Skinnister
Member
+43|7012|UK
Welcome to the new age of gaming where everything can be destroyed every thing has its own gravity, it all becomes a reality and soon.
http://www.overclockers.co.uk/acatalog/ … ators.html
These cards will be made to help your graphics card and so on, so check it out and do some more research on it..
Maj.Do
Member
+85|7038|good old CA
some1 posted already, i thinkbuying  it will be useless because SLI and crossfire will soon include something like this
Cybargs
Moderated
+2,285|7003

Maj.Do wrote:

some1 posted already, i thinkbuying  it will be useless because SLI and crossfire will soon include something like this
but the cards might be cheaper than sli-ing 2 nvidia 7900gtx's...
https://cache.www.gametracker.com/server_info/203.46.105.23:21300/b_350_20_692108_381007_FFFFFF_000000.png
Skinnister
Member
+43|7012|UK
yeah he is right, just get yourself one 7800 or even a 6800 and one of these cards and your game play will bw sweet.
unnamednewbie13
Moderator
+2,056|7058|PNW

I've been tracking these for awhile. You can get one from ASUS or BFG at a fairly low price, if you want to play the new Ghost Recon game or a patched Bet On Soldier at max settings. Otherwise, PhysX games really haven't taken root yet. I plan to pick up a card along with a new computer upon the release of UT2007, and get right into making a cool map.

It's true that future video cards or motherboards will have PhysX, but it won't be anytime soon. Right now, the only problem lies in that it might be hard to find a motherboard that can fit two fatty video cards, a physics card and a sound card. My solution would be to forget the video card SLIing (dual core video cards...why would you really need to?) and fill up the rest of your expansion slots with physics and sound. It's the cheaper solution, anyway.

Last edited by unnamednewbie13 (2006-04-08 03:18:17)

Cybargs
Moderated
+2,285|7003
the physx card looks decent size, i would rather have one of those than sli'ing and making a gpu a physx card... does any1 know how much it costs?
https://cache.www.gametracker.com/server_info/203.46.105.23:21300/b_350_20_692108_381007_FFFFFF_000000.png
Skinnister
Member
+43|7012|UK
problem being though have a look on the BFG website, they list the games that are going to be compatible with it..problem being is that there is only going to be 20 or 40 to start with and yeah they arnt badly priced at all.
but the worst problem is EA have said that they wont make it compatible for BF2 because that means they will have to rewrite the games program so its to much effort for them and Im not sure if they are going to make BF 2142 compatible with it......maybe BF3 i hope
Cybargs
Moderated
+2,285|7003
yeah i was kinda dissapointed how little games were supported... but im gonna ask how the fuck is the card gonna work? i mean every pci card out there needs something to connect to... so does it just drive calculation to the cpu or what? i dont get it. sum1 plz explain
https://cache.www.gametracker.com/server_info/203.46.105.23:21300/b_350_20_692108_381007_FFFFFF_000000.png
Skinnister
Member
+43|7012|UK
basicaly as far as I know it taks all the work away from your graphics cards RAM and renders it in the game, just one of those cards can handle 560 million different objects.....think about it 560 million rocks rolling down a hill all of them have thier own grav, bounce direction, effect, etc..
Maj.Do
Member
+85|7038|good old CA
it just suppose to do the calculations for the physics instead of the cpu doing them.

heres Physx def.
What is a physics processor?

A physic processor is one designed specifically for the unique requirements of physics algorithms, which represent an environment that’s much different general purpose or graphics processing.

And the AGEIA PhysX processor is the first and only physics processor (PPU) available for games.  The PPU calculates all of the movement and interaction in a game at incredible speeds, so that graphically-sophisticated games can have realistic “cause and effect” action.  AGEIA PhysX calculates the equations of matter and force and their interaction and movement in real-time environments.

Last edited by Maj.Do (2006-04-08 15:34:59)

unnamednewbie13
Moderator
+2,056|7058|PNW

Skinnister wrote:

problem being though have a look on the BFG website, they list the games that are going to be compatible with it..problem being is that there is only going to be 20 or 40 to start with and yeah they arnt badly priced at all.
but the worst problem is EA have said that they wont make it compatible for BF2 because that means they will have to rewrite the games program so its to much effort for them and Im not sure if they are going to make BF 2142 compatible with it......maybe BF3 i hope
It's not that much effort. The studios that did Bet On Soldier patched their game for PhysX. EA is just to lazy/greedy (i.e., charging for Euro Forces).
Cybargs
Moderated
+2,285|7003

unnamednewbie13 wrote:

Skinnister wrote:

problem being though have a look on the BFG website, they list the games that are going to be compatible with it..problem being is that there is only going to be 20 or 40 to start with and yeah they arnt badly priced at all.
but the worst problem is EA have said that they wont make it compatible for BF2 because that means they will have to rewrite the games program so its to much effort for them and Im not sure if they are going to make BF 2142 compatible with it......maybe BF3 i hope
It's not that much effort. The studios that did Bet On Soldier patched their game for PhysX. EA is just to lazy/greedy (i.e., charging for Euro Forces).
agree
https://cache.www.gametracker.com/server_info/203.46.105.23:21300/b_350_20_692108_381007_FFFFFF_000000.png
dubbs
Member
+105|6918|Lexington, KY
From my understanding the phyx card will not increase your graphics that much.  They are more like a beefed up co-math processor.  Designed to handle certian parts of your program to take a load off your CPU.  Just like the graphic card was once powered by your CPU, hardware companies have created the phyx card to take the "phyx" from your applications, and allow them to run on a different CPU.
Skinnister
Member
+43|7012|UK

unnamednewbie13 wrote:

Skinnister wrote:

problem being though have a look on the BFG website, they list the games that are going to be compatible with it..problem being is that there is only going to be 20 or 40 to start with and yeah they arnt badly priced at all.
but the worst problem is EA have said that they wont make it compatible for BF2 because that means they will have to rewrite the games program so its to much effort for them and Im not sure if they are going to make BF 2142 compatible with it......maybe BF3 i hope
It's not that much effort. The studios that did Bet On Soldier patched their game for PhysX. EA is just to lazy/greedy (i.e., charging for Euro Forces).
lol this is not just patching the pame this is rewriting the as they say "physics engine" like blast effect, so when you drop arty it will leave giant holes in the ground and they will stay there here is a link and somw pics that will give you a better view on the physx cards
http://www.bfgtech.com/physx/index.htm
Cybargs
Moderated
+2,285|7003
the card looks awsome, too bad i cant get it in taiwan
https://cache.www.gametracker.com/server_info/203.46.105.23:21300/b_350_20_692108_381007_FFFFFF_000000.png
-_{MoW}_-Assasin
Member
+13|7015|Australia
i wish it was cheap
Skinnister
Member
+43|7012|UK
are u insane, for what you are getting thats fantastic £170 is cheap for that and trust me it is money well spent Im gonna get one and unreal 2007 so I can rock the house
unnamednewbie13
Moderator
+2,056|7058|PNW

Skinnister wrote:

unnamednewbie13 wrote:

Skinnister wrote:

problem being though have a look on the BFG website, they list the games that are going to be compatible with it..problem being is that there is only going to be 20 or 40 to start with and yeah they arnt badly priced at all.
but the worst problem is EA have said that they wont make it compatible for BF2 because that means they will have to rewrite the games program so its to much effort for them and Im not sure if they are going to make BF 2142 compatible with it......maybe BF3 i hope
It's not that much effort. The studios that did Bet On Soldier patched their game for PhysX. EA is just to lazy/greedy (i.e., charging for Euro Forces).
lol this is not just patching the pame this is rewriting the as they say "physics engine" like blast effect, so when you drop arty it will leave giant holes in the ground and they will stay there here is a link and somw pics that will give you a better view on the physx cards
http://www.bfgtech.com/physx/index.htm
Actually, no. You wouldn't have to do an entire engine rewrite. I'm not saying that EA would have to write terrain-deforming code, but that it would be little-to-no effort to implement supplementary client-end code for physics management of simple effects like particle systems (which is really all they did with BoS). Wouldn't it be cool if mud and water slammed against your windshield after a shell went off in the swamp next to you? Or if dust and smoke from gunfire was present, and blew away? Or if great gouts of dust were kicked up from artillery and tank blasts?

And I've been following this bit of technology for some time. I was aware of the BFG one, but I wonder why they only put 128MB of memory on it.

Last edited by unnamednewbie13 (2006-04-09 10:07:54)

mikkel
Member
+383|6888

dubbs wrote:

From my understanding the phyx card will not increase your graphics that much.  They are more like a beefed up co-math processor.  Designed to handle certian parts of your program to take a load off your CPU.  Just like the graphic card was once powered by your CPU, hardware companies have created the phyx card to take the "phyx" from your applications, and allow them to run on a different CPU.
Taking the load off the processor will make your game experience more smooth, of course, so you'll see an increment in framerate. What this thing does is let games have way more physics objects than before. The drawing will of course still be done by the graphics card, but the amount of objects will no longer be limited by your CPU. Try downloading Garry's Mod for HL2 and spawn 200 watermelons. They're all seperate entities for the physics engine to calculate. Give it time, and the melons will settle on the ground and your framerate will go up to more normal levels. Toss a grenade in there, and you'll get a frame every 4-5 seconds, not because your graphics card sucks, but because the processor simply can't handle all the calculations needed. That's what the PhysX processor will take care of, meaning higher framerates and substantially more objects allowing for new gamemodes and higher levels of interactivity.

I sound like an infomercial.
unnamednewbie13
Moderator
+2,056|7058|PNW

Exactly. Given current technology standards, you can't really have a game where a tank bowls through a city, shattering concrete barriers with each fragment having its own set of interactive physics. As wildly fun as flinging limp corpses around and knocking a couple barrels about is, it could not possibly compare with games designed to use physics as more than just a cosmetic bullet point.

PhysX will increase graphics tremendously for games designed to support it, and that will be no paltry amount of titles. Particularly with the amount of developers who will license the UT2007 engine for their games (including for America's Army).

Last edited by unnamednewbie13 (2006-04-09 11:31:13)

Cybargs
Moderated
+2,285|7003

unnamednewbie13 wrote:

Exactly. Given current technology standards, you can't really have a game where a tank bowls through a city, shattering concrete barriers with each fragment having its own set of interactive physics. As wildly fun as flinging limp corpses around and knocking a couple barrels about is, it could not possibly compare with games designed to use physics as more than just a cosmetic bullet point.

PhysX will increase graphics tremendously for games designed to support it, and that will be no paltry amount of titles. Particularly with the amount of developers who will license the UT2007 engine for their games (including for America's Army).
wait... Americas Army is gonna use UT2k7 engine?!!! woot, i think they use quake 3 engine for now... btu the card looks awsome, does anyone know whats its price?
https://cache.www.gametracker.com/server_info/203.46.105.23:21300/b_350_20_692108_381007_FFFFFF_000000.png
-_{MoW}_-Assasin
Member
+13|7015|Australia
well, unless i see a complete margin of performance boost, $350 for a Physics card just isnt feesable for a 15 yr old
the_outsider38
Microsoft Poster Child
+83|6981|Vancouver BC Canada

unnamednewbie13 wrote:

And I've been following this bit of technology for some time. I was aware of the BFG one, but I wonder why they only put 128MB of memory on it.
It probably doesnt need more then 128Mb of memory. You have to remember it doesn't have to store textures like a video card. As I understand its just a dedicated processor for physics, nothing more.

$350 bucks!!! Thats pretty cheap for the quality your getting. I paid $850 for my 2 256Mb EVGA 7800GT COs when I upgraded from a 128MB ATI X800 SE. I noticed quite a performance/quality boost but nothing to the scale of what the CellFactor video shows.
Maj.Do
Member
+85|7038|good old CA
hopefully Havok FX can do the same things
unnamednewbie13
Moderator
+2,056|7058|PNW

the_outsider38 wrote:

unnamednewbie13 wrote:

And I've been following this bit of technology for some time. I was aware of the BFG one, but I wonder why they only put 128MB of memory on it.
It probably doesnt need more then 128Mb of memory. You have to remember it doesn't have to store textures like a video card. As I understand its just a dedicated processor for physics, nothing more.

$350 bucks!!! Thats pretty cheap for the quality your getting. I paid $850 for my 2 256Mb EVGA 7800GT COs when I upgraded from a 128MB ATI X800 SE. I noticed quite a performance/quality boost but nothing to the scale of what the CellFactor video shows.
If you look at the card, you'll notice that it isn't very fancy. With the price GDDR3 is getting to be nowadays, you'd have thought 256MB would have been standard, to future-proof against ultra-high physics settings. In fact, I remember many articles speculating that 256MB would be the number. Oh, well.

cyborg_ninja-117 wrote:

unnamednewbie13 wrote:

Exactly. Given current technology standards, you can't really have a game where a tank bowls through a city, shattering concrete barriers with each fragment having its own set of interactive physics. As wildly fun as flinging limp corpses around and knocking a couple barrels about is, it could not possibly compare with games designed to use physics as more than just a cosmetic bullet point.

PhysX will increase graphics tremendously for games designed to support it, and that will be no paltry amount of titles. Particularly with the amount of developers who will license the UT2007 engine for their games (including for America's Army).
wait... Americas Army is gonna use UT2k7 engine?!!! woot, i think they use quake 3 engine for now... btu the card looks awsome, does anyone know whats its price?
America's Army uses an Unreal Tournament engine. They are merely moving to the new version.

http://www.gamershell.com/news/21993.html

You can also find it on the America's Army site, but I was too lazy to go look. I guess they want to keep people playing.

Last edited by unnamednewbie13 (2006-04-12 01:07:07)

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