Eagle
Togs8896 is my evil alter ego
+567|6845|New Hampshire, USA
https://upload.wikimedia.org/wikipedia/en/5/5c/Halo-_Reach_box_art.png

The prequel to the original Halo, Halo: Reach follows a squad of Spartan III's as they fight the Covenant on a besieged fortress world.
Info
Release Date - September 14th, 2010
Beta Test Begins - May 3rd, 2010 (for owners of Halo 3: ODST)
Developer - Bungie
Platform: Xbox 360


____________________________________________________________________________________________________________________________________________


E3 2009 Unveiling


Premier Trailer


X10 Unto the Breach ViDoc Trailer


____________________________________________________________________________________________________________________________________________

Setting
Reach takes place in a futuristic science fiction setting during the year 2552, days before the events of the 2001 video game Halo: Combat Evolved. Humans, under the auspices of the United Nations Space Command (UNSC), have been waging a long war against a collective of alien races known as the Covenant. By the events of Reach, almost all of humanity's interstellar colonies have fallen. Reach is the UNSC's most fortified world after Earth, and serves as a military and intelligence hub.  The game follows the actions of Noble Team, a UNSC special operations unit composed of elite supersoldiers known as Spartans. Players assume the role of an unnamed new addition to the team, identified by the call sign Noble 6. Noble Team's leader is Carter-259, a no-nonsense soldier. His second-in-command, Kat-320, has a bionic arm; together Carter and Kat are the only two remaining original members of Noble Team. The other members include heavy weapons specialist Jorge-052, Emile-239, and marksman Jun-226.
Gameplay
Halo: Reach will feature many new additions to the Halo sandbox, while still retaining the core gameplay. The health system will be similar to that of Halo: Combat Evolved and Halo 3: ODST, and the player's energy shields will recharge slower than in Halo 3. The HUD will highlight environmental features and overlay information about them, and the Motion Sensor display will be three-dimensional. It will also feature a night vision like in Halo 3: ODST. Halo: Reach also introduces a refined Equipment system known as "Armor Abilities". Pieces of equipment will now be reusable, with a cooldown time between uses. A new assassination system will also be featured, in which holding down the melee button will trigger a context-sensitive, third-person assassination animation. This mechanic will presumably replace the old instant-kill assassinations.

The weapon selection has been streamlined from that of Halo 3, so that every weapon has a specific role. The number of different grenade types has also been reduced from that of Halo 3, and Type-3 Antipersonnel/Antimatériel Incendiary Grenades or Type-2 Antipersonnel Fragmentation Grenades will not be returning. Human weapons all hit more or less instantly after pulling the trigger, giving them a more powerful feel.

Players will be able to personalize their character's armor, and the appearance will be consistent across singleplayer, co-op and multiplayer. Like in Halo 3, the armor permutations will only be aesthetic and not affect gameplay. While the rest of Noble Team will accompany the player for most of the game, Halo: Reach will not feature any kind of tactical squad mechanic. Much like Thel 'Vadam in Halo 3, the rest of the squad will fight alongside the player, but will not require any assistance. The levels will be more open and teleportation in co-op will be far less strict.
Engine Overhaul
Bungie is using a completely redone version of the Halo engine for Halo: Reach, with no component left untouched.

The environments, while larger than in the previous games, will be far more detailed. The graphical effects have been drastically improved, allowing for a new atmospheric effects system and more dynamic lighting for dramatic shadows and moving light sources in interiors. Rain and fogging effects will also be improved. Halo: Reach also features a new animation system, which smoothly blends movement between standing, walking and running as well as jumps, grenade throws and firing. The facial animation system has been completely revamped, including motion capture. Weapon effects will be amplified to be more powerful and visceral than before, giving the effects a more serious tone. Human weapons will sound more powerful and emit smoke and showers of sparks. Plasma bolts will now burn through material as they hit, and explosions will throw clouds of dirt and debris around.

Halo: Reach's engine will be able to support up to 40 active AI characters and 20 vehicles on screen at once. In addition, faraway battles between AI characters will follow automated behavior models, which convert into scripted behaviors as the player gets closer, and finally full AI.
Design
Bungie has taken a new design direction with Halo: Reach, aiming for a more somber and gritty atmosphere. In many ways, the character designs, especially those of Sangheili and Human personnel, harken back to Halo: Combat Evolved. Models for enemies and allies boast remarkable levels of new detail in form of higher-resolution textures and more polygons. Enemies and allies will have more individual features to denote ranks and provide more visual variety. The Covenant will speak in their own languages, and feel more alien and threatening in general.
____________________________________________________________________________________________________________________________________________


Screenshots

More screenshots

____________________________________________________________________________________________________________________________________________


Sourcez
http://en.wikipedia.org/wiki/Halo_Reach
http://www.gamespot.com/xbox360/action/ … pten;all;5
http://halo.wikia.com/wiki/Halo:_Reach


I'm puped for this game.  Looks like they started from the bottom and re-worked everything up again.  And they brought back the original Halo: CE pistol!1!!11!!  It's gonna be great.


Oh, and go away Miggle
Spoiler (highlight to read):
<3

Last edited by -=]NS[=-Eagle (2010-05-24 22:09:55)

https://static.bf2s.com/files/user/14407/Sig_Pats.jpg
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6682
So it's a game based on a book based on a game?

No way this could be shit!
krazed
Admiral of the Bathtub
+619|6994|Great Brown North
you never did finish playing ODST with me eagle
Miggle
FUCK UBISOFT
+1,411|6956|FUCK UBISOFT

Eagle wrote:

Oh, and go away Miggle
Curses! Foiled again!
https://i.imgur.com/86fodNE.png
Poseidon
Fudgepack DeQueef
+3,253|6751|Long Island, New York

Miggle wrote:

Eagle wrote:

Oh, and go away Miggle
Curses! Foiled again!
War Man
Australians are hermaphrodites.
+563|6927|Purplicious Wisconsin
No they will bring the h3 pistol back. And this game does not follow the book it just takes place during the same event

Last edited by War Man (2010-02-13 14:49:43)

The irony of guns, is that they can save lives.
Eagle
Togs8896 is my evil alter ego
+567|6845|New Hampshire, USA

War Man wrote:

No they will bring the h3 pistol back.
If you go to 6:07 in the third video, it shows them firing it, scope and all.  They even specifically say they're bringing it back

Last edited by -=]NS[=-Eagle (2010-02-13 14:57:44)

https://static.bf2s.com/files/user/14407/Sig_Pats.jpg
Superior Mind
(not macbeth)
+1,755|6906

War Man wrote:

No they will bring the h3 pistol back. And this game does not follow the book it just takes place during the same event
I believe you, because you def read the books, nerd.
War Man
Australians are hermaphrodites.
+563|6927|Purplicious Wisconsin

-=]NS[=-Eagle wrote:

War Man wrote:

No they will bring the h3 pistol back.
If you go to 6:07 in the third video, it shows them firing it, scope and all.  They even specifically say they're bringing it back
WTF is the point of the DMR if they're bringing the M6D back?

Last edited by War Man (2010-02-13 15:01:02)

The irony of guns, is that they can save lives.
Superior Mind
(not macbeth)
+1,755|6906

War Man wrote:

-=]NS[=-Eagle wrote:

War Man wrote:

No they will bring the h3 pistol back.
If you go to 6:07 in the third video, it shows them firing it, scope and all.  They even specifically say they're bringing it back
WTF is the point of the DMR if they're bringing them back?
DMR will have more than 2x zoom...
War Man
Australians are hermaphrodites.
+563|6927|Purplicious Wisconsin

Superior Mind wrote:

War Man wrote:

-=]NS[=-Eagle wrote:


If you go to 6:07 in the third video, it shows them firing it, scope and all.  They even specifically say they're bringing it back
WTF is the point of the DMR if they're bringing them back?
DMR will have more than 2x zoom...
4x just like the M6C SOCOM? Meh still not too sure about that
The irony of guns, is that they can save lives.
Superior Mind
(not macbeth)
+1,755|6906

War Man wrote:

Superior Mind wrote:

War Man wrote:


WTF is the point of the DMR if they're bringing them back?
DMR will have more than 2x zoom...
4x just like the M6C SOCOM? Meh still not too sure about that
Didn't the pistol have 2x?

A DMR usually is equipped with a 4x scope. (at least in this universe, not nerd space)
War Man
Australians are hermaphrodites.
+563|6927|Purplicious Wisconsin

Superior Mind wrote:

War Man wrote:

Superior Mind wrote:

DMR will have more than 2x zoom...
4x just like the M6C SOCOM? Meh still not too sure about that
Didn't the pistol have 2x?

A DMR usually is equipped with a 4x scope. (at least in this universe, not nerd space)
I'm not a fucking nerd. Also the ODST pistol(M6C SOCOM) had a 4x while M6D(Halo CE) had 2x

Last edited by War Man (2010-02-13 15:16:27)

The irony of guns, is that they can save lives.
Superior Mind
(not macbeth)
+1,755|6906

War Man wrote:

Superior Mind wrote:

War Man wrote:


4x just like the M6C SOCOM? Meh still not too sure about that
Didn't the pistol have 2x?

A DMR usually is equipped with a 4x scope. (at least in this universe, not nerd space)
I'm not a fucking nerd. Also the ODST pistol(M6C SOCOM) had a 4x while M6D(Halo CE) had 2x
Well this takes place well before ODST, no?
War Man
Australians are hermaphrodites.
+563|6927|Purplicious Wisconsin

Superior Mind wrote:

War Man wrote:

Superior Mind wrote:


Didn't the pistol have 2x?

A DMR usually is equipped with a 4x scope. (at least in this universe, not nerd space)
I'm not a fucking nerd. Also the ODST pistol(M6C SOCOM) had a 4x while M6D(Halo CE) had 2x
Well this takes place well before ODST, no?
Before all Halo FPS games yes. Doesn't mean the M6C SOCOM wasn't around though.
The irony of guns, is that they can save lives.
Superior Mind
(not macbeth)
+1,755|6906

War Man wrote:

Superior Mind wrote:

War Man wrote:


I'm not a fucking nerd. Also the ODST pistol(M6C SOCOM) had a 4x while M6D(Halo CE) had 2x
Well this takes place well before ODST, no?
Before all Halo FPS games yes. Doesn't mean the M6C SOCOM wasn't around though.
Well, I think it's fair to assume Reach will have the 2x pistol, otherwise, why have the DMR as you said. I'm sure the devs thought of this.
War Man
Australians are hermaphrodites.
+563|6927|Purplicious Wisconsin

Superior Mind wrote:

War Man wrote:

Superior Mind wrote:


Well this takes place well before ODST, no?
Before all Halo FPS games yes. Doesn't mean the M6C SOCOM wasn't around though.
Well, I think it's fair to assume Reach will have the 2x pistol, otherwise, why have the DMR as you said. I'm sure the devs thought of this.
I'm sure it will have 2x if added just not so much want the pistol anymore as the DMR and Needle Rifle I'm looking forward to. Glad to see no BR as that was the overpowered gun in H2 and H3
The irony of guns, is that they can save lives.
Flecco
iPod is broken.
+1,048|6879|NT, like Mick Dundee

Yeah so I have no idea wtf SupMind and WarMan are arguing about.



Sounds okay but if they put brutes back in I'll rage. I fucking hate brutes. Lamest bad guys ever. Elites were far better.
Whoa... Can't believe these forums are still kicking.
FatherTed
xD
+3,936|6714|so randum

Flecco wrote:

Yeah so I have no idea wtf SupMind and WarMan are arguing about.



Sounds okay but if they put brutes back in I'll rage. I fucking hate brutes. Lamest bad guys ever. Elites were far better.
brutes can go suck my dick

also i miss you
Small hourglass island
Always raining and foggy
Use an umbrella
Cybargs
Moderated
+2,285|6930

Flecco wrote:

Yeah so I have no idea wtf SupMind and WarMan are arguing about.



Sounds okay but if they put brutes back in I'll rage. I fucking hate brutes. Lamest bad guys ever. Elites were far better.
Brutes don't appear until Halo 2 Afaik, reach is just before Halo 1
https://cache.www.gametracker.com/server_info/203.46.105.23:21300/b_350_20_692108_381007_FFFFFF_000000.png
Miggle
FUCK UBISOFT
+1,411|6956|FUCK UBISOFT

moar like halo: reacharound, eh?
https://i.imgur.com/86fodNE.png
Poseidon
Fudgepack DeQueef
+3,253|6751|Long Island, New York
more like system shockingly bad 2, eh?

okay i'll stop now
Miggle
FUCK UBISOFT
+1,411|6956|FUCK UBISOFT

Poseidon wrote:

more like system shockingly bad 2, eh?

okay i'll stop now
Massive Defecation
https://i.imgur.com/86fodNE.png
Macbeth
Banned
+2,444|5799

I'm actually going to buy a Xbox for this game.

Last edited by Macbeth (2010-02-13 21:38:13)

CosmoKramer
CC you in October
+131|6833|Medford, WI
why do they call it halo:reach? cause when you play it you want to try for a hammer to smash it into peices
but seriously, im pumped for the beta to come out, I like how they made the covenant more alien like and how you can't understand them

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