I'm not missing your point at all. Borderlands has flying enemies, masked enemies, masked enemy midgets, soldiers, dogs, giant crabs and flying critters.
My point is that even with different stats here and there and a couple amusing bosses, there isn't much of a difference between them for it. Diablo 2 had zombies, vampires, imps, minotaurs, ghosts, lightning-shooting ghosts, angry dead guys on stakes, balrogs, fire-throwing imps, giant meaty club-wielding things like that unrealistic ogre on 300, corrupted lady archers and spearwomen, skeletons, bow skeletons, skeleton wizards, zombies that spew poisonous gas when they die, mummies that resurrect zombies, pygmies, pygmy shamans, weird amphibian things, weird tree things, a whole corrupted human religion, swarms of small bugs, maggots, maggot eggs, giant maggots, giant mosquitoes, giant electric beetles, monsters that create monsters, revive dead monsters, ride other monsters and several unique bosses that look nothing like the other monsters. I'm sure I missed a few.
It also has three difficulty levels and enemy modifiers that can actually cause you to make contact with a particularly deadly, powerfully-rolled boss balrog in hell difficulty or with a group of bosses with a particular combination of auras that make them and their gangs surprising and lethal. We also get more character classes with more possible skill builds, especially with the new(ish) patched-in synergy system.
And how old is that game? So yes, I agree with the reviewers about Borderland's cloned monsters. It didn't make it any less fun while I was playing coop, or diminish the humor of the claptraps. I'm just not tempted to return to it like I have done with Diablo 2 on numerous occasions. There wasn't quite the variety I'd come to expect from interviews, and every attempted yank at the udders of my wallet every time a booster pack comes out only aggravates me.
My point is that even with different stats here and there and a couple amusing bosses, there isn't much of a difference between them for it. Diablo 2 had zombies, vampires, imps, minotaurs, ghosts, lightning-shooting ghosts, angry dead guys on stakes, balrogs, fire-throwing imps, giant meaty club-wielding things like that unrealistic ogre on 300, corrupted lady archers and spearwomen, skeletons, bow skeletons, skeleton wizards, zombies that spew poisonous gas when they die, mummies that resurrect zombies, pygmies, pygmy shamans, weird amphibian things, weird tree things, a whole corrupted human religion, swarms of small bugs, maggots, maggot eggs, giant maggots, giant mosquitoes, giant electric beetles, monsters that create monsters, revive dead monsters, ride other monsters and several unique bosses that look nothing like the other monsters. I'm sure I missed a few.
It also has three difficulty levels and enemy modifiers that can actually cause you to make contact with a particularly deadly, powerfully-rolled boss balrog in hell difficulty or with a group of bosses with a particular combination of auras that make them and their gangs surprising and lethal. We also get more character classes with more possible skill builds, especially with the new(ish) patched-in synergy system.
And how old is that game? So yes, I agree with the reviewers about Borderland's cloned monsters. It didn't make it any less fun while I was playing coop, or diminish the humor of the claptraps. I'm just not tempted to return to it like I have done with Diablo 2 on numerous occasions. There wasn't quite the variety I'd come to expect from interviews, and every attempted yank at the udders of my wallet every time a booster pack comes out only aggravates me.