Poll

What do you think?

I agree with everything.21%21% - 11
I agree with most of it.40%40% - 21
I agree/disagree with some of it.28%28% - 15
I disagree with most of it.5%5% - 3
I disagree with everything.3%3% - 2
Total: 52
Talon
Stop reading this and look at my post
+341|7024
Dice Sweden is doing 2142, while Canada is continuing BF2, so no worries there.

On to the thread, I still don't see the need for a scout class. It's just too similar to Sniper/Spec Ops, plus, it doesnt seem to have a good way to get points.

As I and others have mentioned before (in other threads), a mortar class would be a good balance. This would allow the removal of artillery. Airstrike and mortar requests could still be sent.

Now, as adding another complete class would require an interface change and more coding, the mortar should be added as another option for the engineer. They lose their wrench and AT mines for the mortar. The mortar takes 5 seconds to set up, and 5 to put away. However, you can leave the mortar where it is, where it will remain until your death. Other engineers (both friendly and enemy) can then use your mortar and even take it with them (obviously sacrificing their wrench + AT mines).

The mortar is normally fired on visual alone, but if an enemy unit is "spotted" (by UAV or player) you can simply click on that target on the map (perhaps an expanded map, so the map key isnt constantly being pressed). The spotter of the unit, if it is killed by mortar, gets a point. The commander doesnt. If two people spot the same unit, the first one is eligible for the point until the spotting time runs out, at which point the second guy gets the point.
raz
Member
+22|6927|England, UK
I think you have way too much spare time on your hands.
skeeball
Member
+0|6850
unnamednewbie13 -

well, it looks like there are plenty of people that at least partially agree with you.  so pick a name for your mod and get to coding.  seriously, EA/DICE isn't going to add these features but you can.  a lot of people felt the same way about 42 and mods like FH are now almost more popular than the original game (personally i liked BG42).

i get a little tired of the "this game isn't a simulator" mantra.  you're right, the original isn't (and i'm glad about that) but this game is what you make it.  after 42 came out, guys were hacking code to fix historical inaccuracies and add realism before DICE even released tools or said it was ok to do so.  now they embrace the modding community and yet it seems like there are less mods.  i have a feeling if someone were to announce a new mod and list some of these ideas, it would draw in a few good coders and plenty of fan support.  who is up for it?
{KAOS}DesertWraith
Member
+14|6910
Gee you dont ask for much eh, unnamednewbie.!!!!!!!!  lmfao
unnamednewbie13
Moderator
+2,053|7035|PNW

skeeball wrote:

unnamednewbie13 -

well, it looks like there are plenty of people that at least partially agree with you.  so pick a name for your mod and get to coding.  seriously, EA/DICE isn't going to add these features but you can.  a lot of people felt the same way about 42 and mods like FH are now almost more popular than the original game (personally i liked BG42).
True...but still, BF2 doesn't feel very mod-friendly, with all the knuckleheads bustling up to get their vannila ranks and awards. I could be wrong, as I haven't checked out the mod scene since last year, and instead have been working on drawing and modeling plants on paper and in 3ds max. So I leave it to other people to discover my (un)original ideas, think "cool!", forward e-mails and death threats to the right people over at EA/DICE, and maybe get one out of fifty of them implemented in some completely different format.

I'm personally saving my modding efforts for UT2007.

{KAOS}DesertWraith wrote:

Gee you dont ask for much eh, unnamednewbie.!!!!!!!!  lmfao
One more coin and I can buy a new pair of shoes!

Thank you, kind sir!

Last edited by unnamednewbie13 (2006-04-17 00:28:52)

Shadovve
Member
+10|6867|Columbus, OH

unnamednewbie13 wrote:

Shadovve wrote:

Given that BF2 needs fairly ninja PCs as it is, the implementation of a lot of your ideas (gravel kicking up from stray bullets, and all those extra damage models for vehicles for example) would send the sys reqs through the roof... I would also like to see some sort of short period of inulnerability, or invisibility right after spawn to give you a second to get your surroundings before your capped by a spawn camper.  Maybe you could enter the game "on the run" so to speak.  You spawn invis and invulnerable, but can't shoot. you have 2 or 3 seconds to find cover, or locate enemies, then you appear. I also feel that Shoulder Mounted Stinger Missiles should be implemented.  A good Jet or AH driver knows where all the AA points are, and can easily kill them.  If you could play a class like the AT, but AA instead.  This would make it a lot harder for someone to base rape with a single aircraft.
Kicked-up rocks need not be visible. They aren't going to be moving all that slow anyway. Therefor, it would cause no video lag. A bit of spawn-immunity would be helpful, but only for about one second, and only in uncappable bases. Otherwise you have an unfair advantage against attackers. I've spoken out against shoulder-mounted AA for some time now. You can take down helicopters with a couple of experienced AT guys and a support. You can take out low/slow-flying jets with a single AT rocket. Stinger installations are all over maps. Mounted LMG's hurt choppers. Transport guns hurt all aircraft. Tanks can take out choppers, and so can APC's. An experienced sniper can use the M95 to cripple airfields and hovering choppers. I think that just about wraps up "aircraft ownage" in games with good players.
If you are simply an observer at your spawn point for the last 3 seconds before you spawn, and you can run to cover before you spawn.  I don't see this being too much of an advantage.  I mean yeah in some cases, you could run behind someone, so that when you spawn, you could just cap them in teh back of the head.  But some adjustments could be made to prevent this.  For Example, you could say only in uncap bases, as you suggested, but I would add that if it's your last spawn point on a map with no uncap for your side.  Or you could create a halo around active enemies that you cannot enter to spawn, so you have to spawn a certain distance.  I don't know what the complete solution is, but something needs to be done about spawn campers.

David

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