I have been known to engage in spawn raping with a few of my clansmen from time to time and find it to be a effective method of winning a round for our team. For example, if you are playing as MEC on Kirkland and three or four of you go infest the USMC uncap when the USMC is in the lead after a few minuets half of the USMC team abandon their objectives and returns to the uncap to remove us. They are rarely successful at removing us due to the high degree of team play and communication we employ. The end result it the other team stupidly ignores the rest of the map, allowing our team to take all of the points, eventually winning the round.
Before you Flame away, this game is a War simulator, with a commander. Small groups that play as an effective team will win the round when all opposing players are unorganized. In WAR when a landing zone has been compromised and is not safe to land troops, it is the commanders job to CLOSE it and notify everyone involved not to go there as it is insecure. Then it is the commanders job to task a small team to approach to compromised landing zone from a safe direction to resecure it, and possibly protect it into the future. In the example I used there are three uncaps for the USMC, giving two places to Spawn if the main is being raped. Part of war is to secure the area behind you're lines, patrol it, ensure things like this don't happen. In this game we have a really good satellite scanning systems, not to mention the permanent eye in the sky the commander has if he zooms in, and UAV's that can handle most of the work.
Instead people whine and complain and fall into the emotional trap that was set for them in the first place. In reality the best thing to do in this case is to not spawn at the point with base rapers, if there are still points that can be spawned at, go there! Then you can work at removing them from behind or ignore them. If you have lost all points on a map but you're uncap, it will probably be over soon anyway.
A real enemy gives you no quarter, war is no holds bar, and I will continue to play that way.
Before you Flame away, this game is a War simulator, with a commander. Small groups that play as an effective team will win the round when all opposing players are unorganized. In WAR when a landing zone has been compromised and is not safe to land troops, it is the commanders job to CLOSE it and notify everyone involved not to go there as it is insecure. Then it is the commanders job to task a small team to approach to compromised landing zone from a safe direction to resecure it, and possibly protect it into the future. In the example I used there are three uncaps for the USMC, giving two places to Spawn if the main is being raped. Part of war is to secure the area behind you're lines, patrol it, ensure things like this don't happen. In this game we have a really good satellite scanning systems, not to mention the permanent eye in the sky the commander has if he zooms in, and UAV's that can handle most of the work.
Instead people whine and complain and fall into the emotional trap that was set for them in the first place. In reality the best thing to do in this case is to not spawn at the point with base rapers, if there are still points that can be spawned at, go there! Then you can work at removing them from behind or ignore them. If you have lost all points on a map but you're uncap, it will probably be over soon anyway.
A real enemy gives you no quarter, war is no holds bar, and I will continue to play that way.