Vilham wrote:Shame you made it for euro force... But otherwise great map, ive made a MEC city map myself and i can say from experience youve put alot of effort into this well done mate.
It isnt made for euro force. I dont have EF also. You just need patch 1.20.
And yes you noticed that surrounding terrain is turned off.... If I turn it on it is completely GREEN and that looks terrible. I also know about the funny tables you can shoot and without some physics the boxes are in the air then.
I fixed the ugly minimap problem now. New version @ filefront: E_Level_v0985lm.zip
I'm currently adding the BOTs to the map [well I'm trying but have no success so far].
If you really want the tank to be removed... well... hmmm. Come on it's battlefield. There are TOWs and HJ-8s here and there, and btw: a tank whore wont have that much kills on this map...
Next: The crane top is blocked by a box [doesn't it look beautiful???
] because it would be an unbalanced sniping spot for the EU up there...
kay and now the flags on the 64 player map: I must admit that I have never testet whether they are balanced. Adding 2 uncap bases or building the map symmetrical [as it is in the 16/32 pl version] would not be that good too. So 1 uncap base vs multiple capturable bases is the only possibility. If you think the chinese team needs more flag then I'll fix this.
And there is some other thing I'm having doubts bout: The heli pad. As it is now, there is a transport helicopter spawning if the team has this flag. [only 64 player map]. Do u think an attack chopper would be better ?
Last edited by lord_tyler_486 (2006-05-01 05:45:54)