I have only once met a guy trying to tell the squad members what kits they shoudl use and then we's use transport to own 'em all. Only he, me and one guy tried whilst the rest just did whatever they wanted... Could be really fun to try out with friends, as long as you can get enough people that don't onlycare about their stats but also focus on weakening the enemy and win the round
DavidianCox
...from the internet
+60|6675|Birmingham

Talon wrote:

Specialty: Blackhawk/chopper squad
Map: Any map with a Blackhawk
Army: USA
Squad Leader/Pilot: Support PKM
Gunner 1: Medic G36E
Gunner 2: Support PKM
Man 4: Engineer MP7
Man 5: SpecOps SCAR
Man 6: SpecOps SCAR

Tactics: Pretty obvious here. The supports rearm everyone and the medic heals automatically. The Blackhawk hovers over flags. The SpecOps drop C4 to the ground and detonate it, while the engineer can drop grenades and AT mines. The heli can fly in low to unleash a blistering side attack of minigun and double Scar L. The engi provides repairs during retreats.
ah those were the days...full BH and just utter carnage every where! love it - miss it! +1 buddy
[RSN]FSK.nor
Member
+16|6687
Map: Kark
Army: USMC
Squad Leader: Spes-Op (invisible spaw point)
Man 2: Support, PKM
Man 3: Medic, supports the PKM's and SL.
Man 4: Sniper, rec
Man 5: Support, PKM
Man 6: Medic, supports the rec sniper

This squad will take the last MEC flag and keep it.
Mr.Pieeater
Member
+116|6642|Cherry Pie
My Squad is called "Squad-Anti-Armor-Whore"

1: Squad Leader = Support
2: Anti-Tank
3: Anti-Tank
4: Anti-Tank
5: Anti-Tank
6: Medic (Just incase a round misfires and explodes near my boys...)

And everytime we kill a tank everyone types "Woot woot" to everyone in the server...

As well as Shooting all of the rockets at once...  The Squad Leader does a count-down on their mic and then we unleash the fury of hell onto thy armor!

Last edited by Mr.Pieeater (2006-05-06 10:00:31)

PunkX
stoned
+198|6642|Canada
Map: Warlord
Army: British SAS
Squad Leader: Sniper
Man 2: Medic
Man 3: Anti-tank
Man 4: Support
Man 5: Assault
Man 6: Spec Ops

Unstoppable.

Last edited by LOSER|Tearsofromance (2006-05-06 10:08:59)

Talon
Stop reading this and look at my post
+341|6778

LOSER|Tearsofromance wrote:

Map: Warlord
Army: British SAS
Squad Leader: Sniper
Man 2: Medic
Man 3: Anti-tank
Man 4: Support
Man 5: Assault
Man 6: Spec Ops

Unstoppable.
Not normally, but with the SAS weaponset... yeah, unstoppable.

How about 6 snipers, L96s, on great wall?
Fabbi_Kanin
Member
+46|6617

Mr.Pieeater wrote:

My Squad is called "Squad-Anti-Armor-Whore"

1: Squad Leader = Support
2: Anti-Tank
3: Anti-Tank
4: Anti-Tank
5: Anti-Tank
6: Medic (Just incase a round misfires and explodes near my boys...)

And everytime we kill a tank everyone types "Woot woot" to everyone in the server...

As well as Shooting all of the rockets at once...  The Squad Leader does a count-down on their mic and then we unleash the fury of hell onto thy armor!
That's exactly the same thing as mine except the name and support is leader instead of medic
Sgt.Davi
Touches Himself At Night.
+300|6661|England
Well, heres one to get on Talons nerves.

Map: Karkand
Army: USMC
Squad Leader: Support
Man 2: Medic
Man 3: Anti-tank
Man 4: Support
Man 5: Support
Man 6: Support


Ha, owned

P.S We are all in the tank and APC
Duncan1234
Member
+5|6621
Map: warlord
Army:SAS
Speciality:bit of everythin(demoitions,recon,long range engagements)
Squad Leader: sniper m24
Man 2: Support PKM
Man 3: Spec Forces G36K
Man 4: Medic L85A1(SA80)
Man 5: Assault F2000
Man 6: AT MP5


the squad leader(sniper) stays behind the squad bout 30-50 meters n acts as a spotter

send the spec ops along with support behind enemy lines to destroy equipment(commander assests vehicles)

use the rest of the squad to help others to cap flags

Last edited by Duncan1234 (2006-05-06 12:38:36)

Spazz
Member
+7|6584
Karkaand
SL: me off course ( medic )
1 support
2 sniper
3 medic
4 medic
5 AT
Talon
Stop reading this and look at my post
+341|6778

FriiginChomper wrote:

Map: Strike at Karkand
Army: MEC
Squad Leader: Medic::AK-101
Man 2:Assualt::AK-101
Man 3:Anti-Tank::DAO-12
Man 4:Medic::AK-101
Man 5:Medic::AK-101
Man 6:Support::PKM

this would be the walking around and kill anything that comes squad!
Mixing a DAO with medium/long range guns? That AT guy is gonna get TKed.
Sgt.Davi
Touches Himself At Night.
+300|6661|England
Seen mine Joey Joe Jo Junior?
Sarrk
O-O-O A-O A
+788|6673|Brisbane, Australia

dodge_this(fr) wrote:

Map: Karkand
Army: MEC
Speciality: Demolition squad

Squad leader: Sniper (using is rifles to spot ennemy and also using claymores like a whore :p )
Man 1: Anti tank}
Man 2: Anti tank}They would shoot altogether and destroy a tank very fast
Man 3: Anti tank}
Man 4: Medic (to revive and heals teamates)
Man 5: Support (to resupplie his mates)

They could be at the top of square ....
Ive done that, and it is frickin sick!
unnamednewbie13
Moderator
+2,053|6789|PNW

Infantry:

Squad Name: HOWIT!
Squad Leader: Support, PKM
Mate 1: Anti-tank, P90
Mate 2: Anti-tank, P90
Mate 3: Medic, G36E
Mate 4: Specops, G36C or Sniper, L96A1 (for claymore trails) or Assault, F2000 (for flashbangs into buildings and around corners)

Limited Armor:

Squad Name: HOWIT!
Squad Leader: APC, Engineer, MP7 or pump action shotgun
Mate 1: Tank, Driver, Engineer, MP7 or pump action shotgun
Mate 2: Tank, Gunner, Medic, G36E
Mate 3: SpecOps, G36C, travels in APC; anti-asset & anti-infantry
Mate 4: Support, PKM, travels in APC; resupply & anti-infantry


Blitz Recon:

Squad Name: HOWIT! (notice a trend?)
Squad Leader: Transport 1, Driver, Anti-tank, DAO-12 (don't knock this gun; it's great for clearing buildings)
Mate 1: Transport 1, Gunner, Support, PKM
Mate 2: Transport 2, Driver/Gunner, SpecOps, G36C
Mate 3: Attack helo, Pilot
Mate 4: Attack helo, Gunner, Engineer, MP7 or pump action shotgun

Last edited by unnamednewbie13 (2006-05-06 16:01:57)

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