cool a new engine for AA i play it for the fun, not coz of fancy graphicsunnamednewbie13 wrote:
If you look at the card, you'll notice that it isn't very fancy. With the price GDDR3 is getting to be nowadays, you'd have thought 256MB would have been standard, to future-proof against ultra-high physics settings. In fact, I remember many articles speculating that 256MB would be the number. Oh, well.the_outsider38 wrote:
It probably doesnt need more then 128Mb of memory. You have to remember it doesn't have to store textures like a video card. As I understand its just a dedicated processor for physics, nothing more.unnamednewbie13 wrote:
And I've been following this bit of technology for some time. I was aware of the BFG one, but I wonder why they only put 128MB of memory on it.
$350 bucks!!! Thats pretty cheap for the quality your getting. I paid $850 for my 2 256Mb EVGA 7800GT COs when I upgraded from a 128MB ATI X800 SE. I noticed quite a performance/quality boost but nothing to the scale of what the CellFactor video shows.America's Army uses an Unreal Tournament engine. They are merely moving to the new version.cyborg_ninja-117 wrote:
wait... Americas Army is gonna use UT2k7 engine?!!! woot, i think they use quake 3 engine for now... btu the card looks awsome, does anyone know whats its price?unnamednewbie13 wrote:
Exactly. Given current technology standards, you can't really have a game where a tank bowls through a city, shattering concrete barriers with each fragment having its own set of interactive physics. As wildly fun as flinging limp corpses around and knocking a couple barrels about is, it could not possibly compare with games designed to use physics as more than just a cosmetic bullet point.
PhysX will increase graphics tremendously for games designed to support it, and that will be no paltry amount of titles. Particularly with the amount of developers who will license the UT2007 engine for their games (including for America's Army).
http://www.gamershell.com/news/21993.html
You can also find it on the America's Army site, but I was too lazy to go look. I guess they want to keep people playing.
It'll be nice to see what AA does with the 2k7 engine / PhysX. They did a decent job before (except early bugs that got you caught in the terrain as early as basic training).
wait physX isnt a engine? its just a thing that calculates the stuff right?
Ageia PhysX is the card that runs an advanced physics engine that developers may choose to incorporate into their games. Devs are pretty excited about it, and are jumping on the bandwagon.
The card is distributed from such corporations as BFG Tech and ASUS. Others probably have and will release their own version, but I haven't been tracking that particular bit of info.
The card is distributed from such corporations as BFG Tech and ASUS. Others probably have and will release their own version, but I haven't been tracking that particular bit of info.